Caravanning-related traits

Started by Chibiabos, June 10, 2017, 08:53:22 PM

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Chibiabos

A suggestion of traits related to caravanning/travelling:

"Plunderer" - gets a mood buff when raiding and taking loot (but not from trading), mood debuff if the colony hasn't raided a settlement in awhile
"Paladin" - gets a mood buff from attacking a Raider outpost/settlement or accepting a call for help (such as someone fleeing raiders or a hostile tribe); gets a mood debuff if the colony refuses to answer a distress call and a gradually increasing mood debuff if there are raider settlements near the colony on the world map that the colony hasn't attacked
"Wanderlust" - doesn't like being tied down, gets a mood buff when forming a caravan or on the road that but gets a mood debuff if they haven't been on the road in awhile ... the mood buff may decrease if they keep visiting the same settlements but is at maximum if travelling to/visiting a settlement they have never visited before
"Trader" - gets a mood buff from trading with other settlements, gets a mood debuff if resources are wasted by, say, being left to rot instead of being traded
"Diplomat" - gets a mood buff if the colony improves relations with other factions and a larger buff if the colony manages to improve relations with a hostile faction enough that the faction is no longer hostile; gets a mood debuff if the colony worsens relations with other factions and a strong, long-lasting mood debuff if the colony worsens relations with a neutral/friendly faction sufficiently to make that faction an enemy
"Stay-at-home" - does not like to travel, will get an initial mood debuff anywhere but gets a basically permanent mood buff over time so long as they remain in the colony, gets a "Homesick" mood debuff if put in a caravan
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Limdood

I feel like none of these would come up often enough to be relevant, and are also not really interesting enough to justify a trait.