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Messages - Astaldaran

#1
babies/ children wouldn't certainly be a good addition to the game..but I'm sure the dev has all of that in mind.
#2
Quote from: Tynan on November 05, 2013, 07:18:01 PM
I actually don't want to add more turret stuff because turrets aren't really helping the game. I'm even on the verge of cutting them. They take the fight away from the characters and make it a tower defense optimization game, which isn't what RW is supposed to be.

The issue at hand is degenerate defensive strategies, and my planned solution basically involves siege tactics that require players to send colonists out to take down camping groups of raiders who are bombarding them with artillery and somesuch. Take it from a defensive game to an offensive one.

Vehicles are also a problem, I'm afraid, just because handling them in a tile-based engine like RW's would be extremely difficult.

Hope this makes sense!

I agree with this a lot. I have not played yet; but this game looks to be going the right direction and I am interested...but it seems like the turrets take so much of the struggle out.  Maybe they could be balanced by being really expensive (time, tech research + lots of materials..and maybe have to be manned) or something..but when I can watch Scott Manley prepare for an attack by simply building a couple turrets in the time it takes for enemies to cross the map...that just  doesn't cut it. Yes in some events you can still die..but the flaw is obvious.

Why not replace turrets with things like combat shields, armor, and manned turrets (basically  powerful weapon + some armor)