(http://s017.radikal.ru/i414/1608/b9/689301165982.png)
Hi guys, sorry for my bad english. Please help in testing mode.
Crafting weapons.
Tons of well balanced weapons with different sound effects.
Over 100+ weapons.
Language: ENG/RUS/CHN/GER
Weapons list http://steamcommunity.com/workshop/filedetails/discussion/730433288/350542145700634404/
This mod provide a wide range of famous guns from 20th century old Earth history.
04.06.17 UPD: Craft: SVD, SVU, SR-25.
Makarov pistol. Grenades: F1 grenade, AN-M14.
Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=730433288
Combat Extended patch by seanandjay29 https://ludeon.com/forums/index.php?topic=33542.msg341977#msg341977
B18 https://drive.google.com/file/d/0B-yHqcGn3826akZSNjJBUUtiWTQ/view?usp=sharing
A17 https://drive.google.com/open?id=0B-yHqcGn3826akZSNjJBUUtiWTQ
A16 https://drive.google.com/open?id=0B-yHqcGn3826c0M0UXotSy1kTFU
A15 https://yadi.sk/d/uPk3ZXxBvKdZr
Seems cool. Ill test it out and give you feed back. Do you know of any compatibility issues with other mods. I run about 64 different mods on my game....
It is self-contained. Copy your save.
reserved
The warmup times are WAY too long. Being over three seconds makes most of the weapons completely useless. Generally you want to aim for 1-2 seconds for better feedback.
Did you make the textures yourself? They look pretty good!
I probably won't install the mod though, because it adds so many items, which adds a lot of clutter when it comes to trading etc.
Maybe i'll just replace the vanilla assault rifle sprite with your SCAR, looks delicious!
Is there a way to disable Vanilla Weapons?
Pilz. Combat supplier 4-5 random weapons.
(http://image.prntscr.com/image/abc7dff3a6534044b08bd88fe539ea6f.png)
Raccoon. No. :(
Hmm, noticed that Tribals use crossbows and shurikans... I don't like that, perhaps you can make a mod without, or let me know how I do this myself?
upd v2.0 + DshKM and SPG-9 Kopye
Please make a compatibility patch for Combat Realism! I tried it myself, but I have no clue how to do it.
I made an AmmoSetDef, no clue if it's correct or not, but here you go.
http://slug.god.jp/20CWM-ammodef.rar
mslsr:
patch will be available soon. I take the actual characteristics of the weapon.
(http://image.prntscr.com/image/dd314d1a563e416ebc20b6dd82e1ece7.png)
Oh shit, that's amazing! Thanks!
would it at all be possible to add the VKS (VSSK) 'Vykhlop' sniper system into this awesome mod? And perhaps the ASh-12.7 assault rifle?
Yes, in the future will exhaust and ASH 12. Light fifty and KVSK.
20CWM combat realism
http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=742408550
awesome, that's great to hear, cheers.
I get a lot of errors when loading the mod but it seems to work ok in game (20CWM+ CR)
EDIT replace BaseBulletv with BaseBullet (typo) gets rid of most errors
The amount of work required to make some weapons seems too high though. 175 for M27 vs 1400 for M16A1? They have very similar stats. Looks like this need better balancing.
I'll keep updating with feedback, good initiative though. Textures look awesome.
This is up to date on steam, but the link in the OP still gives the A14 version.
upd v3.0
Great Mod !
Can you upload it to google drive or mediafire ?
https://drive.google.com/open?id=0B-yHqcGn3826RXVsVU10Qk9qTXc
Thank you :D
upd v3.1
Fix vanilla weapons.
Fix weapons distance.
FN mini is too much effective at the large distance. It's effective range even better than Sniper Rifle.
assault rifles 45-55
Machine guns 60-65
sniper rifles 80-90
Is it possible to download a version of this mod that works with CR without CR being packaged into it? It would be useful.
Is there a separate section for requests? and or do you take them? Could you please add the M1 Garand, M1 Carbine, M3 Grease gun, M1903 Springfield (scoped and iron sights), BAR, the m1919 machine gun and lastly the M2 Browning stationary machine gun. Basically the US weapons during ww2. I know this list is a little long but if you only add one would you add the Garand. Thank you for your work and time. This is a must have mod for me and I really appreciate your work here.
If possible, making versions of them using the other major calibers they where in historically would be appreciated.
update A16
Sweet goodness! Thanks man!! :)
I will try to make the combat realism.
update v3.2 Rebalance 16A
Couldn't seem to repair / mend VSS Vintorez and Uzi carbine. Has anyone else had problems mending certain weapons with the mending mod (another modder made the mending mod). My crafting skill is around 11 so that shouldn't be an issue. Thanks for the info! :)
The sound of some Weaopns is much too loud. I mean very loud in comparison to every other sound in the Game
Quote from: Lobstercraft on January 04, 2017, 11:33:46 AM
The sound of some Weaopns is much too loud. I mean very loud in comparison to every other sound in the Game
When that L96 fired for the first time I fell in love with this mod xD
I think most weapons sound "normal", only the snipers sound a bit louder
Sorry I've mistaken this mod with RT's Weapon Pack. As an excuse i will try this mod
Quote from: Lobstercraft on January 05, 2017, 06:09:45 AM
Sorry I've mistaken this mod with RT's Weapon Pack. As an excuse i will try this mod
You will not regret it :D There's so much more weapon variety
Quote from: xo-xo-xo on December 29, 2016, 08:44:02 PM
I will try to make the combat realism.
и чем try закончился...? патч под CR будет?)
give him some time guys, 80+ weapons takes a long time to patch to CR
Garr1971 сейчас не так много времени. Уже 17А дождусь, так как много всего в стандартную игру переносят.
Up A17
a17 link? I only see 15 and 16
did a17 ;)
UPD: V4.0
Rebalance 17A
Research has been added
Removed vanilla weapons
Game won't start and seems to be saying stuff about your mod.
Could not load reference to Verse.ThingDef named Gun_rpg7_cwm
Could not load reference to Verse.ThingDef named Gun_rpg7_cwm
Could not load reference to Verse.ThingDef named Gun_rpg7_cwm
Could not load reference to Verse.RecipeDef named Make_Gun_steyrscout_cwm
Could not load reference to Verse.RecipeDef named Make_Gun_m9_cwm
Could not load reference to Verse.RecipeDef named Make_Gun_m14_cwm
Could not load reference to Verse.ThingDef named Gun_rpg7_cwm
SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
at Verse.ScribeExtractor.SaveableFromNode[Thing] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
Subnode:
<thing Class="ThingWithComps"><def>Gun_rpg7_cwm</def><id>Gun_rpg7_cwm177538</id><map>0</map><pos>(151, 0, 197)</pos><health>70</health><stackCount>1</stackCount><verbTracker><verbs><li Class="Verb_Shoot"><loadID>1331447</loadID></li></verbs></verbTracker><quality>Poor</quality><taleRef IsNull="True" /></thing>
Exception in FinalizeLoading(): System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Bill.GetUniqueLoadID () [0x00000] in <filename unknown>:0
at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
at Verse.ScribeLoader.FinalizeLoading () [0x00000] in <filename unknown>:0
Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.Bill.GetUniqueLoadID () [0x00000] in <filename unknown>:0
at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
at Verse.ScribeLoader.FinalizeLoading () [0x00000] in <filename unknown>:0
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at Verse.Map.get_TileInfo () [0x00000] in <filename unknown>:0
at Verse.Map.get_Biome () [0x00000] in <filename unknown>:0
at RimWorld.AmbientSoundManager.RecreateMapSustainers () [0x00000] in <filename unknown>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12653.
Total: 155.463867 ms (FindLiveObjects: 0.696816 ms CreateObjectMapping: 1.789153 ms MarkObjects: 152.942535 ms DeleteObjects: 0.034017 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12680.
Total: 57.544491 ms (FindLiveObjects: 0.934398 ms CreateObjectMapping: 2.880410 ms MarkObjects: 53.676498 ms DeleteObjects: 0.042116 ms)
the times for crafting weapons need to be shortened, vanilla assault rifle takes 40000 work and your assault rifles take 95000 work
dareddevil7: Install the 3.2 version of the mod https://drive.google.com/open?id=0B-yHqcGn3826dTdXS2pjRThKWlk
seanandjay29: In the new version corrected. M16A1 - 38000. M4A2 - 39000....
Now I'm working on WW2 weapons. I'll add more weapons for crafting. While I'm testing.
UPD: GLOCK 21, M72 LAW, M1 Garand, Browning M1918 BAR, Springfield M1903.
well i'm going to write the review.
issues on v3.2:
-some of the weapon didn't shown as craftable on machining table (vsk, svd, and others)
-the range of sniper and assault riffle almost the same
testing 4.0 right now
04.06.17 UPD: Craft: SVD, SVU, SR-25.
M2 Browning, Makarov pistol. Grenades: F1 grenade, AN-M14.
Quote from: xo-xo-xo on June 04, 2017, 08:14:35 AM
04.06.17 UPD: Craft: SVD, SVU, SR-25.
M2 Browning, Makarov pistol. Grenades: F1 grenade, AN-M14.
thanks testing it now ;)
Does a version it only the guns and no other changes exist? i am missing the variety from the Project Armory days.
I made a Combat Extended patch https://ludeon.com/forums/index.php?topic=33542.msg341977#msg341977
seanandjay29: Thank you very much :D
Can you add a "Option" to disable / enable WW2 Weapons?
I love the mod, however would it be possible to make a second, vanilla like version, what I mean is from what i noticed the weapons in this mod are usually overpowered compared to vanilla guns, (especially range)
Thanks!
Quote from: xo-xo-xo on May 28, 2017, 09:09:25 AM
Removed vanilla weapons
Вот из-за этой... как бы сказать... самодеятельности возникла проблема. Из-за того, что ты убрал оригинальное оружие, во-первых, при запуске стала вываливаться куча ошибок несовпадения перевода с теми самыми "убранными" огнестрелами, а во-вторых, и это хуже, при старте игры на дефолтных первом и третьем сценариях персонажи начинают БЕЗ огнестрела вообще, хотя в первом у них, кроме ножа, должны быть ещё пистолет и винтовка, а в третьем и вовсе энерговинтовка. В итоге, если у тебя нет мода EdB Prepare Carefully и ты сам вручную себе не добавишь какой-то пистолет и винтовку или ПП из тех, что добавляет твой мод, получаем неиграбельную карту, потому как первое же нападение врага или даже парочки бешеных животных — и в лучшем случае половина колонистов отправляется на койку с отрезанными пальцами, ушами и выколотыми глазами, а в худшем или перезагружаем сейв, или начинаем новую игру.
Так что нужно, чтобы ты либо сделал галочку "Использовать дефолтное (vanilla) оружие", которую можно будет включить в настройках мода, либо тогда сделай адекватный патч, в котором либо будут использоваться заглушки на стандартные оружия (то есть def-файлы оригинальных огнестрелов игры не будут убираться, но будут иметь нулевой шанс появления в игре), чтобы, во-первых, не выдавало кучу ошибок вида "Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_Pistol to match Make_Gun_Pistol.label", а во-вторых, в сценариях бы добавлялись вместо дефолтных пистолета/винтовки/энерговинтовки/другого оружия из внешних сценариев рандомное оружие первого-второго уровня соответствующего класса (например, вместо пистолета — Макаров, Кольт Мустанг, Беретта, М1911 или же Глок), либо поменяй у самых близких по характеристикам к дефолтным оружиям пушек названия дефов на дефолтные (например, вместо <defName>Gun_pm_cwm</defName> поставь <defName>Gun_Pistol</defName>). Либо и вовсе соединить оба варианта, чтобы дефолтные пушки, у которых есть аналоги (пистолет, винтовка, гранаты и т.д.) убирались, а вот уникальные вроде энерговинтовки — оставались. Как по мне, самые оптимальные первый и последний варианты.
Quote from: xo-xo-xo on July 28, 2016, 11:15:16 PM
(http://s017.radikal.ru/i414/1608/b9/689301165982.png)
Hi guys, sorry for my bad english. Please help in testing mode.
Crafting weapons.
Tons of well balanced weapons with different sound effects.
Over 100+ weapons.
Language: ENG/RUS/CHN/GER
Weapons list http://steamcommunity.com/workshop/filedetails/discussion/730433288/350542145700634404/
This mod provide a wide range of famous guns from 20th century old Earth history.
04.06.17 UPD: Craft: SVD, SVU, SR-25.
M2 Browning, Makarov pistol. Grenades: F1 grenade, AN-M14.
03.06.17 UPD: GLOCK 21, M72 LAW, M1 Garand, Browning M1918 BAR, Springfield M1903.
Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=730433288
Combat Extended patch by seanandjay29 https://ludeon.com/forums/index.php?topic=33542.msg341977#msg341977
A17 https://drive.google.com/open?id=0B-yHqcGn3826akZSNjJBUUtiWTQ
A17 old version V3.2 https://drive.google.com/open?id=0B-yHqcGn3826dTdXS2pjRThKWlk (Crash save)
A16 https://drive.google.com/open?id=0B-yHqcGn3826c0M0UXotSy1kTFU
A15 https://yadi.sk/d/uPk3ZXxBvKdZr
Your English is good; you only had one small spelling error.
First of all: I totally adore your mod =)
Second: Did anyone try it with B18 yet?
Update to b18 please.
Already started work. ;)
thanks
I updated this mod but i rebalance some weapons. Im using it right now. Just tell me if you guys wanna try it ill post here
So, any news regarding b18 version? Would realy like to have it back for b18 :)
I really need this back. fatm3l, what changes did you made? Can you upload it?
Quote from: Rocket_Raccoon on January 19, 2018, 09:27:30 AM
I really need this back. fatm3l, what changes did you made? Can you upload it?
Here you go http://lttlword.ru/download/rimworld/Mods/20CW%D0%9C/B18/Project_Armory_20th_Century.zip
Hm, thanks for your reply but the main things which made this great are missing...
Could it be that you confused this mod with Project Armory 20th century?
Yeah, too happy too soon :(
Bump, anyone?
upd 18