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Messages - Mutineer

#1
Usually streamers reload in one time or an other
#2
I give you an example.

I like to tame animals in order for them to fight in front line. Megasloth, bears. They attack often, so I get all my colonists put them in line in order to kill bear if it attack on fall.
So, I am taming in a corner and game drop on me mad (I do not remember what). Basically next to me, no chance to run They all were heroically torn apart.

Or game drop way to big group of raiders, cut of 2 of my colonists, I probably had 10. I hide 2, mobilize everyone and meat them, 2 attacking from back. Everyone die.
In hind side, if I let them to go to my chicken pen, they would probably spend a lot of shots killing chickens and I would have won, but hard to predict.
Or game drop 2 quick raids on me, after I deal with a ship. After first raid many were still damaged, so when I try to fight second, they all die.
#3
If you reach that technological level.
I usually start with tribe, or even my personal favorite - naked brutality 1 man tribe.

Yes, you if can survive to tech level when you have all your colonists in Flax armor and good guns, after that you will survive.
But before that your colony has a good chance of dying.
#4
In my experience my colony could randomly die even on one level down, if true no reload rule apply.
#5
Rimworld is fun. Simple rule try to avoid any kind of friendly fire. You can do that.
#6
Bugs / Re: Don't Chop Woods
November 04, 2018, 10:30:29 AM
I do not think it is a bug. Do your colonist have time and priority and ability to chop wood? Check your work orders.
#7
With good wooden bed +head table comfort listed is 99, if I add a dresser, comfort listed 95?
#8
General Discussion / Re: This is awkward
July 28, 2018, 03:50:37 AM
You suppose to take over the family business, not "Live your life" :)
#9
I send 2 out of my 3 colonists (Starting with nothing scenario). pawn was unprotected, but he got an infection which my L5 doctor with herbal medicine and pawn in bed was not able to compete. Infection/immunity started at 0/0 when My save die from the new version it was 67% infection 61% immunity, so pawn was going to die.
#10
Quote from: Alenerel on June 28, 2018, 07:38:39 AM
Quote from: Madman666 on June 28, 2018, 07:31:58 AM
Deep drill changes - awesome! I don't see long range mineral scanner being capable of finding steel.. I think that could be a nice change though. I'd much more likely risk sending a caravan to get some steel, than gold or jade. :\

Also - flatscreen TV research being allowed is a cool change as well, thanks, Tynan!
Was it under a roof?

I feel you. Irl gold, jade, etc are worth more than steel, they are precious, but in rimworld you are thirsty for steel. It makes not much sense.
#11
Did anyone notice any immunity problems? I got rescue quest, Heal him he got an infection. He is in bed under roof and treated by L5 doctor with herbal medicine. Infection and immunity started at 0-0%. Now it is in 70th% and I behind 6%. I did not miss a single treatment, so basically I had no chance.
That was not my experience from past. Anyone else noticed infection changes?
#12
Quote from: khun_poo on December 01, 2017, 10:55:46 AM


I use this all the time with my wound animal since they tend to follow its master all day and forget about their infected wound.
Just in animals menu disable follow-on field activities and on alert when animal sick, reenable when needed.
#13
The game just hate me, at the end of winter drop poison ship and then blight on my tribe. Now snow finally melted, but is there any point to plant crops? Grass seems all die.
#14
Well, for now, you can arrest him/her. If He/her refused to get arrested you will need to beat him up.
#15
My personal advice is to capture them and use them to train your medics by instaling peg legs and then realising them. They will be back, but a bit slower then before.