Updated to V 1.24:
- Reduced fires during parts impact. The damage type of the majority of impacts replaced with Bomb type. Additionaly, a few small fires appear.
Your colonists can easily extiguish such small fires, if you do it fast. Otherwise it become uncontrolled fire, like it was before.
That mean, your descisions to beat the fire or to do something else, should have greater impact on result of crash landing.
- New puddle fuel burns much longer, and raises chance of resource burning in locations without plants.
- Fixed a bug with radiation damage does not kill colonists.
- Fixed a bug with non spawning weapon deck, when certain mods enabled.
- Various code refactoring
- Some minor bugs fixed
- Reduced fires during parts impact. The damage type of the majority of impacts replaced with Bomb type. Additionaly, a few small fires appear.
Your colonists can easily extiguish such small fires, if you do it fast. Otherwise it become uncontrolled fire, like it was before.
That mean, your descisions to beat the fire or to do something else, should have greater impact on result of crash landing.
- New puddle fuel burns much longer, and raises chance of resource burning in locations without plants.
- Fixed a bug with radiation damage does not kill colonists.
- Fixed a bug with non spawning weapon deck, when certain mods enabled.
- Various code refactoring
- Some minor bugs fixed