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RimWorld => Bugs => Topic started by: milon on May 13, 2016, 01:24:03 PM

Title: [A13] Spacious, yet crowded
Post by: milon on May 13, 2016, 01:24:03 PM
See screenshot, unmodded RimWorld A13.  Not totally certain this is a bug, but it's confusing.  At night, a colonist was complaining of her room being crowded while being happy for the spacious interior.  There was no decay timer on either moodlet.  There is a Labrador sleeping in the room, if that matters.

You should be able to replicate this just by looking at the picture.  I removed a couple walls and she quit complaining, don't have an earlier save to provide.

[attachment deleted by admin - too old]
Title: Re: [A13] Spacious, yet crowded
Post by: Xav on May 13, 2016, 04:22:04 PM
I'm actually a little surprised that you received the spacious buff at all....I find that one to be a fairly small room :\
Title: Re: [A13] Spacious, yet crowded
Post by: viperwasp on May 14, 2016, 02:49:01 AM
Does this have anything to do with the fact that the room has a path leading off to the left and there seems to be a corner spot missing? I have always build rooms in a complete box in. In this picture there is an empty corner could that somehow make the room larger or something?
Title: Re: [A13] Spacious, yet crowded
Post by: milon on May 14, 2016, 01:56:14 PM
Good thought, but no.  Rooms are defined by the edge-adjacent cells, and it's fine to leave out corners.  (At least, it should be fine.  If that's the culprit, then it's one weird bug!)
Title: Re: [A13] Spacious, yet crowded
Post by: skullywag on May 14, 2016, 02:30:20 PM
the spacious is from the room stats, the crowded is from the number of pawns currently in the room. Or that spacious thought is an old one (is this one that lingers?)
Title: Re: [A13] Spacious, yet crowded
Post by: milon on May 14, 2016, 04:06:42 PM
Neither moodlet said anything about a decay timer, and I'm pretty sure they're instant anyway.  But I think you might be right about room size vs # pawns.
Title: Re: [A13] Spacious, yet crowded
Post by: Damien Hart on May 16, 2016, 03:17:33 AM
Pawns' moods freeze while they sleep.

The spacious moodlet is coming from the space bar. You can see the "real" spaciousness of the room from the white arrow, but because the bar hadn't reached the "real" value when the colonist went to sleep, the moodlet persists while their mood is frozen.
Title: Re: [A13] Spacious, yet crowded
Post by: Tynan on May 26, 2016, 04:13:06 PM
I'll remove Crowded since it's now redundant with Cramped.

However in your screenshot you'll note that the space need is still holding over data from before; the white destination arrow is quite low. Your pawn will get cramped after a while.