What happened: In my attached screenshot, you can see that the viewing areas of the TVs are obstructed with various combinations of walls, where the walls above the yellow flooring are a combination of the walls below the yellow flooring.
What I expected: I expected the viewing areas of the TVs to be symmetrical when obstructed by walls.
Steps you can follow: This bug can be reproduced if you arrange the TVs and walls in the pattern I have used, or a similar pattern in which the TVs are obstructed.
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Interesting. Why would you do this? How is it a problem? (apart from not working as expected (I can agree with that)).
Quote from: asanbr on July 21, 2017, 01:53:07 PM
Interesting. Why would you do this? How is it a problem? (apart from not working as expected (I can agree with that)).
I discovered this bug while making an efficient hospital layout. Unfortunately, as you can see from my screenshot, I am only able to place 1 television that can be used by my colonists.
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bump
Cross-linking to possibly the same or similar issue - https://ludeon.com/forums/index.php?topic=34942.0
hmm, this is a tricky problem. We want line of sights to be commutative (if A can see B then B can see A), which means they must be asymmetrical.
//edit: considering how difficult it would be to fix this, I think we could let it slip for now, thanks for reporting