Okay, that worked. Thanky ou!
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#2
Releases / Re: [1.0] The Many Mods Of Mehni [Updated "daily!"]
December 16, 2018, 02:06:34 PM
What's going on with Numbers? Since today I'm getting this https://pastebin.com/9tihjMj0 , it worked fine yesterday. I didn't update anything...
#3
Releases / Re: [1.0] Trading Economy 3.1
December 09, 2018, 04:01:45 PM
BRUUUUUHHH! Where can I get them 100000000000000000000 capacity carrying vehicles?!?!?
#4
Releases / Re: [1.0] Rainbeau's Mods (Backstories, Fishing, Romance, Terraforming, and More!)
December 08, 2018, 05:44:42 AM
dburgdorf: Do you think https://www.reddit.com/r/RimWorld/comments/a0ybe4/mod_idea_settler/ealgh6c/ is possible with the current modding system in place?
#5
Releases / Re: [1.0] Rainbeau's Mods (Backstories, Fishing, Romance, Terraforming, and More!)
December 07, 2018, 03:50:06 PM
Any way to make Rim Disorders not make my fps go to 1fps when pawns have panic attacks? I mean I already turned of OCD because it's bugged. For panic attacks there's no option, so I guess I have to turn off Rim Disorders entirely? But I don't wanna...
#6
Releases / Re: [1.0] Rainbeau's Mods (Backstories, Fishing, Romance, Terraforming, and More!)
December 05, 2018, 08:27:16 AMQuote from: dburgdorf on November 30, 2018, 09:39:42 PM
Realistic Planets has been updated... again.
- Fixed a bug that resulted in faction settlement generation being aborted if a faction added by a mod generated without a leader.
=~=~=~=~=~=~=~=~=~=
That update did not quite work. I mean the generation is all fine and dandy but there's no scattered bases anymore. Every faction has huge clusters of only their bases around. No mix and matching.
https://i.imgur.com/TbJVFRf.jpg
#7
Releases / Re: [1.0] Genetic Rim - Combine your animals to create new hybrids - v4.03
December 03, 2018, 05:45:47 PM
Neat!
#8
Releases / Re: [1.0] Rainbeau's Mods (Backstories, Fishing, Romance, Terraforming, and More!)
December 03, 2018, 07:05:46 AM
Man, Rim Disorder's is awesome, but bugged as hell. OCD and Panic Attack make the game drop to 1-2 fps and throw like 10000000000000000000000 errors , like https://hastebin.com/ewipugisuf.txt
#9
Releases / Re: [1.0] Sparkling Worlds - Glittertech on the Rim
December 03, 2018, 12:26:33 AM
Oh, so THAT'S why my colony constantly went bananas. Everybody always loosing their minds, I couldn't find any ship anywhere, had do restart a new game.
#10
Releases / Re: [1.0] Rimworld Rabbids 2.0
November 30, 2018, 03:02:45 PM
Trolololol it's them cray cray rabbids.
#11
Releases / Re: [1.0] RedistHeat (Oct 29, v50) Ported to 1.0
November 30, 2018, 04:58:59 AM
How do I turn off the logging? My log is being spammed with https://git.io/fprUn
#12
Releases / Re: [1.0] [KV] Infinite Storage [ModSync RW]
November 28, 2018, 09:00:17 AM
The links on github download, are always the latest releases?
#13
Releases / Re: [1.0] Dinosauria: A Rimworld Mod / v1.4
November 28, 2018, 08:55:54 AM
Lot's of dinos missing initial armor to blunt/sharp. Think about it. The stego, the minimi, a lot of dinos have plates made out of , but they show no armor value. Would be nice to have them and not just being cannon fooder dinos with huge HP pools. I like my stego army but they die so fast...
#15
Releases / Re: [1.0] Smokeleaf Industry v1.13a
November 28, 2018, 08:35:07 AM
Nah, just edit the description to clarify it. So in terms of vanilla solar generators....1 hempene replaces how many? Asking because transmitting isn't generating.