[1.4] Call of Cthulhu - Rim of Madness Expansion Pack (10/21/2022)

Started by jecrell, September 14, 2016, 08:17:04 AM

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jecrell

Quote from: ChairmanPoo on February 27, 2017, 03:08:36 PM
No download links

I found the attachment for cosmic horrors didn't upload. But they should all be there now.

...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
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https://www.patreon.com/jecrell

lonlas

I think there's a bug when using the byakhee with the Cults mod.. My colonists load themselves into the byakhee but when I try to launch the group the game doesn't recognize that they're all loaded in and it reads ''Loading in progress.''. I cancel it and my colonists have locked themselves into a wandering state. When I try to load the previously loaded colonists into the byakhee the game can't find them in the ''loading-tab''.

jecrell

Quote from: lonlas on February 28, 2017, 08:49:05 AM
I think there's a bug when using the byakhee with the Cults mod.. My colonists load themselves into the byakhee but when I try to launch the group the game doesn't recognize that they're all loaded in and it reads ''Loading in progress.''. I cancel it and my colonists have locked themselves into a wandering state. When I try to load the previously loaded colonists into the byakhee the game can't find them in the ''loading-tab''.

Yes. The Byakhee are quite the hard cookie for solving the code issues. Thankfully, you're just in time for a new Cults update.
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

jecrell

#318
Cults 1.2.6 Update:
* Byakhee (partially) fixed. They can now be loaded and launched.
Known issues: 1) Byakhee change the faction of prisoners when arriving into colonists. 2) Byakhee can be ridden by livestock.
*Changed size of windows and buttons to allow for East Asian language translations.

https://www.patreon.com/posts/7946193
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
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BeginnerBob

Nerf the Orbital Insanity Wave. Most of the time a pilot or two will crash down as well, and we can just sacrifice those two again to do the Insanity wave over and over again. This potentially means that we have an unlimited amount of free resources.

cat2002

BUG
Sacrificing an animal will cause prisoners to get the "Other prisoner was sacrificed" debuff.

jecrell

#321


Cults updated to 1.2.7


New in this update:

  • Korean translation added to the main mod. Special thanks is in order for our Korean translator,  밀수업자 .

Changes in this update:

  • Cthulhu's Spell: Terrestrial Insanity Wave modified to only work on hostile forces. For friendly forces and visitors, it randomly gives between minor up to severe levels of sanity loss.
  • Cthulhu's Spell: Orbital Insanity Wave no longer produces survivors to sacrifice in a circle of sacrificial grind.
  • Prisoners should no longer get debuffs from animals being sacrificed.

https://www.patreon.com/posts/8296838
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

jecrell


Factions updated to 1.8.6

Changes in this update:

  • Number of Agency bases lowered.
  • Number of coastal fishing towns (slightly) lowered, and greatly reduced chances of them appearing on sea ice.

https://www.patreon.com/posts/8240391
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

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ChairmanPoo

Question: Do statues do anything beyond aesthetics? Eg enhace prayer-gathering?

Ankhar

Quote from: jecrell on March 03, 2017, 12:34:15 PM

Factions updated to 1.8.6

Changes in this update:

  • Number of Agency bases lowered.
  • Number of coastal fishing towns (slightly) lowered, and greatly reduced chances of them appearing on sea ice.

https://www.patreon.com/posts/8240391

Thank you for keeping updating!
Love your mod, its really awesome.
I made my cult full of psionic cannibals and happy af xD

Canute

Quote from: Ankhar on March 04, 2017, 02:04:34 AM
I made my cult full of psionic cannibals and happy af xD
Your poor deity, what kind of sacrifices does he get when your people eat all the potential sacrfices ! :-)

raras

guys, any idea on how do to disable the event notification - "break averted: Berserk" from this mod?  cz its been flooding my screen. it will be much helpful cz i have 50 sacrifices ...... prisoners roaming my jail.

-the event notification comes from the Straitjackets 1.1 btw

[attachment deleted by admin due to age]

Demiosis

#327
List of Bugs/incoherences that I've found until now:

-Straitjacket does not stop a pyromaniac from setting things on fire.
-Shoggoth having meat and leather (Actual Shoggoths are masses of corrosive protoplasmic jelly that can morph shapes at will)
-Rhombohedral Energy Weapons(They should be unusable until you've researched a high tier tech on the Forbidden knowledge center)
-MiGo Faction should be Yuggoth
-Dark Young and Shoggoth not being 100% immune to any diseases.
-Creature of the mythos sleeping at night (should be the other way around or 50/50 day and night)
*Also Sleeping related: Im not 100% sure on this one but I don't think Shoggoth actually need to sleep at all. They are after all slave creations from the Elder Things(before rebellion) and were used ceaselessly to power various machinery, guard areas, cleaning rooms or as a trash compactor/destroyer.

If i find other stuff I'll let you know..



faltonico

Hello there Jecrell!
Would you please add a bill to burn strange meat at the electric crematorium? I only see it in the campfires.
Thanks a lot in advance!

jecrell

Quote from: ChairmanPoo on March 03, 2017, 07:25:43 PM
Question: Do statues do anything beyond aesthetics? Eg enhace prayer-gathering?

Sorry for the late response, I've been taking care of my wife since she threw out her back!

It's planned to use statues in the next update for sacrifice success rates alongside temple impressiveness and cultist attire. I have a new design set up to use a system like so.

Sacrifice Success Check:
Tensided die + Success Modifier vs Spell Difficulty.

*rolls d10*
5.

Some of my colonists have cult attire. +1
I have a statue of the deity for the spell +2.

Tier 1 difficulty. 4.

5 + 3 vs 4. Spell success.

This is all currently being designed, so if you have other ideas let me know.
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell