New trait ideas

Started by ParagonTerminus, September 20, 2014, 05:04:07 PM

Previous topic - Next topic

keylocke

#30
Quote from: Kevan Lowell on September 24, 2014, 05:52:16 PM
I'm pretty sure it's  been mentioned before. But pregnant would be awesome. The character would have morning sickness for a while, then get fatter, always tired so they would do less work. And if somehow they could eventually give birth then it would add a great continuity to the game, suddenly the game isn't so much about the original colonists survival its about starting a new civilization. Anyways just a thought.

your suggestion just made me want to see a rimworld/banished hybrid someday.  ;D

(ie : banished for city building, rimworld for combat mechanics. etc..)

edit :

Quote from: CrazyRu55ian on September 24, 2014, 06:45:01 PM
When colonist is at a normal mood level, they have their standard traits. Once a colonist gets below a certain level of their mood THEN bad traits will show up such as suicidal, homicidal, etc.

i like this.

* we should categorize the traits more properly. classify which ones are "mood" based and which ones are "natural" traits (physical, mental capabilities).
* natural traits are constant (unless modified by injuries or trauma)
* each person can have two natural traits (1 mental, 1 physical)
* and 2 mood traits (one for high, and one for low morale)