Ludeon Forums

RimWorld => Mods => Mod bugs => Topic started by: Jan2607 on March 06, 2020, 11:06:19 AM

Title: Today's patch broke my comms console
Post by: Jan2607 on March 06, 2020, 11:06:19 AM
Since todays patch, my colonists are not able to use the comms console. The right click menu doesn't appear and the error log throws red messages. This is my error log: https://gist.github.com/1d6432df5784a5861be055d8320c55fe
Trading with caravans does work.

I'm using some mods that change traders, but even deactivating those mods didn't help. So I have no idea which of these mods broke my game. Any help would be appreciated.
Title: Re: Today's patch broke my comms console
Post by: Jan2607 on March 06, 2020, 12:46:36 PM
I did deconstruct the comms console with godmode and reconstructed it. First, it did work out and my pawns could use it again, but after saving and reloading the issue appeared again.
Title: Re: Today's patch broke my comms console
Post by: Canute on March 06, 2020, 02:24:15 PM
When a reload break it.
Since i don't hear about such a problem at the vanilla gameplay, a mod should cause it.
Destroy and rebuild the console, safe the game.
Disable one or more mods which are safe to disable (like More tradeships) and load the safegame.
If you can use the console, you found the mod.

You can try it out on a new colony too. Use quickstart feature from hugslib (top right icon), place energy, place a com console, create incident orbital trader, safe & load check if the console works.
When the error happen, you can disable even mod's that would break your safegame.
Title: Re: Today's patch broke my comms console
Post by: Jan2607 on March 06, 2020, 02:30:22 PM
After I deconstructed and rebuild my console a few times, it does seem to work now. Hopefully, it won't break again, when a new trader arrives.
But thank you anyway :)