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Messages - litlbear

#1
Ideas / Recruiting Relatives
August 29, 2016, 09:15:38 AM
I hate when a person drops in an escape pod who's related to a colonist and is impossible to recruit.  Seeing your family member here should really get them to agree to join, I mean who'd leave their husband/brother/sister etc. to go wander when they could get safety here?  Don't make it an instant join, but it should decrease the challenge quite a bit.
#2
I had an insect hive grow so large they took up about 1/8 of the map.  If you wait 2 years the hives just die and you can kill off all the bugs.  Let me tell you I had enough meat to last me, but I ended up flying off the planet.
#3
General Discussion / Development Stopped?
September 23, 2015, 02:03:15 PM
No updates for a while.  What happened?
#4
Stories / Re: The Winter...
September 20, 2015, 09:55:20 AM
awesome
#5
I agree.  No one would answer me either, I think you just have to get lucky and get someone with a skill of 6.
#6
General Discussion / Animal Training
August 24, 2015, 03:35:06 PM
I have an animal trainer at lvl 5, but 6 is the minimum to train squirrels and hares.  How do I raise that skill?
#7
Stories / Re: The Story of Ian Braddock...
March 25, 2015, 08:04:17 PM
if you have the food just keep him around
#8
what was the point in putting a bunch of suggestions you already posted into one post
#9
Ideas / Re: Suggestion: Huntable humans
March 05, 2015, 10:15:00 AM
no.  why would that be a thing?  you can easily draft and order them to kill people, people don't simply wander around the map, they either come to attack or pass through.  also, they fight back, unlike animals.
#10
General Discussion / Re: No Gratitude
February 24, 2015, 10:02:56 PM
capture escape pod people.  rescue allies.
#11
General Discussion / Shields
February 22, 2015, 04:22:07 PM
I just realized i've yet to see a shield at all.  Where are they?
#12
Bugs / Re: Strangely incapacitated
February 22, 2015, 10:46:12 AM
Bad back slows them down.  The fact he has a peg leg makes his 'movement' 0%.  Same happened to a colonist of mine.  If he gets a bionic leg he'll be able to walk.
#13
General Discussion / Re: Raiders need to steal :)
February 12, 2015, 05:53:37 PM
they should rescue fallen allies,  why only take ours?
#14
General Discussion / Thanks Tynan
January 22, 2015, 04:20:59 PM
Adding in alcohol and addictions, added in ability to rescue visitors.  Tynan listens.  You don't see this enough Tynan, but thank you for everything you're doing.
#15
i wish there was facial hair