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RimWorld => General Discussion => Topic started by: A Friend on May 03, 2016, 05:46:53 AM

Poll
Question: How long do your colonies usually last before you bored with it and start up a new one.
Option 1: My colonies never last a year
Option 2: Somewhere between 2-4 years
Option 3: At least 5 years
Option 4: At least 10 years
Option 5: At least 15 years
Option 6: Nope, I never get bored. whatcha talkin' about u dirty casual
Title: How long do your colonies usually last before you get bored with it
Post by: A Friend on May 03, 2016, 05:46:53 AM
Heyo, just curious about some stats.

Personally, I get bored after around 2-4 years because at that point, there's very little to do between events. Everything is pretty much built, my population is pretty big that I stop getting attached to pawns, the colony is self sufficient, and raids just become weekly meat grinders with sappers providing a fun little shootout event inside my bases. I kind of never visit the save file again and just start up a new one. It never makes it to the point where it ends in a blaze of glory and I'm not patient enough to see it all the way through to see it happen.

But the first year or so of building and defending your base is fun as heck.

But that's just me and I've seen screenshots of colonies that's older than a decade. Wondering if I'm alone with this "New game, last a certain amount of year, get bored, start over" routine.
Title: Re: How long do your colonies usually last before you get bored with it
Post by: Shinzy on May 03, 2016, 07:25:51 AM
don't think I've ever played far beyond third year

Edit: Usually quit when any reason for expanding the base stops and you're stuck in a loop of endlessly managing what you've got (should probably take the habit of building the spaceship at that point I guess =P so they don't have to live in a limbo for all eternity, my forsaken pawns)
Title: Re: How long do your colonies usually last before you get bored with it
Post by: keylocke on May 03, 2016, 07:37:51 AM
there's not a lot of content for late game, since there's not much long term goals other than building that spaceship that people don't really feel like launching more than once just to see the credits. hehe.

so unless long term goals are to be introduced into the game like kids or expeditions or whatever, gameplay usually plateaus around the 2-4 year mark.

that's usually the transition between the base-building early part of the game towards the tower defense late game. since launching the ship gets boring after the first 2 or 3 times.. so you just wanna see how large your population can get before a doomstack or boredom forces you to quit.
Title: Re: How long do your colonies usually last before you get bored with it
Post by: Travinsky on May 03, 2016, 09:26:44 AM
Yeah, its pretty much between 2-4 years for me. Maybe 5 years on like mountainous ice sheet biomes where the initial base building takes longer and threats have to be handled much more carefully because it can spell the end of a colony.

I recall a Reddit post where someone stated that there was only one years worth of actual content in one biome before your colony would just be variations on repeating events. Of course this was during Alpha 8 or 9 and so I think the play-ability of one colony has greatly increased with subsequent updates (Now its around year three when I start to get a little bored) and that's not to mention the wealth of mods that can extend your enjoyment.

My oldest colony was around nine years old and I think the reason why it lasted that long was because I only played it for like 30-45 minutes and then not touching it for a couple days which made it feel less repetitive. Ultimately, over exposure to any game can make you utterly bored with it and RimWorld is no exception.
Title: Re: How long do your colonies usually last before you get bored with it
Post by: Mufflamingo on May 03, 2016, 10:28:09 AM
2-3 years. After that I'm done. If my colony is self sustaining alraedy, I just quit and start over again.

What I find satisfying in Rimworld is the surviving your first winter phase. <ROFL.
Title: Re: How long do your colonies usually last before you get bored with it
Post by: JimmyAgnt007 on May 03, 2016, 10:33:01 AM
20years in A12, Not sure if i will get that far in 13 since there wont be a 6 month break but my new fort is off to a good start so it might not take as long. 
Title: Re: How long do your colonies usually last before you get bored with it
Post by: Mese on May 05, 2016, 03:13:51 AM
Usually in the 2nd or 3rd year.
By then my colony can pretty much handle anything thrown at them so it gets boring for me.
Title: Re: How long do your colonies usually last before you get bored with it
Post by: b0rsuk on May 05, 2016, 04:16:14 AM
Quote from: Mese on May 05, 2016, 03:13:51 AM
Usually in the 2nd or 3rd year.
By then my colony can pretty much handle anything thrown at them so it gets boring for me.
And that's why building ship takes this much time.
Title: Re: How long do your colonies usually last before you get bored with it
Post by: stefanstr on May 05, 2016, 05:27:08 AM
My colony usually falls apart before I get bored. I suck at this game. ;)
Title: Re: How long do your colonies usually last before you get bored with it
Post by: Listen1 on May 05, 2016, 03:24:56 PM
Usually 2-4 years. My last colony on A13 lasted 5.5 years, and it was amazing. I made a gigantic base where everything worked, was clean, and more than 30 labrators hauled the whole map.

I'm playing at a tribal colony going terrible wrong, I've eaten almost all visitors and ther pets, cannot grow anything, everyone breaks all the time. It's really fun!

I want to build a master base, but i'm in doubt if I wait for A14 (no date has been anounced yet) or go and build it now.
Title: Re: How long do your colonies usually last before you get bored with it
Post by: FlorenceTWA on May 11, 2016, 08:17:39 AM
18 years on my current colony now...

To be fair, I'm playing on debug mode and trying a "Build tiniest but richest colony ever with just gold for furnitures and uranium for walls with debug, change all furniture quality to legendary by editing the save file, just 2 people living in -8~-62 ice biome, no hunting, no farming, no friendly factions, no trading beacons, 1 generator only and no turret, easiest mode so that only very few raiders come at all - can we survive on the cargo pod food fallen from the sky and the meals robbed from raiders?"

Well, yes we can! We do have to give a hand to the "help I'm being chased by pirates" people though. Otherwise we don't get enough free meals considering I'm playing on easiest difficulty.

And can we get enough clothings to wear if we don't butcher animals?

Yes we can! Leathers and furs fall from the sky quite often and two people really don't need much. We can afford to make parkas easily. We can even burn everything that is less than excellent quality.

Well, then my goal somehow became "Let's see whether we can collect ALL kind of stuff just by waiting for cargo pods!"

So, 18 years passed... I just do whatever I need to while wearing the headphone, casually waiting for stuff to happen. Storyteller's Randy, so you get the long nothing-happening period and then lots-of-raids period, suits me just fine. 4x speed on debug mode helps a lot too. Well, I'm not sure about the glitter world medicine - does it ever fall? Haven't seen it happen ever - but I'm optimistic about the leather collection of mine, yeah.

Here's a pic of my current base... (With the damn polar bears waiting at my door for days long - I leave the animal corpses out there for a reason! Why won't they leave me alone?)
(There's a butcher's table anyway - Just in case Randy really decides to fuck my life up and gives me no raid and no cargo pod food. We do get some food crisis from time to time, but so far the worst is malnutrition moderate, before people come robbing us with food on them *tears with joy*. And yeah, 1 generator means I can't build all the work stations. But you get enough components from mechanoids anyway, and nothing else is actually required for survival; as for the main purpose for these work stations, well... I just love wasting resources by making them into clubs and smelting them down, so I can clean the whole map without having to build things manually, or forced to trade with anyone.)

[attachment deleted by admin - too old]
Title: Re: How long do your colonies usually last before you get bored with it
Post by: Listen1 on May 11, 2016, 08:22:54 AM
Is that... a one man colony?

I'm kinda amazed to tell the truth. I wouldn't play like this but i'm truly amazed.
Title: Re: How long do your colonies usually last before you get bored with it
Post by: FlorenceTWA on May 11, 2016, 09:21:12 AM
Quote from: Flying Rockbass on May 11, 2016, 08:22:54 AM
Is that... a one man colony?

I'm kinda amazed to tell the truth. I wouldn't play like this but i'm truly amazed.

Thanks so much! :D I surprised myself when I finally fit EVERYTHING I need into 19x19, too...XD A base that can be fit in the screen even when zoomed in 100%! (Or 21x21 if you consider the stockpile outside) That's a two people colony actually, because no matter how high your medical skill is, you cannot treat your own illness... Tried to play 1 man colony but fell to the ground being seriously ill. Was saved by a joined wanderer... But it's a 1-man challenge game so guess what happened to him after I recovered >:D

Still, that proved to me I cannot live alone, so now I play two people and that's the maximum...

(If I play without cheating in the beginning and giving them an existing base to protect, it's probably impossible to reach this state until decades later... Or ever. I mean, how can I ever get so much uranium, trading or smelting or anything else?  :) )
Title: Re: How long do your colonies usually last before you get bored with it
Post by: Listen1 on May 11, 2016, 10:42:38 AM
I believe 18 years is alot, in your case the only thing you could make to sell, are statues and clothes out of what falls of the sky.

You "could' make this little by little. Specialy if you skin the humans and sell their leather and meat.
Title: Re: How long do your colonies usually last before you get bored with it
Post by: FlorenceTWA on May 11, 2016, 11:14:32 AM
Quote from: Flying Rockbass on May 11, 2016, 10:42:38 AM
I believe 18 years is alot, in your case the only thing you could make to sell, are statues and clothes out of what falls of the sky.

You "could' make this little by little. Specialy if you skin the humans and sell their leather and meat.

Money isn't a problem (even if I stick to the "burn all body" rule, I still have stone blocks smelted from weapons and fallen from sky), but the merchant is... General goods merchants rarely sell any uranium if at all and the only reliable source is buying uranium weapons or finding some in the loots. It'll take ages and tons of careful inspection of "Ok who of your guys is holding the weapon I need? Now walk closer so that I can shoot you and leave others alone". Hmm, maybe sometimes merchants sell uranium statues too and that's gonna give me more? Barely paying attention to that before... (Because who buys so much uranium if not for this special design)

(Actually: I used to make all my walls with plasteel, easier to get, better health bar, and prettier than uranium. It's just, in this playthrough I need the highest wealth value possible, and I don't want my collection to be burnt in fire when I'm busy fending off centipedes. Plasteel wall can burn very fast, and two people may not be able to save things in time... In the past I do play normally and make plasteel wall + silver furniture + creamy carpet tiny base, yes. So beautiful in ice biome, and back then there was no polar bear so everything is a lot more peaceful. But well, uranium... Meh. That 20x thing annoys me way too much to play it fair XD)

Another problem is save/load when you're making your golden furnitures and art - I did that once in a certain gameplay, trying to get the all-legendary challenge done without cheating way too much (well that's still cheating...). After that experience, I just plainly go edit my save file whenever I decide my base design isn't gonna change any more. XD
Title: Re: How long do your colonies usually last before you get bored with it
Post by: FlorenceTWA on May 11, 2016, 12:39:52 PM
(Ah wait! Sth like "Uranium Long Sword" suddenly flashed in my mind just now... Whoops. Apparently it shouldn't be THAT hard to get enough uranium... Was only thinking about clubs and maces the tribal people carry...)
Title: Re: How long do your colonies usually last before you get bored with it
Post by: Vaporisor on May 11, 2016, 01:50:39 PM
It really comes down to if I set a goal for the colony in the beginning.  Usually the 5 year mark is where I am leaving on a space ship.  Though I do prefer setting up a solid structure and trying to make a stay of it with randy.  A nice castle with a golden throne room, or plasteel fortress, etc.
Title: Re: How long do your colonies usually last before you get bored with it
Post by: Shurp on May 11, 2016, 10:44:19 PM
Maybe it would help if the game had more artistic goals available... yes, you can build statues... I wonder if we need something more in this direction.  Something to focus on building once all your colonists are equipped with power armor and charge rifles.
Title: Re: How long do your colonies usually last before you get bored with it
Post by: keylocke on May 12, 2016, 01:01:37 AM
what i've been trying lately is to just increase the popcap to around 50, make a spaceship, send out around 10 people (i make a list of who i send out), continue playing, make more spaceship and send out more people. (make a list of each separate group), continue playing, until i get bored or die.

when i start a new game, i just bring up my lost in space list, then recreate them using prep carefully, then randomize landing spot, etc..

-----

it's fun, i enjoy being able to send people into space, but i still think it would be great to have kids in rimworld for my permanent colony.  ;D

Title: Re: How long do your colonies usually last before you get bored with it
Post by: DoktorDoh on May 12, 2016, 01:27:22 AM
Now that you can assign "working areas" to each individual colonist my goal is to build multiple colonies spreaded on one map. Each colony should only have between 5-10 colonists. At the moment I have 2 colonies, one in the top left corner, the other in the right bottom corner. I'm at year 5 and try to build 3 more colonies (bottom left, top right, middle) bevor I build one big spaceship as an collaborative project for all 50 colonists ;)
Title: Re: How long do your colonies usually last before you get bored with it
Post by: mumblemumble on May 12, 2016, 02:09:46 AM
Right now the situation with components pretty much halted my colony to wait around with its thumb up its ass, for a trader so I can builder a component bench, and start building. Really think component costs weren't planned well, they are deceptively common at the beginning, yet you need to plan long term to make it, otherwise you need to buy your way in, which is extremely unreliable.
Title: Re: How long do your colonies usually last before you get bored with it
Post by: sadpickle on May 12, 2016, 11:07:34 AM
Quote from: Shurp on May 11, 2016, 10:44:19 PM
Maybe it would help if the game had more artistic goals available... yes, you can build statues... I wonder if we need something more in this direction.  Something to focus on building once all your colonists are equipped with power armor and charge rifles.
DF-style decorating/engraving of furniture objects would be nice. Gives your artists a break from the statue sweatshop.

I'd also like to a see an epic-style colossal statue that takes up several tiles, and is built on-site (like a construction job, but with Art skill). My name is Ozymandias...
Title: Re: How long do your colonies usually last before you get bored with it
Post by: Zombra on May 12, 2016, 04:27:25 PM
Still learning the game.  It seems like every colony has a new "gotcha!" I couldn't plan for.  Usually I last, I don't know, a couple years.  But I've never quit yet - I've always been wiped out.  I don't know if you guys use save games but I have only run Permadeath since I began.

I almost have a spaceship big enough to evacuate my current 10-person winter hills colony on Phoebe/Rough.  Wish me luck.

After that, will I keep playing?  Not sure.  I want to build my strategies until I can escape the planet on Cassandra/Challenging since that's the supposed "true" way to play.  But once I "win" and see the credits once, maybe I'll be ready to move on, or at least wait until release.  Amazing that this is only an alpha right now.
Title: Re: How long do your colonies usually last before you get bored with it
Post by: Shurp on May 12, 2016, 08:04:51 PM
mumblemumble, grab a mod to fix trading.  Once an exotic goods orbital trader shows up with 50 components for a mere 750 silver your thumb-up-ass days are over.  It's trading that is broken, not components.

Doktor Doh, do you have your mini colonies war with each other? :)
Title: Re: How long do your colonies usually last before you get bored with it
Post by: Dspendragon on May 12, 2016, 08:27:22 PM
If I last more 2 years, I kick the up to max and throw Hildegarde the epic on. and see what the throws at me.
Title: Re: How long do your colonies usually last before you get bored with it
Post by: keylocke on May 12, 2016, 11:32:33 PM
Quote from: DoktorDoh on May 12, 2016, 01:27:22 AM
Now that you can assign "working areas" to each individual colonist my goal is to build multiple colonies spreaded on one map. Each colony should only have between 5-10 colonists. At the moment I have 2 colonies, one in the top left corner, the other in the right bottom corner. I'm at year 5 and try to build 3 more colonies (bottom left, top right, middle) bevor I build one big spaceship as an collaborative project for all 50 colonists ;)

sounds interesting. haha.

pawn from colony A drops by to colony B..
-dude from colony B : "ei man, wat up?"
-dude from colony A : "we ran out of potatoes bro, got some spare for yo homies?"
-dude from colony B : "it's in the stockpile floor down that hall"
-dude from colony A : "wat? you guys here still store food on the floor like tribals?"
-dude from colony B : "no hate man, it's fo flavah."

lelelel..
Title: Re: How long do your colonies usually last before you get bored with it
Post by: DoktorDoh on May 13, 2016, 07:07:12 AM
@keylocke.
It's a little bit like that :)
If one of my colonies has no food or other resources I but something in a shared stockpile (an refrigerated room, anywhere on the map, where all colonies have access above a small path). Thats like the trading spot between my colonies. The Problem is, at the moment I can't protect the room very well, cause he is located in the center of the map.

@Shurp
That would (eventually) be nice! Some betrayal is always a good thing ;) But in my memories the "force friendly fire" option is really hard to control.
Title: Re: How long do your colonies usually last before you get bored with it
Post by: Coenmcj on May 14, 2016, 11:53:42 PM
Atleast 3 years in most instances, 5 when it's modded.
Took 6 years on my vanilla cass-rough run before I had the steel to build a ship capable of launching all 25 of my pawns. (Would of been 26, but one of my pawns was hit by a mortar shell as they were embarking, it shredded their torso and they bled to death in seconds.)
No orbital traders to sell you steel anymore makes it a real bother to build things, I had a decent stockpile of 5K plasteel (Mechanoids are amazing. ;) )I couldn't do anything with, since all my brawlers had Gladii and my ship was complete apart from the pods, which needed more steel than anything.

Can't wait to get my modded run going, but alot of my preferred mods still havn't updated to A13. :c (Also, RIP Combat realism)
Title: Re: How long do your colonies usually last before you get bored with it
Post by: Lascer on May 15, 2016, 06:52:09 AM
I rarely pay attention to exactly how many years have gone past, but I'd guess the average mentioned is pretty accurate. After a few winters nothing is really going to tank the colony, so I start wanting to try a different basebuild.

I keep hoping that (in some future build), previous colonies will get added to the map as possibly hostile groups, assuming you keep building colonies on the same seed planet. It would create a bit more end game content, because you could create your own enemies (if the 'npc' village was based off the wealth level you left the colony at, or directly used pawns from that game). Even if it was an alternative option to the ship, to permanently abdicate control of the colony and bake it into the seed as an NPC camp.
Title: Re: How long do your colonies usually last before you get bored with it
Post by: Pan7h3r on May 16, 2016, 02:03:30 AM
However long it takes for me to either stuff up or build my colony to the point of invincibility. The first more common than the latter.