Did anyone has the number for growing skill VS harvest failling possibility? In the current mod version for a16 if the harvest fails you loose the seed, meaning that very often i end up with fewer seeds than i sow, making the game very hard for me specially in the food front, forcing me to depend on jerky and hidro mushrooms. I mean, if i dont prepare carefully it ll be very unlikely that i ll have anyone capable of growing food from seeds without the risk of harvest failling and not being able to stockpile them. Also, it is very hard for the merchants that visit me to even sell seeds.
About hidro mushrooms, there is a small issue with the recipes related to them. Since they are not classified neither as basic food or ingredients, they are just useless.
About hidro mushrooms, there is a small issue with the recipes related to them. Since they are not classified neither as basic food or ingredients, they are just useless.