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Messages - zassi12

#1
I have a quick question about the crystal synthesizers as they seem to deteriorate over time is there a way to fix that or is that supposed to be that way . Have a hard tie finding any information on that.
#2
Help / Re: Mod Help Adding new Plant
October 04, 2014, 07:12:06 PM
i hope i included everything i need for you guys to help me.
this is a sorta steping stone for me if i can resolve basic errors like these i can make more complex mods.
#3
Help / Mod Help Adding new Plant
October 04, 2014, 07:07:26 PM
Hi this is my first post here im quite a fan of this game.
Im new to moding for this game i did some mods for other games before.
I have a problem i cant seem to resolve everytime i start the mod i made i get this error.
Exception reading IronweedPlant.xml as XML: Multiple document
My source.
<?xml version="1.0" encoding="utf-8" ?>
<Plants>


<ThingDef Name="PlantBase" Abstract="True">
    <eType>Plant</eType>
    <category>Plant</category>
    <thingClass>Plant</thingClass>
    <altitudeLayer>LowPlant</altitudeLayer>
    <useStandardHealth>True</useStandardHealth>
    <statBases>
      <Flammability>1.0</Flammability>
    </statBases>
    <tickerType>Rare</tickerType>
    <selectable>False</selectable>
    <neverMultiSelect>True</neverMultiSelect>
    <drawerType>MapMeshOnly</drawerType>
    <shaderType>CutoutPlant</shaderType>
    <plant>
      <harvestDestroys>true</harvestDestroys>
      <harvestingSound>Harvest_Standard</harvestingSound>
      <harvestFinishSound>Harvest_Standard_Finish</harvestFinishSound>
      <sowWork>150</sowWork>
      <fertilityMin>0.5</fertilityMin>
      <fertilityFactorGrowthRate>1.0</fertilityFactorGrowthRate>
      <topWindExposure>0.1</topWindExposure>
      <growthPer20kTicks>0.48</growthPer20kTicks>
      <growMinGlow>Overlit</growMinGlow>
      <lifeSpan>200000</lifeSpan>
      <seedShootMinGrowthPercent>0.6</seedShootMinGrowthPercent>
      <visualSizeRange>
        <min>0.3</min>
        <max>1.00</max>
      </visualSizeRange>
    </plant>
  </ThingDef>
 
   </Plants>

<!--=========================== Crops ==============================-->


  <ThingDef ParentName="PlantBase">
    <defName>Iron Crystal</defName>
    <label>Iron Crystal</label>
    <statBases>
      <MaxHealth>85</MaxHealth>
      <Beauty>32</Beauty>
    </statBases>
    <description>A very Precious Lifeform only found here on this planet it crystallizes iron ions from the surroundings and forms harvest able iron crystals.</description>
    <graphicPathFolderRandom>Things/Plant/IronWeed</graphicPathFolderRandom>
    <selectable>true</selectable>
    <pathCost>10</pathCost>
    <plant>
      <shootsSeeds>false</shootsSeeds>
      <harvestTag>Standard</harvestTag>
      <harvestedThingDef>Metal</harvestedThingDef>
      <harvestDestroys>true</harvestDestroys>
      <harvestYieldRange>
        <min>2</min>
        <max>5.5</max>
      </harvestYieldRange>
      <sowableGround>true</sowableGround>
      <sowableHydroponic>true</sowableHydroponic>
      <topWindExposure>0.1</topWindExposure>
      <growthPer20kTicks>0.48</growthPer20kTicks>
      <lifeSpan>2000000</lifeSpan>
      <fertilityFactorGrowthRate>0.2</fertilityFactorGrowthRate>
      <visualSizeRange>
        <min>0.3</min>
        <max>1.05</max>
      </visualSizeRange>
    </plant>
  </ThingDef>


I tried to work around that problem by checking how other mods implement things so i figured out i probably need to move the </Plants> tag to the very end of the code, like so.
<?xml version="1.0" encoding="utf-8" ?>
<Plants>


<ThingDef Name="PlantBase" Abstract="True">
    <eType>Plant</eType>
    <category>Plant</category>
    <thingClass>Plant</thingClass>
    <altitudeLayer>LowPlant</altitudeLayer>
    <useStandardHealth>True</useStandardHealth>
    <statBases>
      <Flammability>1.0</Flammability>
    </statBases>
    <tickerType>Rare</tickerType>
    <selectable>False</selectable>
    <neverMultiSelect>True</neverMultiSelect>
    <drawerType>MapMeshOnly</drawerType>
    <shaderType>CutoutPlant</shaderType>
    <plant>
      <harvestDestroys>true</harvestDestroys>
      <harvestingSound>Harvest_Standard</harvestingSound>
      <harvestFinishSound>Harvest_Standard_Finish</harvestFinishSound>
      <sowWork>150</sowWork>
      <fertilityMin>0.5</fertilityMin>
      <fertilityFactorGrowthRate>1.0</fertilityFactorGrowthRate>
      <topWindExposure>0.1</topWindExposure>
      <growthPer20kTicks>0.48</growthPer20kTicks>
      <growMinGlow>Overlit</growMinGlow>
      <lifeSpan>200000</lifeSpan>
      <seedShootMinGrowthPercent>0.6</seedShootMinGrowthPercent>
      <visualSizeRange>
        <min>0.3</min>
        <max>1.00</max>
      </visualSizeRange>
    </plant>
  </ThingDef>
 


<!--=========================== Crops ==============================-->


  <ThingDef ParentName="PlantBase">
    <defName>Iron Crystal</defName>
    <label>Iron Crystal</label>
    <statBases>
      <MaxHealth>85</MaxHealth>
      <Beauty>32</Beauty>
    </statBases>
    <description>A very Precious Lifeform only found here on this planet it crystallizes iron ions from the surroundings and forms harvest able iron crystals.</description>
    <graphicPathFolderRandom>Things/Plant/IronWeed</graphicPathFolderRandom>
    <selectable>true</selectable>
    <pathCost>10</pathCost>
    <plant>
      <shootsSeeds>false</shootsSeeds>
      <harvestTag>Standard</harvestTag>
      <harvestedThingDef>Metal</harvestedThingDef>
      <harvestDestroys>true</harvestDestroys>
      <harvestYieldRange>
        <min>2</min>
        <max>5.5</max>
      </harvestYieldRange>
      <sowableGround>true</sowableGround>
      <sowableHydroponic>true</sowableHydroponic>
      <topWindExposure>0.1</topWindExposure>
      <growthPer20kTicks>0.48</growthPer20kTicks>
      <lifeSpan>2000000</lifeSpan>
      <fertilityFactorGrowthRate>0.2</fertilityFactorGrowthRate>
      <visualSizeRange>
        <min>0.3</min>
        <max>1.05</max>
      </visualSizeRange>
    </plant>
  </ThingDef>

</Plants>


But this gives me a black screen if the mod is loaded and if i load the mod while game is running menue disappears but cursor stays and i cant click anything only force close gets me out.