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Messages - LanMc

#46
Outdated / Re: [A12b] Cats!
August 26, 2015, 08:34:20 PM
LOVE!!!!  Can't wait to play with it!!!  Thank you so much!!!
#47
Thank you so much, I love this mod!
#48
Quote from: Orion on July 19, 2015, 04:42:32 PM
Yes. I've been thinking about it, and it's something I'd actually like long term. I want to add more things eventually that affect the quality of a visit. E.g. providing beds, food, etc. Entertaining them would only be a part of it then.

But I'm not sure yet how recruiting people fits into the picture.

I love your ideas!!! 
#49
Quote from: skullywag on July 16, 2015, 02:05:11 PM
I really like the faction traders in Haplos Misc mod, so much so that every alpha i split it out from the main misc mod so i can use it without the rest (which i dont use)

I love Haplos Misc. Mod too!  The Traders are the best part!  I also enjoy Orion's Hospitality Mod where my colonists can potentially accomplish "friendly recruits" for the colony. 

I personally would love more interaction with factions.  I love all the ideas tossed out so far!
#50
I personally am fine with the way this mod works right now.  I think of it as sewing and repairing the clothing, which wouldn't require a lot of resources.  As for the weapons, I see it as going through and fixing any parts that might be starting to deteriorate from use and time. 

I would vote "No" on making it consume more of my already precious materials. 
#51
Quote from: Haplo on July 11, 2015, 01:22:14 PM
I'm not sure if it was needed, but here is an update to alpha 11b

Thank you Haplo!  I appreciate it bunches!
#52
Ideas / Re: Guest Beds?
July 08, 2015, 01:56:46 PM
What about making a "Guest" Zone?  That way we can assign an area for Guests and everything in that area can then be used by Guests? 

I too like the idea that the better the Visitor accommodations are - the more likely we can gain rep or have one of them offer to join. 
#53
Quote from: StinkyFinger91 on July 07, 2015, 10:25:48 PM
I am using the Ultimate Overhaul Modpack with this mod in it, and I cannot seem to figure out how to craft any Artificial Bones for bionics and traders just do not sell enough of them. Any advise/hits?

In EPOE alone, not sure if Ninefinger's mod pack changes this... You would have to ask him...  But in EPOE you make Artificial Bones on the Smithing Table.  You have to unlock the ability to make Artificial Bones through Research - but then we have to do that with everything in EPOE.
#54
Quote from: nuschler22 on July 07, 2015, 02:34:06 PM
(Running Alpha 11a)

How do you make vancidium?  I understand it's expensive to make.  I've searched this site and google and cant figure it out.

You will find Vancidium Refinement under Research - once you research it, (it's a whooper and takes a while), a production table for refinement can be found in the Production tab. 
#55
Does this work with 11b? 
#56
I love this mod!  Thank you so much!!!
#57
As always... lovely, lovely, thank you thank you! 
#58
Kobayashi Maru!  The un-winnable scenario that Kirk managed to win! 

The geeky girl in me is having a wonderful day!!!  Sweet title!
#59
Outdated / Re: Alpha 11 Modlist (last update 26/06)
June 27, 2015, 08:41:55 AM
Just want to thank you for doing this... and to subscribe to it.  Heh.  Makes it easier to find when it gets updated. 
#60
Ideas / Re: Easier Cremation
June 27, 2015, 08:30:25 AM
It would be nice if we could pick particular items and designate their quality as well.  I end up with a lot of useless tribal wear in really poor condition, I would love not to have to store until a trader passes by.