Im sure it is but why would you? I mean they would die within minuets usually.
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#62
Outdated / Re: [MOD] [ALPHA 8] Apothecarius Eight - Poll on Hivemind (22.12.14)
December 22, 2014, 10:51:35 AM
Well i am saying no however that is mainly because i like to run my colonies as scenarios using prepare carefully. Usually i have little to no use for it in them however i will probably use it at some point. And i have a question that has probably already been asked but i am to lazy to search through 13 pages. If a solar flare shuts the hivemind down, do the skills still degrade?
#63
Outdated / Re: [MOD] (Alpha 8) Extended Surgery and Bionics V1.6
December 22, 2014, 10:49:23 AM
Oh great, if that much changed then when i get my modpack updated its gonna take me forever to get stuff changed again.
#64
Mods / Re: To create a Space Marine
December 22, 2014, 10:25:42 AM
I sooo hope this happens. Even if they arent quite as OP as the lore dictates (cause lets face it, they would be broken as F***), a single one should be as usefull as 3+ colonists.
#65
Mods / Farscape mod?
December 22, 2014, 09:50:13 AM
It would be awesome if someone could make a Farscape mod. If someone does i hope they would include as much of the crazy stuff that shows up as possible.
This isnt actually a request just more of an idea. I could see rimworld taking place in the farscape universe tbh.
This isnt actually a request just more of an idea. I could see rimworld taking place in the farscape universe tbh.
#66
Outdated / Re: [MOD] (Alpha 8) Faction - Rimtroopers with sounds!
December 22, 2014, 09:41:17 AM
That is happening after the first death star run, remember how his ship gets damaged and flies off into space?
#67
Releases / Re: [MOD] (Alpha 8) Turret Collection v1.7c (21-12-2014) Nuclear Strike added!!!
December 21, 2014, 10:44:22 PM
He should keep that in cause its hilarious.
#68
Outdated / Re: [MOD](ALPHA 8) IceSheet (Ice Biome)(1.2a)
December 21, 2014, 04:51:47 AM
Coldest i have found is around -140F and i have seen centipedes that i disable die from hypothermia, but intact ones i havent seen it on (mostly cause i kill or disable them really quick). What seed did you find that -178f on? I want to try it lol.
#69
Outdated / Re: [MOD](ALPHA 8) IceSheet (Ice Biome)(1.2a)
December 21, 2014, 03:38:49 AM
So if you get the hide and parka nerf mod, raiders will not always spawn with parkas and quite frequently die on the way. Though it does kinda suck to have people get pissed at you cause thier traders are stupid enough to try and visit me when its -140 out.
#70
Outdated / Re: [MOD] (Alpha 8) Skullywags Weapons, Tools and Trinkets
December 21, 2014, 03:37:37 AM
I cant wait to get your thermite bomb back, I used that thing so much to make bases that were entirely inside mountains (including solar panels and trade beacons)
#71
Outdated / Re: [MOD] (Alpha 8) Faction - Rimtroopers with sounds!
December 20, 2014, 08:10:55 AMQuote from: Killaim on December 20, 2014, 05:37:02 AM
all storm troopers should have shooting skill at 0 (1 at the most)
Not only that but give blaster rifles an accuracy of 50% cause lets face it, even the good guys cant hit squat.
#72
Outdated / Re: [Mod](A8)(POLL) Temperature Control v2.0 Dec. 19, 2014 formerly Heated Floors
December 20, 2014, 08:08:34 AM
Im sure its in the works. Something like what they have in Stargate Atlantis where it is basically like a fridge but it dumps the excess heat into another dimension. S5E16 Brain Storm
#73
Outdated / Re: [Mod](A8)(POLL) Temperature Control v2.0 Dec. 19, 2014 formerly Heated Floors
December 20, 2014, 06:55:20 AM
Yeah that would be better tbh. That way people can make dozens of new ones without him needing to work it out himself. Though the ability to build stuff above liquid would be amazing
#74
Outdated / Re: [Mod](A8)(POLL) Temperature Control v2.0 Dec. 19, 2014 formerly Heated Floors
December 20, 2014, 03:20:34 AM
I hope that Tynan implements areas like volcanoes or lava flows (course you would need the ability to build bridges to get around the map then). But that way we have zones of Extreme danger like the Ice Sheets, just on the opposite end of the temp spectrum.
#75
Outdated / Re: [MOD] (Alpha 8) Stargate - Jaffa, Kree !
December 20, 2014, 03:18:31 AM
Naquadah Generators went up to MK6 (latest version i remember them mentioning). A MK6 was capable of powering the chair in Atlantis for a few days before burning out.