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Messages - DaveG

#1
thank you :) Will try it out and report back.
#2
So I made a few small changes to make the game easier for my nephew ( sawing log gives you metal as well as wood small things like that ) but I noticed that since raiders strength is now based on how "rich" you are this causes some issues like 600 raiders attacking at once.......lowering the frame rate to almost zero, so my question is where would I edit to make a limit of 100 for example?
#3
anyone else got missing textures on improved turrets?
#4
Tools / Re: [TOOL] RW SaveEditor (v.0.6/Alpha 3)
June 04, 2014, 07:54:43 AM
and are you going to share that info?

open with notepad++ search for colonist, all info you need is in there.
#5
Outdated / Re: [MOD] (Alpha 3) Project K9 v1.0
May 17, 2014, 11:20:27 AM
any hope for a fix for the game crashing bugs listed above in previous posts?
#6
Outdated / Re: [MOD] (Alpha 3) Project K9 v1.0
May 15, 2014, 08:05:32 AM
Quote from: Evmeister on May 15, 2014, 12:30:31 AM
I know several mods need new games and I believe this one does as well. I enabled it and loaded up a save and I've noticed they sit down at the bottom of the map, and actually when you they come into camera view, the entire hud goes away as well as any control such as orders, clicking on things, and so on. You can still scroll back up and regain control. Something I just noticed and felt worth mentioning. I actually managed to click on one of the dogs, and it actually resulted in total loss of control and I had to end process it.

This happened to me also, also had the effect of making wandering colonist ( from other camps ) steal food and beds and when you click on them for any reason ( capture or even just to check name etc ) the hud dies and you must end process.