[1.0] Rim of Madness - Bones V2.0

Started by SihvMan, May 18, 2017, 04:39:38 AM

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Heymom

How about floors? Surely we can walk on the bones of the fallen :D

Canute

SihvMan,
the A17 version is missing a mod folder at the .zip.
The A18 is fine.
And thanks to replace the 0 with a 1 at the dropbox links for instant downloads !! :-)))

Heymom, serveral other allready suggest that.
And i think too we need some bonefloors.
Bonecrete should give be a robust,fast to build 0 or 1 beauty floor.
With Boneash a decorative, hard to build floor with 2-3 beauty.

Nightinggale

Quote from: Heymom on November 14, 2017, 04:59:11 AM
How about floors? Surely we can walk on the bones of the fallen :D
Try looking in the first post  ::)

Quote from: SihvMan on May 18, 2017, 04:39:38 AM

  • Bone floors? For now, the stuffed floor mods will have to suffice.
ModCheck - boost your patch loading times and include patchmods in your main mod.

SihvMan

Quote from: Canute on November 14, 2017, 06:54:15 AM
SihvMan,
the A17 version is missing a mod folder at the .zip.
The A18 is fine.
And thanks to replace the 0 with a 1 at the dropbox links for instant downloads !! :-)))

Heymom, serveral other allready suggest that.
And i think too we need some bonefloors.
Bonecrete should give be a robust,fast to build 0 or 1 beauty floor.
With Boneash a decorative, hard to build floor with 2-3 beauty.

Thanks for the heads up on the A17 version.

With luck, I can fix that when I release V1.4.1 later today. Now with bone floors, bone thrones, and more things to sink excess bone into.

Heymom

any status on this one? was looking forward to those floors of the dead :D

Harry_Dicks

Quote from: SihvMan on November 14, 2017, 01:55:44 PM
Quote from: Canute on November 14, 2017, 06:54:15 AM
SihvMan,
the A17 version is missing a mod folder at the .zip.
The A18 is fine.
And thanks to replace the 0 with a 1 at the dropbox links for instant downloads !! :-)))

Heymom, serveral other allready suggest that.
And i think too we need some bonefloors.
Bonecrete should give be a robust,fast to build 0 or 1 beauty floor.
With Boneash a decorative, hard to build floor with 2-3 beauty.

Thanks for the heads up on the A17 version.

With luck, I can fix that when I release V1.4.1 later today. Now with bone floors, bone thrones, and more things to sink excess bone into.

How bout them bone thrones? ;D

Harry_Dicks

So I'm getting this error for your mod for the Pila, Bow_Short, and Bow_Great. Not really sure what to do to fix it, if anyone could help, that would be great! It looks like the patch is trying to fix the vanilla pila, short bow, and great bows cost list to accept the bone. Would anyone know how to do this, so I can fix things like this in the future? Thanks! ;D
[Bone Mod] Patch operation Verse.PatchOperationSequence(count=3, lastFailedOperation=Verse.PatchOperationRemove(//ThingDef[defName = "Pila"]/costList)) failed
file: D:\RimWorld.v0.18.1722\Mods\Bones Mod A18\Patches\NeolithicBonePatch.xml
Verse.Log:Error(String)
Verse.PatchOperation:Complete(String)
Verse.PatchOperationSequence:Complete(String)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

SihvMan

Quote from: Harry_Dicks on January 14, 2018, 05:22:19 AM
So I'm getting this error for your mod for the Pila, Bow_Short, and Bow_Great. Not really sure what to do to fix it, if anyone could help, that would be great! It looks like the patch is trying to fix the vanilla pila, short bow, and great bows cost list to accept the bone. Would anyone know how to do this, so I can fix things like this in the future? Thanks! ;D
[Bone Mod] Patch operation Verse.PatchOperationSequence(count=3, lastFailedOperation=Verse.PatchOperationRemove(//ThingDef[defName = "Pila"]/costList)) failed
file: D:\RimWorld.v0.18.1722\Mods\Bones Mod A18\Patches\NeolithicBonePatch.xml
Verse.Log:Error(String)
Verse.PatchOperation:Complete(String)
Verse.PatchOperationSequence:Complete(String)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


That's a known error. The code is actually making the bows into "stuffed" variants, of which both bone and wood are apart. The error comes from the scenario not having a stuffed version of the weapons, which makes the game hiccup. Unfortunately, xpath patching can't affect scenarios (at least, I haven't seen a way to do so), so the error remains.

Fortunately, you should be able to run the game normally. The weapons will spawn in correctly as a wooden variant, barring conflict with other mods.

Harry_Dicks

FYI Rim of Madness is adding in bone to their next mod, Blood Cults. You can check it out on their github, it's still a work in progress, of course. Just thought you might like to know, as Jecrell said in an FAQ I was reading that bone between their mod and others might interact, might not. I would imagine it wouldn't be hard for everyone to just have their defs named "bone" for a lot of things to end up being interchangeable.

SihvMan

Quote from: Harry_Dicks on January 16, 2018, 06:54:10 PM
FYI Rim of Madness is adding in bone to their next mod, Blood Cults. You can check it out on their github, it's still a work in progress, of course. Just thought you might like to know, as Jecrell said in an FAQ I was reading that bone between their mod and others might interact, might not. I would imagine it wouldn't be hard for everyone to just have their defs named "bone" for a lot of things to end up being interchangeable.

If/when that's released, I might see about compatibility.

SihvMan

V2.0 Release

Now part of the Rim of Madness Collection by Jec and Co

* Bone marrow can be extracted from bones. Marrow can be eaten like pemmican or used to make gelatin.

* Bone masks. Craft them at the crafting spot or the tailor bench.

* Bone chairs got updated art, and we now have a proper skull throne.

* Mod Config menu now available. Too many bones? Too little? Adjust how you like. Anywhere between x0 and x3 Multiplier.

-------

https://github.com/Rim-Of-Madness-Team/Rim-of-Madness---Bones

Harry_Dicks

Sweet! The new bone deer masks and skeleton chairs look AWESOME!

Thank you :)

SihvMan

Quote from: Harry_Dicks on February 21, 2018, 10:39:18 PM
Sweet! The new bone deer masks and skeleton chairs look AWESOME!

Thank you :)

You're welcome!

Also, holy shit you're fast!

Harry_Dicks