Farm/Ranch no raid Colony

Started by TLHeart, October 03, 2015, 08:47:19 PM

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TLHeart

I want to publicly thank the modding community, and modders for a fun filled weak in Slumber Town, Cynosure.

I was looking for a farming/ranch self sustaining colony. With the modders help I succeeded.


Community Core Library, and Community Core Library - Vanilla Tweaks by 1000101
https://ludeon.com/forums/index.php?topic=14172.0

EdBModOrder, EdBInterface, by EdB
https://ludeon.com/forums/index.php?topic=7454
https://ludeon.com/forums/index.php?topic=5258.0

Storm Sound Balance by Lex124
https://ludeon.com/forums/index.php?topic=15680

RW_EnhancedTabs-12d.4g by Fluffy
https://ludeon.com/forums/index.php?topic=15964

ModularSolars1.10 by Kirid
https://ludeon.com/forums/index.php?topic=2512

Modular Tables, Stonecutting Tweak, Fences, RTFTJ, No Raids Storyteller  by  ItchyFlea
https://ludeon.com/forums/index.php?topic=10623
https://ludeon.com/forums/index.php?topic=6666

ExtendedStorage-ExtendedStorage1.2, by skullywag
https://ludeon.com/forums/index.php?topic=14177
Modified the Food tray table to accept medicine to store the herbals meds, and removed the additional storage, and fixed so that the items would not rot via CCL

T-ExpandedCloth, T-MoreBedsVanilla, T-MoreFloors by Telkir
https://ludeon.com/forums/index.php?topic=4373

LT_DoorMat, LT_Brighten by Latta
https://ludeon.com/forums/index.php?topic=11171

Vegetable Garden v3.2, GourmetGarden by dismar
https://ludeon.com/forums/index.php?topic=12934

Hospitality by Orion
https://ludeon.com/forums/index.php?topic=11444.0

Miscellaneous_HiRes, MAI, power switch by Haplo
https://ludeon.com/forums/index.php?topic=3612
https://ludeon.com/forums/index.php?topic=2890


and the results near the end of year 3.



The original central buildings I took over from them being abandoned from some earlier civilization... the left one was open, the cooler in the middle I added, while preparing to open the right building... which was a non event, nothing menacing inside.  Expansion of the colony stalled for a while at 6 colonists, with the original yorkie, and 2 labs, along with the muffalo and alpacas.  I was spending my time farming, and getting the faction relations up. 

Unfortunately the yorkie and the labs all drank themselves to death on the rum.



As the colony again started to grow, via a 68 year old noble call for help, and the resulting raid, where I captured 3 more, the colony was at 10, and needing more housing... I had expanded into the right center building, made the bedrooms in the left center building bigger, and needed some more rooms, so I built this. Each of the remote dining rooms have a food tray rack, with fine meals, and cookies.



The barn was another abandoned structure. Cool barn with its own lake, and fertile soil where the crops are grown. To the left are more abandoned structures, one being used for steel storage, and then the prison, with its own medical wing, that was partially sterile tile when we arrived. The prisoner medical ward also has a storage tray to store herbal medicine for easy access. The prisoners feed themselves the canned meals.

Geothermal to the north, and to the south, with the support of a few windmills and solar panels, supplies more than enough power.



I am currently building more housing to the south, and have built a nice wall. Have been raided twice after going on expeditions, and that with the recruitment of visitors, I now stand at 19 colonist and 1 prisoner.

Has been a very enjoyable game. Currently have just over 20,000 silver from the sale of quality wool clothing and prepared foods.