Chemical Weapons / Toxin Weapons, Toxic places, and Chemical Armor Suit

Started by Dr_Biohazard, April 22, 2018, 06:52:49 AM

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Dr_Biohazard

Its better to create some Toxin / Chemical Weapons to kill your enemies slowly while the enemies fleeing or Take covering or maybe attacking your base.

And also you can make an event toxic fallout creating by Many Toxin barrel / Many Chemical barrel if they are damaged and has hole in it and remain in your land maybe 12 hours or 78 hours but you can stop it by fixing or destroying or containing it.

And also create new Terrain / Places that causes toxic fallout to the closest / nearest bases (even faction bases) and you can stop the toxic fallout by destroying it or contained it properly that place

And also another suggestion create Chemical Armor Suit to counter Toxic cloud / Toxic gas / Toxin liquid

But its hard to research this stuff you need some victi... volunteers to do experiments if you wan't to
progress faster to gain the toxin formula / Recipe.

-Toxin Mortar Shells ( Has big explosion than regular one and releases toxin gas when explode )
-Sprayer [toxinthrower] ( it releases toxin liquid when fired has medium range )
-Toxin Grenade ( releases toxin gas when explode )
-Toxin rifle ( it shoot toxin bullet )
-Experimenting Lab ( you need a volunteer or prisoner to gain fast research one of your research and has chances to live or died { 70 percent will live and 30 percent will die } if toxic weapons you gonna research the chances to live is 10 percent and chances to die is 90 percent )
-Toxin trap ( when you step it it explodes and you can smell your medicine )
-Chemical generator or power plant ( produces electricity )
-Toxin Medicine ( to much inhaling toxic then drink this to keep you alive )
Another suggestion or Idea? then post here  ;)
Raflaxin is good for your health
You can smell it and you can taste it
but you can't taste or smell again
Because your dead. . . . . maybe

Tomasdav


Mechfried

you know some chemical warfare would "nice" and might nerf kill boxes a bit.
also gasmasks and hazmat suits should be a thing in Rimworld

r0xx0r01

i like it, why not make it so ammunition is a thing? =p mods can do all these but great ideas i think, maybe make uranium bullets have chance to cause radiation poisoning etc.. Combine different chemicals  to make and test it out on the enemies or friendlies even! >:)