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Messages - JackeryFox

#1
Love the quality and style of the sprites as they fit right in with the game's art style. Also would be sweet to see a nice variety of body armor and such so hyped for that, keep it up!
#2
Quote from: crusader2010 on May 15, 2016, 10:41:32 AM
Hi! I think there are some bugs related to armor penetration when using weapons from this mod. See attached picture. Thanks

I personally haven't encountered this error before but I will look into it and if you would kindly send me your mod load order to help me out as it might be a mod load order problem.
#3
Just a small request for some new items for the additional joy objects; Bathroom stuff such as toilets, showers, sinks, baths.
#4
Quote from: Justas love on May 10, 2016, 03:41:48 PM
This is cause by your mod

Fix has been released, weapons were missing the new recoil stats that CR's final version had.
#5
Quote from: dareddevil7 on May 09, 2016, 12:47:17 PM
Quote from: JackeryFox on May 09, 2016, 12:37:29 PM
Enjoy the new Gatling gun! Would appreciate if you left feedback regarding any possible re-balancing needed.
Is the Gatling gun a manned turret?
Indeed it is! No power required either as it runs on pure elbow grease!
#6
Enjoy the new Gatling gun! Would appreciate if you left feedback regarding any possible re-balancing needed.
#7
Quote from: Mzxs on May 08, 2016, 04:32:35 PM
Oh JackeryFox not sure if your aware but Noimageavailible is leaving the modding community so this may have too work without the Awesome that is Combat Realism.

This mod will always support CR as long as CR works, so hopefully once Alpha 14 comes, someone will update it. As for a non-CR version, I may add in the future thought it will be very dull because vanilla weapons barely have any stats in comparison to CR stats.
#8
Quote from: Anonemous2 on May 07, 2016, 06:52:35 PM
Ok got World War Weapons patched for combat realism done, but I need to finish American Civil war weapons, work on these patches is really time consuming, I must give NoImageAvailable a lot of credit for making their mod, it changes a lot of stuff in the Alpha 13 version. Also the patch might have missing features or something broken, If you find anything please tell me.


Some thing kinda out of topic; When I make my textures for Rimworld they can sometimes look weird, with like white pixels or becoming really fuzzy ingame, while other mods look fine, I know it has something to do with how the image is saved, any fixes?
[I use coral PHOTO-PAINT Home & Student X7 for making textures, and I save my images as a Custom PNG, RBG Color (24-bit).]

Rimworld is a bit iffy when it comes to transparency sometimes and it might also be cause your weapons are made on a 128x128 resolution while other weapon mods are made in 64x64 as 128x128 is not exactly that visible in Rimworld as the vanilla weapons are also 64x64.
#9
Quote from: crusader2010 on May 08, 2016, 03:10:38 PM
Hi! Thanks for the mod!

How do these weapons fare against those from vanilla, Rimfire, CR, etc? I mean, having a gun from 1900 instead of one from 2010 should be really bad (since there is no global event to regulate weapon appearance chance and crafting, like game play eras). How did you manage this balance?

PS: may I include your mod in my pack?

Most of the weapons have caliber upgrades so they will fire stronger rounds than the ones they actually historically fired (for example numerous weapons use .45 ACP instead of the regular .45 Colt) and each weapon has it's completely own stats. The mod is still in an early stage so the balancing is still in it's early stages but I have tried to keep them as close to the default vanilla Rimworld weapons as possible damage wise.

Regarding the mod pack, you may include my mod in your mod pack as long as proper credit is given and meets the Creative Commons license this mod was licensed under.
#10
Quote from: Mzxs on May 08, 2016, 11:08:23 AM
Hey I made this for the mod because i like it so much.

Oh man, that is awesome! I'm glad you like the mod and many thanks for supporting the mod with your art, I'll make sure to feature that in the main post!
#11
Quote from: dareddevil7 on May 08, 2016, 12:12:35 AM
this'll need to be checked for compatibility with the new version
Added the Coach Gun along with the Three Crowns (Triple barrel variant of the coach gun from The Order 1886).
Expect a sawed-off shotgun soon!
#12
Description:
This is a little mod that I've mainly intended to create for personal use but eventually decided to release it for public use. This mod currently brings 17 new guns, 1 turret and 6 new ammo variants (mainly sticking to weapons from between the years 1800 and 1920 though some ammo variants will be slightly more modern to keep most of the guns balanced which is why sometimes you will see guns converted to a different caliber receiver that historically never was made.

More items are planned to be added in the future as the mod evolves such as more heavy weaponry (early machine guns, cannons), different types of apparels mainly being various bandoliers, bags and pouches. Most guns were balanced as close to their real-life counter-parts as possible and every weapon comes with it's own custom sound (note that some sounds that are not so good currently will be replaced in the future as it is hard to find and edit proper sounds from such vintage weapons.)

Important disclaimer, this mod REQUIRES both Combat Realism and Combat Realism Defence to be installed as well as this is based off it's main framework.
Content
Revolvers:

  • Colt Frontier Six-Shooter
  • Colt New Service
  • Colt Peacemaker
  • Colt Buntline
  • Type 26
Pistols:

  • Webley-Mars
Rifles:

  • 1870 Henry Rifle
  • Sharps Model 1863 Carbine
  • Sharps Model 1874
  • Marlin Model 1894C
  • Vetterli, Modell 1878
  • Winchester 1873
  • Winchester 1876
Shotguns:

  • Coach Gun
  • Sawn-Off Coach Gun
  • Three Crowns
Ammo:

  • .44-40 Winchester
  • .44 Henry
  • .45-70 Government
  • .50-90 Sharps
  • .357 Magnum
  • .30-40 Army
Heavy Weaponry:

  • 1865 Gatling Gun

Additional information
Big THANK YOU to Mzxs for making a new logo for the mod!
Make sure to leave any feedback below including requests if you are interested in seeing a vintage gun to be included in the collection (try to keep it between the years 1920-1800).
Also a big shout-out to NoImageAvailible who made the wonderful Combat Realism overhaul mod that makes Rimworld's combat system a lot more interesting and action packed! You can find his mod here.

Mod Team
JackeryFox
&
Stinkycat752 who assisted with his amazing art skills and drew 5 of the weapon sprites.
License:

Rimworld Westernization Project by JackeryFox is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Download
RWP Version 1.83

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Make sure to activate this mod after Combat Realism in the in-game Mod Menu. (And after Rimfire and/or Skullywag's Medieval Shields mod.)
- Currently you can freely update the mod without having to worry about having to restart with a new colony.
Changelogs:

1.83
- Fixed errors related to recoil y,x.
1.82
- Added 1 new pistol: Webley-Mars (Mars Automatic Pistol)
- Added 1 new revolver: Type 26
- Added 1 new shotgun: Sawn-Off Coach Gun
- Added 1 new ammo type: .30-40 Army
- Added 1 new turret: 1865 Gatling Gun
1.31
- Added 2 new shotguns: Coach Gun and The Three Crowns (triple barrel coach gun from The Order 1886)
- Added 1 revolver: Colt Buntline.
1.01
  - Minor code cleanup and added support for Rimfire's MCM gun menu and Skullywag's Medieval Shields mod.
1.00
  - Initial Release
#13
Quote from: Goldenpotatoes on April 30, 2016, 12:02:27 PM
Quote from: JackeryFox on April 30, 2016, 11:20:36 AM
Is there any small tutorial on how to add a weapon from another mod to use Combat Realism's features?

Best bet is by looking through the CR patch for Rimfire. It looks like a bulk of the work is done via .xml in the defs but I could be wrong on that.

Ayup! I've learned how it's done and have already made 2 weapons for my future weapon pack which will include custom ammo with proper stats.
#14
Any knowledge of when you will be able to add versions that support Combat Realism's new inventory and ammo system?
#15
Is there any small tutorial on how to add a weapon from another mod to use Combat Realism's features?