The mod work well, except that i breed two wild boars, one with 121% of leather and the other with 112%, the others stats are above 100% (they are pretty good)... The problem is that his baby born with 98% on leather and the other stats below 100%, worst than his parents. I want to know if this stats are random or this is a bug?
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#1
Releases / Re: [1.2] Animal Genetics (Selectively breed better animals)
September 27, 2020, 09:19:11 AM #3
Releases / Re: [EDITED] Hardcore Armors made by Rah
March 25, 2019, 07:27:33 PM
I forgot, link to the original mod: https://ludeon.com/forums/index.php?topic=29944.0
#4
Releases / [EDITED] Hardcore Armors made by Rah
March 25, 2019, 07:24:52 PM
Hello everyone, this is my first post.
I dont know how to mod, and i start to mess with XML editor. I make this hardcore armors (made by Rah) with some properities that i think fill better for the purpose this mod.
The Hellfire Armor
I have doubled the time to make, price, resources needed. The speed bonus i put a little more, as a power armor, i think that will be better to have a exoesqueleton included, so the armor is more light, but take more time to wear. The workspeed debuff stay at 20%, i have added some more buffs, like resist to toxic fallout, resist to psy drone, mental break resist, 40% shoot acuracy and weapon handling. You can think that this is a bit excessive, but when you see the resources needed to that monster...
the important part now:
The armor have 130% defense against blunt, 140% against sharp and 200% against heat. I have done this thinking in the name of the armor.
The Goliath Armor
Same thing as Hellfire armor, but this one i made resistant to sharp (200%), blunt (150%) and heat (100%).
Obs.: Sorry if my poor english.
Link to Download:
https://drive.google.com/open?id=1mCEVyP9rqLJUxcsG17hOZp7PSsyJBYD7
I dont know how to mod, and i start to mess with XML editor. I make this hardcore armors (made by Rah) with some properities that i think fill better for the purpose this mod.
The Hellfire Armor
I have doubled the time to make, price, resources needed. The speed bonus i put a little more, as a power armor, i think that will be better to have a exoesqueleton included, so the armor is more light, but take more time to wear. The workspeed debuff stay at 20%, i have added some more buffs, like resist to toxic fallout, resist to psy drone, mental break resist, 40% shoot acuracy and weapon handling. You can think that this is a bit excessive, but when you see the resources needed to that monster...
the important part now:
The armor have 130% defense against blunt, 140% against sharp and 200% against heat. I have done this thinking in the name of the armor.
The Goliath Armor
Same thing as Hellfire armor, but this one i made resistant to sharp (200%), blunt (150%) and heat (100%).
Obs.: Sorry if my poor english.
Link to Download:
https://drive.google.com/open?id=1mCEVyP9rqLJUxcsG17hOZp7PSsyJBYD7
#5
Releases / Re: [1.0] The Replicator - Resource Duplication
March 03, 2019, 07:23:12 AM
Chicken Plucker, i am big fan of your mods, even the overpowered ones haha. Thanks for your work!
#6
Releases / Re: [0.19] Rimsenal v1.31: Murder Diversificated edition
December 16, 2018, 11:29:23 AM
This is one of the rimWorld mods that i cant play without, i want to see this on the new version ^_^. One more thing, is possible to make the armors with custom metals from other mods?
#7
Outdated / Re: [B18] BetterMiniMap Extended
July 07, 2018, 10:44:40 PM
I like very much your idea, but i feel a bit cheat... Can you do this to work as an satelite building, that after you construct, this building will show the stuff on the minimap, will be more realistic. (sorry my english)
#8
Outdated / Re: Crusader Armour
May 13, 2018, 05:42:47 PM
Put some prints, your armor are cosmetic only or have any thing diferent?
#9
Outdated / Re: [B18] Plucker's MODLIST - Military Furniture: Tacticool Radios (23/04/18)
May 05, 2018, 05:38:09 PM
Plucker, can you please make the Bulk IFAK Medicine and Bulk the BAG medicine, they are very usefull, thanks for you hard work team!
#10
Outdated / Re: [B18] The Zerg Swarm + Terran Dominion's Armory with CE Patch
April 25, 2018, 07:27:25 PM
WTF WTF WTF... Man that is all i need on RImWorld! Thank you, but i wish you will do the Protoss.
#11
Outdated / Re: [B18] Heavy Defences Unofficial Update (Artillery only)
April 24, 2018, 10:53:16 AM
If you can, put one image with better quality.
#12
Mods / Re: (mod request) colonist patrol job or route maker
April 12, 2018, 05:17:48 PM
I like the idea, will make the game more realistic!
#13
Mods / [Request] water with lighter graphics (for less lag)
April 12, 2018, 10:43:09 AM
Well, i was thinking that the lag on my computer was from mod or the game (as i have seen people with better computer with lag), but i see that is the water, when i pass the camera over the water the game lag as hell, if the camera dont get any water the game runs normal. I have doubt if other players have seen this same problem. (sorry my english)
#14
Releases / Re: [18] Cyberpunk (Mar 13th, 2018)
March 14, 2018, 12:38:13 PM
Darque dont give up, i dont have seen any mod with the same theme as your mod, but i sugest to you to make textures like the vanilla this will be cool!
#15
Outdated / Re: [B18] Just Better Pawn Generation V1.0
March 13, 2018, 03:30:53 PM
This is interesing, but i have to start a new colony?