I've got the 2.7 Mb update as well, and I'm not on the unstable branch.
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#2
Mods / Animating pawns?
November 19, 2018, 06:48:12 PM
Hi!
Is it possible to make the pawn texture in like 3 version to give it a simple animation?
Is it possible to make the pawn texture in like 3 version to give it a simple animation?
#3
Unfinished / Re: [1.0][WIP] Real Ruins
November 01, 2018, 09:02:47 PM
Hi!
Great mod, adds much needed variety to the maps, which is always good!
One question though, sometimes I get ruins with quite powerfull stuff in there, like a stack of 150 glitterworld medicine, or the psychic emanator. Maybe there should be a limit to these kind of things? Just a thought!
Great mod, adds much needed variety to the maps, which is always good!
One question though, sometimes I get ruins with quite powerfull stuff in there, like a stack of 150 glitterworld medicine, or the psychic emanator. Maybe there should be a limit to these kind of things? Just a thought!
#4
Outdated / Re: [A17/B18] Orbital Hubs United - Dropships 1.2 (14.02.2018)
September 29, 2018, 11:44:05 AM
How about some nice update to this great mod
#6
Releases / Re: [B18] Combat Extended - B18 Update (21.02.2018)
August 29, 2018, 07:54:19 PM
Is there plans to update to B19?
#7
Unfinished / Re: [B18] Prison Labor
August 16, 2018, 06:56:50 PM
The only mod that I really miss from the B18 version! One of the best out there. Hope it's still under development.
#8
General Discussion / Re: 1.0 changing the game too much?
July 26, 2018, 02:05:21 PM
I was pretty sure some negativity gonna come alongside releasing the unstable build. I saw negative reviews disscussing changes on the daily updated and changed UNSTABLE version of the game, and I just can't grasp how dense can people be regarding these things. Instead of providing helpfull and meaningfull feedback, all I saw was rage about some over the top features that was there to balance them out later, not to mention complete lack of grasp what is unstable build.
Not to mention people playing on harder difficulties and complaining about game beign unfair and "broken". I guess some people can't get around "must win everytime and everything" mentality.
I'm playing since A14 on various storytellers and difficulties, and I'm enjoying the changes so far, new obstacles to overcome, etc. Even my suggestion about translations was taken into consideration in one of the builds, and that suprised me in a positive way.
Not to mention people playing on harder difficulties and complaining about game beign unfair and "broken". I guess some people can't get around "must win everytime and everything" mentality.
I'm playing since A14 on various storytellers and difficulties, and I'm enjoying the changes so far, new obstacles to overcome, etc. Even my suggestion about translations was taken into consideration in one of the builds, and that suprised me in a positive way.
#9
General Discussion / Re: The game is reaching 1.0 and I still have short circuits/zzzt disabled
July 16, 2018, 05:28:42 PM
I never disabled any events, playing since A14, since I consider this game a drama simulator, not some colony builder or sim-city like manager. No game gave me that feeling of hopelessnes when I've got zzzt during massive raid, or infestation spawning in my favourite couple's bedroom. I just enjoy the carnage.
#10
Translations / Re: Tool: RimTrans, a GUI and Complete translation tool!
July 07, 2018, 04:25:00 AM
Does it work with 1.0 unstable? How I can run it? I don't see any .exe?
#11
General Discussion / Re: Unstable build of 1.0 available
July 05, 2018, 04:37:47 PM
Hi Tynan,
Great updates so far! I would like to ask few things, if I may.
I'm playing on Polish version, at least used to, it seems that the 1.0 changed some variables/definitions system and there are quite a few bugs now in the PL version of the game. I've made a Imgur album showing the most apparent ones:
https://imgur.com/a/JOZ7YKm
I've generated the translation report from the main menu, which can be found here:
https://paste.ee/r/xgR7j/0
It's just the matter of missing strings, or there's something more to it? I would like to know before I get to help translating. Thanks!
Great updates so far! I would like to ask few things, if I may.
I'm playing on Polish version, at least used to, it seems that the 1.0 changed some variables/definitions system and there are quite a few bugs now in the PL version of the game. I've made a Imgur album showing the most apparent ones:
https://imgur.com/a/JOZ7YKm
I've generated the translation report from the main menu, which can be found here:
https://paste.ee/r/xgR7j/0
It's just the matter of missing strings, or there's something more to it? I would like to know before I get to help translating. Thanks!
#12
Releases / Re: [B18] Combat Extended - B18 Update (21.02.2018)
June 30, 2018, 12:29:08 PMQuote from: dareddevil7 on June 16, 2018, 04:19:31 PM
So is anything that spawns shrapnel just gonna be a lagfest or is that a bug?
Well, to correct my earlier post, someone on reddit claims that this may be incompatibility with Doors Expanded. Worth a try!
#13
Unfinished / Re: [B18] Prison Labor
June 20, 2018, 04:16:57 PM
@Avius thanks for this awesome mod, this is one of my essentials and should be in the base game IMHO!
Can I suggest something? While I enjoy the motivation mechanic, I would also like to have different options than supervising the prisoners.
What I mean is that my prison got quite large and prisoners are getting lazy despite beign supervised. An options to lay down a beating to remind them this is not a spa or kill one for the fear effect would be nice
Can I suggest something? While I enjoy the motivation mechanic, I would also like to have different options than supervising the prisoners.
What I mean is that my prison got quite large and prisoners are getting lazy despite beign supervised. An options to lay down a beating to remind them this is not a spa or kill one for the fear effect would be nice
#14
General Discussion / Re: Unstable build of 1.0 available
June 17, 2018, 05:40:24 PM
Great news! I'll gonna test it as soon as I backup my mods and configs.
How's 1.0 performance wise? Any improvement?
How's 1.0 performance wise? Any improvement?
#15
Releases / Re: [B18] Combat Extended - B18 Update (21.02.2018)
June 17, 2018, 05:39:08 PMQuote from: dareddevil7 on June 16, 2018, 04:19:31 PM
So is anything that spawns shrapnel just gonna be a lagfest or is that a bug?
I hope it's just a bug, since 1.0 is just around the corner, I'm looking forward for this mod to get updated.
BTW. I've tried the "bullet penetration" build off github, had some strange issues where bullets mid-flight and shrapnels were stuck in things or mid air, cluttering the map to the point I had to use the dev mode to remove them.
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