Ludeon Forums

RimWorld => Ideas => Topic started by: Hiztaar on May 02, 2014, 08:25:45 AM

Title: Turret gunners
Post by: Hiztaar on May 02, 2014, 08:25:45 AM
Hi !

A simple suggestion here. Turrets are actualy automatic in detection and firing. I was thinking, what if there were turrets needing a gunner to work properly ? With no need for power and perhaps high dps output but requiring a colonist to press the trigger and to risk its life ?
Title: Re: Turret gunners
Post by: Celthric Aysen on May 02, 2014, 08:29:38 AM
(http://x4.fjcdn.com/thumbnails/comments/Would+feel+way+more+comfortable+buying+meat+this+way+_34d27151d1a63a3a8105cb13cc288c40.jpg)
On the serious note,
Yeah this would really be a nice feature to have, especially for the modding community.
Title: Re: Turret gunners
Post by: Darkfirephoenix on May 02, 2014, 09:24:40 AM
The "Normal" turrets should be only avaible after some research, but you should be able to build "Manned" turrets from the start, I mean: The turrets right now seem to have some kind of Friend-Foe sensor and such stuff is pretty difficult to do if you just crash landed on an planet (I could understand a turret with "shoot everything that moves" but even that is rather complex).
Title: Re: Turret gunners
Post by: Celthric Aysen on May 02, 2014, 09:26:35 AM
Or....
Let the turrets be controlled by a colonist on a computer.
Title: Re: Turret gunners
Post by: Sion on May 02, 2014, 12:53:05 PM
Here have this link:
http://ludeon.com/forums/index.php?topic=2881.msg27054#msg27054 (http://ludeon.com/forums/index.php?topic=2881.msg27054#msg27054)
Title: Re: Turret gunners
Post by: TimMartland on May 03, 2014, 02:35:30 PM
I think that the advantage should be the emplacement uses the colonists accuracy. So a marine operating a turret would be massively more accurate than the auto-turrets are. Inversely, an engineer or noble operating a turret will just spray bullets randomly (and quite spectacularly) into the sky and might even manage to get their fingers caught in the loading mechanism. Them nobles...