Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Kapun

#16
Ok, sorry, by bad. Lets go from the beginning
I am trying to make a piece of apparel to cover the whole body. So for example currently we have marine armor and marine armor helmet. I want to make a single marine armor item that would cover both head and torso. But when trying to do that i found a problem. If take the piece that covers the body and glue the helmet texture on top it won't work because head texture is drawn in a higher layer than bodyarmor. The game knows what height to draw the texture on dependent on the layers that your armor covers. So if you use "Shell" layer it will draw the texture lower than the head and if you use "Overhead" layer it will draw it above the head. But there is another thing to consider. When you make a normal piece of apparel the game looks for textures for each bodytype so fat pawns get a different texture then thin pawns. But for helmet it doesn't do that because in Pawnrenderer code it is written like that "If the layer is "Overhead" than don't use bodytype textures, else use bodytype textures". So if i add a new layer it will fall into this "else" category and will require separate texture for different bodytypes and this is a good thing. However ideally i would like my apparel use a texture that consists of 2 parts-the part that covers the body and the part that covers the head. This way they could be in different layers so the will be displayed correctly in some situations where you need to hide the helmet but not bodyarmor like for the portraits in the top part of the screen.
#17
So there are possible ways to solve this problem:
1)Make a new layer that would be drawn higher than the head. It will work with different bodytypes as the game does this for a layer by default.
Problems: It would be better to use 2 texture sets, body part and helmet part and this method doesn't support this.
2)Make the game draw the helmet texture the same way it adds an extra texture for the shield bubble when a pawn has shieldbelt equipped.
Problems: Doesn't natively support different textures for different rotation directions
#18
I was looking into this thing and it is not that easy. For example if you make it like a head piece it will have 1 texture for all bodytypes like helmets do and that is not great.
#19
Is it possible to make such and item with XML only? I mean that you can make it just fine with the only "tiny" problem being that the texture won't work correctly. Normally apparel uses <graphicClass>Graphic_Single</graphicClass> but the also exists Graphic_Multi. Is it what i need for the job, right? Also if a piece of apparel is to cover the whole body it should have 2 textures, 1 for the head and 1 for the torso parts?
#20
I only use Rimsenal - Enhanced Vanilla Pack and i can confirm that Protective Gear is OP. Armor sharp should be at 80% cause its 65% for plate armor and 108% for marine and Protective Gear should be somewhere in-between but not its 115%. Movespeed penalty could also be slightly bigger. Generally i feel that the is way to few kinds of armor in Rimworld. There is not tribal body-armor and there is just 1 kind of spacer armor, we could have light, medium(marine armor could go as medium) and heavy spacer armor but i don't see much of that in mods.
#21
Nice to see the mod updated :)
Btw, Ykara, with EPOE 2.24 out what are planning to do next? New features for EPOE, or another mod or nothing at all?
#22
QuoteThe reason that administering fluids isn't always an available option is because a prisoner (in bed), or a sick colonist have fulfilled the thirst need at that moment
Its definitely not why it wasn't there. I had a few situations when someone is unconscious because of extreme dehydration, can't drink and the thirst bar is empty but you still can't administer fluids. I can provide screenshots if it is required. Can there be some other reasons why i don't see it in the context menu?
#23
How do you administer fluids? I think a saw it in right-click menu a couple times but not always. Is there some kind of condition for it to appear in the right-click action list?
#24
Thanks, though i feel that there should be some way to give water to a person like giving a meal (like bottle/bucket of water or something)
#25
When try to use the mod with thirst enabled prisoners start getting dehydration unless i make a water well in their cell. Is this supposed to happen? They seem to get some water with meals but not enough. Is there some way to give them water without digging wells? Also shouldn't being thirsty give a negative thought like being hungry does?
#26
Updated Rimsenal - Enhanced Vanilla Pack to work with 1.0. Actually it was Griphaha who did 99% of the work so thanks to him.
https://www.dropbox.com/sh/66cqpu4qbxpi58p/AAChG_z8CZFdbOZzh7h0o9tPa?dl=0
I may try doing the same to other Rimsenal Packs later. Say if you have any bugs or such
#27
Yeah, you are right. Didn't think about Steam-community TOS. My English is not perfect but i think it is not allowed to redistribute anything found on the workshop so i guess that makes my request go against Steam-Community's TOS. Thanks for pointing it out
#28
There are some mod which are either outdated outside steam workshop or can't be found outside steam workshop whatsoever so it would be really great if someone with access to steam workshop could download them, upload them someplace like Dropbox and post the link in this thread. All the mods that are going to appear in this thread doesn't seem to have a license and nothing is said about asking the author before posting them somewhere so it is not required for the authors to agree to let their mods be uploaded somewhere.
Steam workshop links:
https://steamcommunity.com/sharedfiles/filedetails/?id=849231601
https://steamcommunity.com/sharedfiles/filedetails/?id=1464742390
https://steamcommunity.com/sharedfiles/filedetails/?id=1544006397
https://steamcommunity.com/sharedfiles/filedetails/?id=1540276792
https://steamcommunity.com/sharedfiles/filedetails/?id=1339121712
https://steamcommunity.com/sharedfiles/filedetails/?id=852103845
#29
I think we probably need a dedicated thread for upload requests because this one has a misleading title and such, so i am going to make a new thread
#30
Thanks, i replaced the file and it no longer gives the error. Any chance you could post CustomDeathRandomness? Its 1.0 in the workshop but the 0.18 version from the forum doesn't work. And there are at least 4 other people who asked for Custom Death Randomness 1.0 to be uploaded somewhere.
CustomDeathRandomness forum thread https://ludeon.com/forums/index.php?topic=37446.0
Workshop page https://steamcommunity.com/sharedfiles/filedetails/?id=1464742390