It is better with timer/counter than frozen and can't spoil.I think that one day is more than enough to harvest organ from corpse.
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#32
Outdated / Re: [MOD] [ALPHA8] Rainbow Road - by JuliaEllie - Ported to 8 (10.12.14)
December 18, 2014, 05:39:17 PM
It was just an idea. Thanks for reply JuliaEllie
#33
Outdated / Re: [MOD] [ALPHA8] Rainbow Road - by JuliaEllie - Ported to 8 (10.12.14)
December 18, 2014, 11:23:46 AM
Can you maybe make textures for roads like in this picture?
It would look better. It is just rough sample.
[attachment deleted due to age]
It would look better. It is just rough sample.
[attachment deleted due to age]
#34
Mods / Re: JuliaEllies Mod List
December 18, 2014, 11:03:44 AM
Maybe you can make Eug...Genetics ported to alpha 8?
#35
Mods / Re: night hydroponic gardening dont work?
December 18, 2014, 07:48:55 AMYou know what I honestly thought they grew at night lol
[/quote]
Nah... they are just "resting"
#36
Mods / Re: [Mod Request] Harvest organs dead cropse
December 17, 2014, 06:46:00 PM
Yeah i thought so too. Didn't mention that cause didn't want to sound like he stole texture from Prison Architect
#37
Mods / Re: night hydroponic gardening dont work?
December 17, 2014, 06:44:04 PM
> elStrages - I know, I have Sun Lamp. I play this game since alpha 3. That's why I'm asking because i thought that was the purpose for Sun lamps, to light crops like sunlight so crops can grow in closed space.
> Jaxxa - I think there was a mod for mushrooms that can grow in the dark and without light, but didn't tried it.
> Jaxxa - I think there was a mod for mushrooms that can grow in the dark and without light, but didn't tried it.
#38
Mods / Re: [Mod Request] Harvest organs dead cropse
December 17, 2014, 03:14:16 PM
This is really good idea. I also wanted to ask about this because it is a waste that organs from fresh corpses can't be harvested.
And nice picture for the craft table too.
And nice picture for the craft table too.
#39
Outdated / Re: [MOD] (Alpha 7) AstroTec Labs: Off-world Mining [UPDATED v1.2 - Oct 20]
December 17, 2014, 03:08:00 PM
That's really great to hear!
Thanks
Thanks
#40
Mods / night hydroponic gardening dont work?
December 17, 2014, 03:05:25 PM
I just want to ask, is it posible that plants in hydroponics grow in night?
I have some set up and have lights but when night time comes when i click on plant (potato,strawberry,cotton...) it says "not growing(resting)".
Is that supose to be like that, or it supose ti grow all the time no matter what time of the day is?
Sorry for my English
I have some set up and have lights but when night time comes when i click on plant (potato,strawberry,cotton...) it says "not growing(resting)".
Is that supose to be like that, or it supose ti grow all the time no matter what time of the day is?
Sorry for my English
#41
Outdated / Re: [MOD] (Alpha 7) AstroTec Labs: Off-world Mining [UPDATED v1.2 - Oct 20]
December 17, 2014, 12:01:55 PM
Hello. Will V1.3 be for alpha 8 ?
#42
Outdated / Re: [MOD] (Alpha 7) Programing Mod! Version 1! Computer + Programs!
October 23, 2014, 07:17:20 AM
colonists should program brain implant chips before they are implanted in brain,
and maybe program AI core then create it (ofcourse that would not be a cheap process) for droids or something else
and maybe program AI core then create it (ofcourse that would not be a cheap process) for droids or something else
#43
Outdated / Re: [MOD] (Alpha 7) Electric Generator ( v0.7.0.1 / 01.10.2014 )
October 08, 2014, 06:56:52 PM
OK. Thanks for reply skullywag
#44
Outdated / Re: [MOD] (Alpha 7) Electric Generator ( v0.7.0.1 / 01.10.2014 )
October 08, 2014, 06:49:41 PM
I've downloaded v0.7.0.1 and when I try ti open the zip file it says that file is corrupted. Is there any chance that it didn't upload correctly or something else is problem?