For anyone interested, I have recreated this project from scratch using nodejs, with many modifications.
In some ways it's better, in some worse. I have uploaded a version with the xml from the core 1.0 game: https://balbona.me/rimworld-data-extractor/core/ and another one using the Hardcore SK modpack: https://balbona.me/rimworld-data-extractor/hsk/
Ultimately, I would like to use it to generate auto-updating wikis of materials for construction, smithing, etc. But I don't understand enough about how the whole mod system works.
Check the github repo for the code, contributions welcome!
In some ways it's better, in some worse. I have uploaded a version with the xml from the core 1.0 game: https://balbona.me/rimworld-data-extractor/core/ and another one using the Hardcore SK modpack: https://balbona.me/rimworld-data-extractor/hsk/
Ultimately, I would like to use it to generate auto-updating wikis of materials for construction, smithing, etc. But I don't understand enough about how the whole mod system works.
Check the github repo for the code, contributions welcome!