Me too. It occurs when mods are applied.
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#1
Releases / Re: [A13] Expanded Prosthetics and Organ Engineering 1.61 (10.4.2016)
April 11, 2016, 07:57:59 AM #2
Releases / Re: [A12] T's Mods (Floors, Beds, Crops, Stove booster, Cotton, ConditionRed, more!)
December 25, 2015, 09:34:33 AMQuote from: Telkir on November 29, 2015, 03:43:45 AMQuote from: thundercaller on November 25, 2015, 08:16:39 AM
[T] MoreFloorsFF v1.9.1 is not compatible with Glitter Tech and Expanded Prosthetics and Organ Engineering after colonists installed advanced bionic legs because of PathCost in defs.
I very much appreciate you putting the time and effort into testing this and letting me know. Apologies for any trouble caused. Looks like you have this same problem with the base Fast Floors mod too, which is what I'd expect - but not sure I can offer a great deal of help to fix this...
Although I'll certainly try to test this out and confirm it for myself, to get the same feature without using PathCost would probably require a DLL, and unfortunately that's not something I can do myself at the moment (lack of time and skill). Perhaps there are clever folks in the community who might be able to take a stab at that? Try asking in the Rimworld Slack if you didn't already.
Meanwhile, I know it's not a real solution if you're used to floors buffing walk speed, but the only thing I can say is to just go back to using the standard MoreFloors for the time being.
Thank you so much for replying. I've removed FF and just used MoreFloors instead of MoreFloorsFF.
#3
Releases / Re: [A12] Expanded Prosthetics and Organ Engineering 1.51 (24.08.2015)
November 25, 2015, 08:28:40 AM
This mod is not compatible with fast floor and MoreFloorsFF after colonists installed advanced bionic legs because of PathCost in defs.
Any colonists especially with two advanced bionic legs walking on floors that increase movement will cause bugs. Colonists will stand still , Exception drawing error , IndexOutOfRangeException: Array index is out of range. The image of the colonists would disappear.
I think there are some limitations of speed in the game.
Could you please test it?
Any colonists especially with two advanced bionic legs walking on floors that increase movement will cause bugs. Colonists will stand still , Exception drawing error , IndexOutOfRangeException: Array index is out of range. The image of the colonists would disappear.
I think there are some limitations of speed in the game.
Could you please test it?
#4
Releases / Re: [A12] T's Mods (Floors, Beds, Crops, Stove booster, Cotton, ConditionRed, more!)
November 25, 2015, 08:16:39 AM
[T] MoreFloorsFF v1.9.1 is not compatible with Glitter Tech and Expanded Prosthetics and Organ Engineering after colonists installed advanced bionic legs because of PathCost in defs.
Any colonists with advanced bionic legs walking on floors that increase movement will cause bugs. Colonists will stand still , Exception drawing error , IndexOutOfRangeException: Array index is out of range. The image of the colonists would disappear.
Could you please test it. I've ruined two weeks and dozens of saves to find this bug. I thought it was the incompatibility of two bionic parts mod. Sad.
I think there are some limitations of speed in the game.
Any colonists with advanced bionic legs walking on floors that increase movement will cause bugs. Colonists will stand still , Exception drawing error , IndexOutOfRangeException: Array index is out of range. The image of the colonists would disappear.
Could you please test it. I've ruined two weeks and dozens of saves to find this bug. I thought it was the incompatibility of two bionic parts mod. Sad.
I think there are some limitations of speed in the game.
#5
Outdated / Re: [A11] Fast Floors V1.3 Updated for alpha 11 June 20, 2015
November 25, 2015, 07:53:50 AM
This mod is not compatible with Glitter Tech and Expanded Prosthetics and Organ Engineering after colonists installed advanced bionic legs because of PathCost in defs. Any colonists with advanced bionic legs walking on floors that increase movement will cause bugs.
I think there are some limitations of speed in the game.
I think there are some limitations of speed in the game.
#6
Releases / Re: [A12] Natural Surgery (More)
September 21, 2015, 07:20:48 AM
I do have the same issue.
Why not try to change the order of some mods.
It works for me. For example alternate last two mods.
Why not try to change the order of some mods.
It works for me. For example alternate last two mods.
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