Ludeon Forums

RimWorld => Releases => Mods => Outdated => Topic started by: xo-xo-xo on July 28, 2016, 11:15:16 PM

Title: [B18] 20th Century Weapons Mod (20CWМ) v4.0
Post by: xo-xo-xo on July 28, 2016, 11:15:16 PM
(http://s017.radikal.ru/i414/1608/b9/689301165982.png)

Hi guys, sorry for my bad english. Please help in testing mode.

Crafting weapons.
Tons of well balanced weapons with different sound effects.
Over 100+ weapons.
Language: ENG/RUS/CHN/GER

Weapons list http://steamcommunity.com/workshop/filedetails/discussion/730433288/350542145700634404/


This mod provide a wide range of famous guns from 20th century old Earth history.

04.06.17 UPD: Craft: SVD, SVU, SR-25.
Makarov pistol. Grenades: F1 grenade, AN-M14.


Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=730433288

Combat Extended patch by seanandjay29 https://ludeon.com/forums/index.php?topic=33542.msg341977#msg341977
B18 https://drive.google.com/file/d/0B-yHqcGn3826akZSNjJBUUtiWTQ/view?usp=sharing
A17 https://drive.google.com/open?id=0B-yHqcGn3826akZSNjJBUUtiWTQ
A16 https://drive.google.com/open?id=0B-yHqcGn3826c0M0UXotSy1kTFU
A15 https://yadi.sk/d/uPk3ZXxBvKdZr
Title: Re: [A14] 20th Century Weapons Mod (20CWМ) v1.5
Post by: sefin_88 on July 28, 2016, 11:23:37 PM
Seems cool. Ill test it out and give you feed back.  Do you know of any compatibility issues with other mods.  I run about 64 different mods on my game....
Title: Re: [A14] 20th Century Weapons Mod (20CWМ) v1.5
Post by: xo-xo-xo on July 28, 2016, 11:37:26 PM
It is self-contained. Copy your save.
Title: Re: [A14] 20th Century Weapons Mod (20CWМ) v1.5
Post by: ruzackovich on July 29, 2016, 12:46:59 AM
reserved
Title: Re: [A14] 20th Century Weapons Mod (20CWМ) v1.5
Post by: ninjawaffulz on July 29, 2016, 08:01:52 PM
The warmup times are WAY too long. Being over three seconds makes most of the weapons completely useless. Generally you want to aim for 1-2 seconds for better feedback.
Title: Re: [A14] 20th Century Weapons Mod (20CWМ) v1.5
Post by: Pilz on July 31, 2016, 12:12:16 PM
Did you make the textures yourself? They look pretty good!

I probably won't install the mod though, because it adds so many items, which adds a lot of clutter when it comes to trading etc.
Maybe i'll just replace the vanilla assault rifle sprite with your SCAR, looks delicious!
Title: Re: [A14] 20th Century Weapons Mod (20CWМ) v1.5
Post by: Raccoon on July 31, 2016, 05:31:54 PM
Is there a way to disable Vanilla Weapons?
Title: Re: [A14] 20th Century Weapons Mod (20CWМ) v1.5
Post by: xo-xo-xo on July 31, 2016, 09:50:37 PM
Pilz. Combat supplier 4-5 random weapons.


(http://image.prntscr.com/image/abc7dff3a6534044b08bd88fe539ea6f.png)
Title: Re: [A14] 20th Century Weapons Mod (20CWМ) v1.5
Post by: xo-xo-xo on July 31, 2016, 10:01:17 PM
Raccoon. No. :(
Title: Re: [A14] 20th Century Weapons Mod (20CWМ) v1.5
Post by: Florius on August 01, 2016, 12:06:00 PM
Hmm, noticed that Tribals use crossbows and shurikans...  I don't like that, perhaps you can make a mod without, or let me know how I do this myself?
Title: Re: [A14] 20th Century Weapons Mod (20CWМ) v2.0
Post by: xo-xo-xo on August 05, 2016, 03:06:17 AM
upd v2.0 + DshKM and SPG-9 Kopye
Title: Re: [A14] 20th Century Weapons Mod (20CWМ) v2.0
Post by: mslsr on August 07, 2016, 10:19:30 AM
Please make a compatibility patch for Combat Realism! I tried it myself, but I have no clue how to do it.
I made an AmmoSetDef, no clue if it's correct or not, but here you go.
http://slug.god.jp/20CWM-ammodef.rar
Title: Re: [A14] 20th Century Weapons Mod (20CWМ) v2.0
Post by: xo-xo-xo on August 08, 2016, 10:39:49 AM
mslsr:
patch will be available soon. I take the actual characteristics of the weapon.

(http://image.prntscr.com/image/dd314d1a563e416ebc20b6dd82e1ece7.png)
Title: Re: [A14] 20th Century Weapons Mod (20CWМ) v2.0
Post by: mslsr on August 09, 2016, 05:48:30 AM
Oh shit, that's amazing! Thanks!
Title: Re: [A14] 20th Century Weapons Mod (20CWМ) v2.0
Post by: Maugan Ra on August 11, 2016, 02:03:52 PM
would it at all be possible to add the VKS (VSSK) 'Vykhlop' sniper system into this awesome mod? And perhaps the ASh-12.7 assault rifle?
Title: Re: [A14] 20th Century Weapons Mod (20CWМ) v2.0
Post by: xo-xo-xo on August 12, 2016, 02:36:37 AM
Yes, in the future will exhaust and ASH 12. Light fifty and KVSK.
Title: Re: [A14] 20th Century Weapons Mod (20CWМ) v2.0
Post by: xo-xo-xo on August 12, 2016, 01:32:40 PM
20CWM combat realism
http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=742408550
Title: Re: [A14] 20th Century Weapons Mod (20CWМ) v2.0
Post by: Maugan Ra on August 14, 2016, 07:39:26 PM
awesome, that's great to hear, cheers.
Title: Re: [A14] 20th Century Weapons Mod (20CWМ) v2.0
Post by: sirgzu on August 20, 2016, 03:59:15 PM
I get a lot of errors when loading the mod but it seems to work ok in game (20CWM+ CR)
EDIT replace BaseBulletv with BaseBullet (typo) gets rid of most errors

The amount of work required to make some weapons seems too high though. 175 for M27 vs 1400 for M16A1? They have very similar stats. Looks like this need better balancing.

I'll keep updating with feedback, good initiative though. Textures look awesome.
Title: Re: [A14] 20th Century Weapons Mod (20CWМ) v2.0
Post by: Deimos Rast on September 08, 2016, 10:19:48 PM
This is up to date on steam, but the link in the OP still gives the A14 version.
Title: Re: [A14] 20th Century Weapons Mod (20CWМ) v2.0
Post by: xo-xo-xo on September 18, 2016, 04:49:32 AM
upd v3.0
Title: Re: [A14] 20th Century Weapons Mod (20CWМ) v3.0
Post by: hiepbg on September 18, 2016, 09:31:00 AM
Great Mod !

Can you upload it to google drive or mediafire ?
Title: Re: [A14] 20th Century Weapons Mod (20CWМ) v3.0
Post by: xo-xo-xo on September 18, 2016, 09:48:48 AM
https://drive.google.com/open?id=0B-yHqcGn3826RXVsVU10Qk9qTXc
Title: Re: [A14] 20th Century Weapons Mod (20CWМ) v3.0
Post by: hiepbg on September 18, 2016, 10:22:07 AM
Thank you :D
Title: Re: [A15] 20th Century Weapons Mod (20CWМ) v3.1
Post by: xo-xo-xo on September 19, 2016, 11:14:51 PM
upd v3.1

Fix vanilla weapons.
Fix weapons distance.
Title: Re: [A15] 20th Century Weapons Mod (20CWМ) v3.1
Post by: hiepbg on September 21, 2016, 10:03:02 AM
FN mini is too much effective at the large distance. It's effective range even better than Sniper Rifle.
Title: Re: [A15] 20th Century Weapons Mod (20CWМ) v3.1
Post by: xo-xo-xo on September 21, 2016, 12:21:50 PM
assault rifles 45-55
Machine guns 60-65
sniper rifles 80-90
Title: Re: [A15] 20th Century Weapons Mod (20CWМ) v3.1
Post by: AseaHeru on November 28, 2016, 11:20:29 PM
 Is it possible to download a version of this mod that works with CR without CR being packaged into it? It would be useful.
Title: Re: [A15] 20th Century Weapons Mod (20CWМ) v3.1
Post by: Minaraho` on December 20, 2016, 01:52:23 PM
Is there a separate section for requests? and or do you take them? Could you please add the M1 Garand, M1 Carbine, M3 Grease gun, M1903 Springfield (scoped and iron sights), BAR, the m1919 machine gun and lastly the M2 Browning stationary machine gun. Basically the US weapons during ww2. I know this list is a little long but if you only add one would you add the Garand. Thank you for your work and time. This is a must have mod for me and I really appreciate your work here.
Title: Re: [A15] 20th Century Weapons Mod (20CWМ) v3.1
Post by: AseaHeru on December 20, 2016, 10:00:23 PM
 If possible, making versions of them using the other major calibers they where in historically would be appreciated.
Title: Re: [A16] 20th Century Weapons Mod (20CWМ) v3.1
Post by: xo-xo-xo on December 29, 2016, 11:12:10 AM
update A16
Title: Re: [A16] 20th Century Weapons Mod (20CWМ) v3.1
Post by: joaonunes on December 29, 2016, 11:17:17 AM
Quote from: xo-xo-xo on December 29, 2016, 11:12:10 AM
update A16

yay!! :D
Any chance for a CR update someday?
Title: Re: [A16] 20th Century Weapons Mod (20CWМ) v3.1
Post by: asquirrel on December 29, 2016, 12:45:12 PM
Sweet goodness!  Thanks man!! :)
Title: Re: [A16] 20th Century Weapons Mod (20CWМ) v3.1
Post by: deathstar on December 29, 2016, 12:49:35 PM
Quote from: joaonunes on December 29, 2016, 11:17:17 AM
Quote from: xo-xo-xo on December 29, 2016, 11:12:10 AM
update A16

yay!! :D
Any chance for a CR update someday?

Seconded. Would love to see a CR version!
Title: Re: [A16] 20th Century Weapons Mod (20CWМ) v3.1
Post by: xo-xo-xo on December 29, 2016, 08:44:02 PM
I will try to make the combat realism.
Title: Re: [A16] 20th Century Weapons Mod (20CWМ) v3.2
Post by: xo-xo-xo on December 30, 2016, 05:47:48 AM
update v3.2 Rebalance 16A
Title: Re: [A16] 20th Century Weapons Mod (20CWМ) v3.2
Post by: asquirrel on January 02, 2017, 03:38:52 PM
Couldn't seem to repair / mend VSS Vintorez and Uzi carbine.  Has anyone else had problems mending certain weapons with the mending mod (another modder made the mending mod).  My crafting skill is around 11 so that shouldn't be an issue.  Thanks for the info! :)
Title: Re: [A16] 20th Century Weapons Mod (20CWМ) v3.2
Post by: Lobstercraft on January 04, 2017, 11:33:46 AM
The sound of some Weaopns is much too loud. I mean very loud in comparison to every other sound in the Game
Title: Re: [A16] 20th Century Weapons Mod (20CWМ) v3.2
Post by: joaonunes on January 04, 2017, 03:28:28 PM
Quote from: Lobstercraft on January 04, 2017, 11:33:46 AM
The sound of some Weaopns is much too loud. I mean very loud in comparison to every other sound in the Game

When that L96 fired for the first time I fell in love with this mod xD
I think most weapons sound "normal", only the snipers sound a bit louder
Title: Re: [A16] 20th Century Weapons Mod (20CWМ) v3.2
Post by: Lobstercraft on January 05, 2017, 06:09:45 AM
Sorry I've mistaken this mod with RT's Weapon Pack. As an excuse i will try this mod
Title: Re: [A16] 20th Century Weapons Mod (20CWМ) v3.2
Post by: joaonunes on January 05, 2017, 06:44:36 AM
Quote from: Lobstercraft on January 05, 2017, 06:09:45 AM
Sorry I've mistaken this mod with RT's Weapon Pack. As an excuse i will try this mod

You will not regret it :D There's so much more weapon variety
Title: Re: [A16] 20th Century Weapons Mod (20CWМ) v3.1
Post by: Garr1971 on February 09, 2017, 02:53:19 AM
Quote from: xo-xo-xo on December 29, 2016, 08:44:02 PM
I will try to make the combat realism.
и чем try закончился...? патч под CR будет?)
Title: Re: [A16] 20th Century Weapons Mod (20CWМ) v3.2
Post by: grimsurgent on February 11, 2017, 12:00:24 AM
give him some time guys, 80+ weapons takes a long time to patch to CR
Title: Re: [A16] 20th Century Weapons Mod (20CWМ) v3.2
Post by: xo-xo-xo on February 12, 2017, 04:26:36 AM
Garr1971 сейчас не так много времени. Уже 17А дождусь, так как много всего в стандартную игру переносят.
Title: Re: [A17] 20th Century Weapons Mod (20CWМ) v3.2
Post by: xo-xo-xo on May 25, 2017, 09:20:41 AM
Up A17
Title: Re: [A17] 20th Century Weapons Mod (20CWМ) v3.2
Post by: RyunosukeKnT on May 25, 2017, 11:09:55 AM
a17 link? I only see 15 and 16
Title: Re: [A17] 20th Century Weapons Mod (20CWМ) v3.2
Post by: xo-xo-xo on May 25, 2017, 05:06:01 PM
did a17 ;)
Title: Re: [A17] 20th Century Weapons Mod (20CWМ) v3.2
Post by: deathstar on May 26, 2017, 10:31:25 AM
Quote from: xo-xo-xo on May 25, 2017, 05:06:01 PM
did a17 ;)

I love you
Title: Re: [A17] 20th Century Weapons Mod (20CWМ) v4.0
Post by: xo-xo-xo on May 28, 2017, 09:09:25 AM
UPD: V4.0
Rebalance 17A
Research has been added
Removed vanilla weapons
Title: Re: [A17] 20th Century Weapons Mod (20CWМ) v4.0
Post by: dareddevil7 on May 28, 2017, 07:49:07 PM
Game won't start and seems to be saying stuff about your mod.

Could not load reference to Verse.ThingDef named Gun_rpg7_cwm

Could not load reference to Verse.ThingDef named Gun_rpg7_cwm

Could not load reference to Verse.ThingDef named Gun_rpg7_cwm

Could not load reference to Verse.RecipeDef named Make_Gun_steyrscout_cwm

Could not load reference to Verse.RecipeDef named Make_Gun_m9_cwm

Could not load reference to Verse.RecipeDef named Make_Gun_m14_cwm

Could not load reference to Verse.ThingDef named Gun_rpg7_cwm

SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.ScribeExtractor.SaveableFromNode[Thing] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
Subnode:
<thing Class="ThingWithComps"><def>Gun_rpg7_cwm</def><id>Gun_rpg7_cwm177538</id><map>0</map><pos>(151, 0, 197)</pos><health>70</health><stackCount>1</stackCount><verbTracker><verbs><li Class="Verb_Shoot"><loadID>1331447</loadID></li></verbs></verbTracker><quality>Poor</quality><taleRef IsNull="True" /></thing>

Exception in FinalizeLoading(): System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.Bill.GetUniqueLoadID () [0x00000] in <filename unknown>:0
  at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
  at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
  at Verse.ScribeLoader.FinalizeLoading () [0x00000] in <filename unknown>:0

Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.Bill.GetUniqueLoadID () [0x00000] in <filename unknown>:0
  at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
  at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
  at Verse.ScribeLoader.FinalizeLoading () [0x00000] in <filename unknown>:0

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.Map.get_TileInfo () [0x00000] in <filename unknown>:0
  at Verse.Map.get_Biome () [0x00000] in <filename unknown>:0
  at RimWorld.AmbientSoundManager.RecreateMapSustainers () [0x00000] in <filename unknown>:0
  at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12653.
Total: 155.463867 ms (FindLiveObjects: 0.696816 ms CreateObjectMapping: 1.789153 ms MarkObjects: 152.942535 ms  DeleteObjects: 0.034017 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12680.
Total: 57.544491 ms (FindLiveObjects: 0.934398 ms CreateObjectMapping: 2.880410 ms MarkObjects: 53.676498 ms DeleteObjects: 0.042116 ms)
Title: Re: [A17] 20th Century Weapons Mod (20CWМ) v4.0
Post by: grimsurgent on May 28, 2017, 08:33:57 PM
the times for crafting weapons need to be shortened, vanilla assault rifle takes 40000 work and your assault rifles take 95000 work
Title: Re: [A17] 20th Century Weapons Mod (20CWМ) v4.0
Post by: xo-xo-xo on May 29, 2017, 06:50:27 AM
dareddevil7: Install the 3.2 version of the mod https://drive.google.com/open?id=0B-yHqcGn3826dTdXS2pjRThKWlk

seanandjay29: In the new version corrected. M16A1 - 38000. M4A2 - 39000....
Now I'm working on WW2 weapons. I'll add more weapons for crafting. While I'm testing.
Title: Re: [A17] 20th Century Weapons Mod (20CWМ) v4.0
Post by: xo-xo-xo on June 03, 2017, 04:52:37 AM
UPD: GLOCK 21, M72 LAW, M1 Garand, Browning M1918 BAR, Springfield M1903.
Title: Re: [A17] 20th Century Weapons Mod (20CWМ) v4.0
Post by: mbohben on June 03, 2017, 07:48:26 AM
well i'm going to write the review.

issues on v3.2:
-some of the weapon didn't shown as craftable on machining table (vsk, svd, and others)
-the range of sniper and assault riffle almost the same

testing 4.0 right now
Title: Re: [A17] 20th Century Weapons Mod (20CWМ) v4.0
Post by: xo-xo-xo on June 04, 2017, 08:14:35 AM
04.06.17 UPD: Craft: SVD, SVU, SR-25.
M2 Browning, Makarov pistol. Grenades: F1 grenade, AN-M14.
Title: Re: [A17] 20th Century Weapons Mod (20CWМ) v4.0
Post by: mbohben on June 05, 2017, 07:17:26 AM
Quote from: xo-xo-xo on June 04, 2017, 08:14:35 AM
04.06.17 UPD: Craft: SVD, SVU, SR-25.
M2 Browning, Makarov pistol. Grenades: F1 grenade, AN-M14.

thanks testing it now  ;)
Title: Re: [A17] 20th Century Weapons Mod (20CWМ) v4.0
Post by: Raf's on June 06, 2017, 03:46:44 PM
Does a version it only the guns and no other changes exist? i am missing the variety from the Project Armory days.
Title: Re: [A17] 20th Century Weapons Mod (20CWМ) v4.0
Post by: grimsurgent on June 12, 2017, 01:33:29 AM
I made a Combat Extended patch https://ludeon.com/forums/index.php?topic=33542.msg341977#msg341977
Title: Re: [A17] 20th Century Weapons Mod (20CWМ) v4.0
Post by: xo-xo-xo on June 14, 2017, 06:55:13 AM
seanandjay29: Thank you very much  :D
Title: Re: [A17] 20th Century Weapons Mod (20CWМ) v4.0
Post by: Raccoon on June 16, 2017, 08:33:51 AM
Can you add a "Option" to  disable / enable WW2 Weapons?
Title: Re: [A17] 20th Century Weapons Mod (20CWМ) v4.0
Post by: lakajadiwa on July 11, 2017, 05:40:25 PM
I love the mod, however would it be possible to make a second, vanilla like version, what I mean is from what i noticed the weapons in this mod are usually overpowered compared to vanilla guns, (especially range)

Thanks!
Title: Re: [A17] 20th Century Weapons Mod (20CWМ) v4.0
Post by: malomaster on September 22, 2017, 11:36:21 AM
Quote from: xo-xo-xo on May 28, 2017, 09:09:25 AM
Removed vanilla weapons
Вот из-за этой... как бы сказать... самодеятельности возникла проблема. Из-за того, что ты убрал оригинальное оружие, во-первых, при запуске стала вываливаться куча ошибок несовпадения перевода с теми самыми "убранными" огнестрелами, а во-вторых, и это хуже, при старте игры на дефолтных первом и третьем сценариях персонажи начинают БЕЗ огнестрела вообще, хотя в первом у них, кроме ножа, должны быть ещё пистолет и винтовка, а в третьем и вовсе энерговинтовка. В итоге, если у тебя нет мода EdB Prepare Carefully и ты сам вручную себе не добавишь какой-то пистолет и винтовку или ПП из тех, что добавляет твой мод, получаем неиграбельную карту, потому как первое же нападение врага или даже парочки бешеных животных — и в лучшем случае половина колонистов отправляется на койку с отрезанными пальцами, ушами и выколотыми глазами, а в худшем или перезагружаем сейв, или начинаем новую игру.
Так что нужно, чтобы ты либо сделал галочку "Использовать дефолтное (vanilla) оружие", которую можно будет включить в настройках мода, либо тогда сделай адекватный патч, в котором либо будут использоваться заглушки на стандартные оружия (то есть def-файлы оригинальных огнестрелов игры не будут убираться, но будут иметь нулевой шанс появления в игре), чтобы, во-первых, не выдавало кучу ошибок вида "Def-linked translation error: Found no Verse.RecipeDef named Make_Gun_Pistol to match Make_Gun_Pistol.label", а во-вторых, в сценариях бы добавлялись вместо дефолтных пистолета/винтовки/энерговинтовки/другого оружия из внешних сценариев рандомное оружие первого-второго уровня соответствующего класса (например, вместо пистолета — Макаров, Кольт Мустанг, Беретта, М1911 или же Глок), либо поменяй у самых близких по характеристикам к дефолтным оружиям пушек названия дефов на дефолтные (например, вместо <defName>Gun_pm_cwm</defName> поставь <defName>Gun_Pistol</defName>). Либо и вовсе соединить оба варианта, чтобы дефолтные пушки, у которых есть аналоги (пистолет, винтовка, гранаты и т.д.) убирались, а вот уникальные вроде энерговинтовки — оставались. Как по мне, самые оптимальные первый и последний варианты.
Title: Re: [A17] 20th Century Weapons Mod (20CWМ) v4.0
Post by: lolitsroger on November 15, 2017, 07:01:02 PM
Quote from: xo-xo-xo on July 28, 2016, 11:15:16 PM
(http://s017.radikal.ru/i414/1608/b9/689301165982.png)

Hi guys, sorry for my bad english. Please help in testing mode.

Crafting weapons.
Tons of well balanced weapons with different sound effects.
Over 100+ weapons.
Language: ENG/RUS/CHN/GER

Weapons list http://steamcommunity.com/workshop/filedetails/discussion/730433288/350542145700634404/


This mod provide a wide range of famous guns from 20th century old Earth history.

04.06.17 UPD: Craft: SVD, SVU, SR-25.
M2 Browning, Makarov pistol. Grenades: F1 grenade, AN-M14.

03.06.17 UPD: GLOCK 21, M72 LAW, M1 Garand, Browning M1918 BAR, Springfield M1903.
Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=730433288

Combat Extended patch by seanandjay29 https://ludeon.com/forums/index.php?topic=33542.msg341977#msg341977

A17 https://drive.google.com/open?id=0B-yHqcGn3826akZSNjJBUUtiWTQ
A17 old version V3.2 https://drive.google.com/open?id=0B-yHqcGn3826dTdXS2pjRThKWlk (Crash save)
A16 https://drive.google.com/open?id=0B-yHqcGn3826c0M0UXotSy1kTFU
A15 https://yadi.sk/d/uPk3ZXxBvKdZr
Your English is good; you only had one small spelling error.
Title: Re: [A17] 20th Century Weapons Mod (20CWМ) v4.0
Post by: Petrenko on November 20, 2017, 09:21:26 AM
First of all: I totally adore your mod =)

Second: Did anyone try it with B18 yet?
Title: Re: [A17] 20th Century Weapons Mod (20CWМ) v4.0
Post by: fatm3l on November 20, 2017, 03:45:41 PM
Update to b18 please.
Title: Re: [A17] 20th Century Weapons Mod (20CWМ) v4.0
Post by: xo-xo-xo on November 24, 2017, 09:13:53 AM
Already started work. ;)
Title: Re: [A17] 20th Century Weapons Mod (20CWМ) v4.0
Post by: fatm3l on November 24, 2017, 10:19:09 PM
thanks
Title: Re: [A17] 20th Century Weapons Mod (20CWМ) v4.0
Post by: fatm3l on December 10, 2017, 10:52:02 AM
I updated this mod but i rebalance some weapons. Im using it right now. Just tell me if you guys wanna try it ill post here
Title: Re: [A17] 20th Century Weapons Mod (20CWМ) v4.0
Post by: Rocket_Raccoon on December 30, 2017, 10:00:29 PM
So, any news regarding b18 version? Would realy like to have it back for b18 :)
Title: Re: [A17] 20th Century Weapons Mod (20CWМ) v4.0
Post by: Rocket_Raccoon on January 19, 2018, 09:27:30 AM
I really need this back. fatm3l, what changes did you made? Can you upload it?
Title: Re: [A17] 20th Century Weapons Mod (20CWМ) v4.0
Post by: Harry_Dicks on February 03, 2018, 09:52:59 AM
Quote from: Rocket_Raccoon on January 19, 2018, 09:27:30 AM
I really need this back. fatm3l, what changes did you made? Can you upload it?

Here you go http://lttlword.ru/download/rimworld/Mods/20CW%D0%9C/B18/Project_Armory_20th_Century.zip
Title: Re: [A17] 20th Century Weapons Mod (20CWМ) v4.0
Post by: Rocket_Raccoon on March 10, 2018, 04:24:48 PM
Hm, thanks for your reply but the main things which made this great are missing...

Could it be that you confused this mod with Project Armory 20th century?

Yeah, too happy too soon :(
Title: Re: [A17] 20th Century Weapons Mod (20CWМ) v4.0
Post by: Rocket_Raccoon on March 19, 2018, 04:26:23 PM
Bump, anyone?
Title: Re: [A17] 20th Century Weapons Mod (20CWМ) v4.0
Post by: xo-xo-xo on July 22, 2018, 09:17:16 AM
upd 18