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RimWorld => General Discussion => Topic started by: Swarx on September 13, 2018, 03:36:36 PM

Title: Have you ever executed one of your colonists?
Post by: Swarx on September 13, 2018, 03:36:36 PM
Personally, I've never executed a fully-fledged colonist. I have, however, executed prisoners that I was originally planning on recruiting, just because they pissed me off and crossed the line too many times when it came to mental breaks/escape attempts.

Has a colonist ever proven to be such a burden/angering influence that you outright had them executed? Have they ever done something so terrible to your colony that you just felt that they needed to be offed?
Title: Re: Have you ever executed one of your colonists?
Post by: Drewski on September 13, 2018, 03:40:16 PM
I've euthanized colonists who had a usefulness-ending injury before, and I've killed pawns resisting arrest, but never "executed" thrm per se.
Title: Re: Have you ever executed one of your colonists?
Post by: loc978 on September 13, 2018, 03:48:52 PM
Back before we had the option to disable events such as "wanderer joins" and we didn't have the hospitality mod to give us the option to turn people away... one of the colony themes I often came back to was "psychopaths only". So any psychopath I saw got arrested and recruited. Any non-psychopath was arrested and held until we could either sell them to slavers or if food was low, execute, butcher, cook and sell the parts (or eat, in case of extreme emergency).

So I guess I've executed a lot of colonists... before we even had a clean "execute" button. I'd gather up my psychos, arm them with longswords, and tell them to melee attack the former colonist/prisoner I had decided to turn into meat and leather.

I think I may make that colony again. It's been awhile...
Title: Re: Have you ever executed one of your colonists?
Post by: OFWG on September 13, 2018, 04:46:17 PM
Quote from: Drewski on September 13, 2018, 03:40:16 PM
I've euthanized colonists who had a usefulness-ending injury before, and I've killed pawns resisting arrest, but never "executed" thrm per se.

This for me. If somebody absolutely has to go I force the "Just gave up" break on them with the dev console and they wander off the map.
Title: Re: Have you ever executed one of your colonists?
Post by: 5thHorseman on September 13, 2018, 04:48:05 PM
I've never "just" killed any colonist or prisoner. I've lost a few on the operating table and a few of those were due to lacking hearts or livers, but no outright executions or euthanasias. If someone is such a pain that I don't want them anymore I release or banish them, usually after removing one or more nonvital organs.
Title: Re: Have you ever executed one of your colonists?
Post by: bbqftw on September 13, 2018, 04:56:41 PM
I let bad refugees die, which is like 75% of them. Bonus points if they are ugly so the colony is happy.

That is also the hidden value of recruiting ugly and annoying colonists since it's a net boost if they get story told. Having expendable pawns to send on idiotic item stash quests is nice
Title: Re: Have you ever executed one of your colonists?
Post by: vampiresoap on September 13, 2018, 06:39:53 PM
Reading Rimworld forum posts makes you feel like everybody here has the psychopath trait.
Title: Re: Have you ever executed one of your colonists?
Post by: Shurp on September 13, 2018, 08:02:34 PM
Before we had the "banish" option, I would frequently order useless colonists to march to the edge of the ice sheet, strip naked, and freeze to death.  The annoying part was that then another colonist would have to march out there and bury him.  But at least he didn't get the added debuff of seeing him die.

I'm really glad we have the banish option now, it's far more humane.  And it means you can accept any refugee, even a crippled 70 year old sheriff.  Just banish him on sight and then shoot the raiders that show up after and try to recruit *them*.
Title: Re: Have you ever executed one of your colonists?
Post by: Nafensoriel on September 13, 2018, 08:08:54 PM
Yes. I had a pawn who had a mental break during winter when food was short. His choice of perversion was to binge eat.
When two colonists walked into the room after he had eaten half the rations he was promptly shot.
Title: Re: Have you ever executed one of your colonists?
Post by: Kirby23590 on September 13, 2018, 08:31:48 PM
Only the useless gets executed.

Unless you say you could haul those stone chunks or have some expertise on construction or crafting or being a good doctor or even a cook.

But it turns out I'm too much of a nice guy when comes to this. I instead banish them out with their weapons held dropped into to my storage and they can keep their clothes but they have to drop their armor they are wearing by my orders, well until you join one of my enemy factions.

Executing my own colonists by harvesting their organs you meant perhaps?
Title: Re: Have you ever executed one of your colonists?
Post by: Shurp on September 13, 2018, 11:38:30 PM
Quote from: Nafensoriel on September 13, 2018, 08:08:54 PM
Yes. I had a pawn who had a mental break during winter when food was short. His choice of perversion was to binge eat.
When two colonists walked into the room after he had eaten half the rations he was promptly shot.

Binge eating earns an immediate smackdown with wooden logs by all other colonists in my colonies.  Usually they only lose a finger or two in the process.

(I hope Tynan introduces proper truncheons at some point so my colonists can administer beatings more professionally)
Title: Re: Have you ever executed one of your colonists?
Post by: Lads on September 13, 2018, 11:53:58 PM
No, man, what a horrible thing to do.

The maximum I did was banish one that was always fighting with everyone, taking it away.
Title: Re: Have you ever executed one of your colonists?
Post by: bobomite on September 14, 2018, 01:55:40 PM
Definitely.  Sub-standard or over-aged colonists take the path of glory.

I make them drop all clothing and weapons and melee attack bears and wolves until they transcend to glory.
Title: Re: Have you ever executed one of your colonists?
Post by: henk on September 14, 2018, 03:58:31 PM
I'm about to. On a crashlanding scenario I started with three badass girls who are still alive. My first recruit was a male mute paramedic with the wimp trait named Stitch. He married one of the girls, divorced, married another one, and now is having an affair with the third.

Throughout the run he's been starting social fights with all three of them and had a break where he tried to murder his ex-wife. The next time I play I'm going to take him in the jungle hunting with all three girls and have them beat him to death. 
Title: Re: Have you ever executed one of your colonists?
Post by: Swarx on September 14, 2018, 04:57:51 PM
^

If only he was a masochist, that'd be the way to go...
Title: Re: Have you ever executed one of your colonists?
Post by: vampiresoap on September 14, 2018, 05:02:11 PM
Quote from: henk on September 14, 2018, 03:58:31 PM
I'm about to. On a crashlanding scenario I started with three badass girls who are still alive. My first recruit was a male mute paramedic with the wimp trait named Stitch. He married one of the girls, divorced, married another one, and now is having an affair with the third.

Throughout the run he's been starting social fights with all three of them and had a break where he tried to murder his ex-wife. The next time I play I'm going to take him in the jungle hunting with all three girls and have them beat him to death.

LOL imagine in real life if he got them pregnant. You've got one hilarious story going on there.
Title: Re: Have you ever executed one of your colonists?
Post by: scorlew on September 14, 2018, 09:01:07 PM
Yeah.  I have "finished off" downed raiders but the worst I've done to someone seeking refuge is to send them on a long, one-way caravan to nowhere with just enough food to get beyond bingo once I learned they were a pyro, chem dependent or some other trait with no skills that wasn't worth the hassle.

These aren't people and this is just a game.  However, comma, I do follow other ethical dicta that really shouldn't apply to a bunch of code-motivated pixels.  So much for logical consistency.  </self loathing>
Title: Re: Have you ever executed one of your colonists?
Post by: Scavenger on September 15, 2018, 01:40:59 AM
Quote from: bbqftw on September 13, 2018, 04:56:41 PM
I let bad refugees die, which is like 75% of them. Bonus points if they are ugly so the colony is happy.

That is also the hidden value of recruiting ugly and annoying colonists since it's a net boost if they get story told. Having expendable pawns to send on idiotic item stash quests is nice

If they get story told..?
Title: Re: Have you ever executed one of your colonists?
Post by: Jibbles on September 15, 2018, 04:09:44 AM
I do recall executing two colonists who would rather walk through a cluster of trees than the main paths in my base.
Had the whole colony watch the execution to set an example. 😈 Luckily had no problems after that.
Title: Re: Have you ever executed one of your colonists?
Post by: Padraig Tseng on September 15, 2018, 10:39:55 PM
I generally have a core group of psychopaths, and generally let people join if they have useful skills.  If I get a "lemon" with no redeeming qualities, the first night while they are sleeping the psychopaths don their war masks and silently enter the bedroom of the "lemon" whereupon the "lemon" is executed.
Title: Re: Have you ever executed one of your colonists?
Post by: vzoxz0 on September 15, 2018, 11:38:46 PM
I have executed pyromaniacs and very break-prone people that I end up arresting, especially if they hurt someone and is considered guilty.

I will not abide this kind of nonsense in my colony.

Euthanasia is something else. I usually prefer sending them to their deaths in battle instead, allowing them entry to Valhalla.

In recent times I have just banished colonists who seem to be pyromaniacs once they enter the colony. It'd be cool if traits only appeared over time or observation (being hidden) if you don't start with the colonist or know them from before.
Title: Re: Have you ever executed one of your colonists?
Post by: mebe on September 17, 2018, 09:41:29 AM
Currently playing at the south pole, on sea ice, world set to as cold as possible and permanent cold snap. There simply is no option but to force most wanderers to stand naked by their own grave until frost bite kills them.

This colony has probably killed around 15 so far.

(colonist died has a smaller debuff than banished to death)
Title: Re: Have you ever executed one of your colonists?
Post by: vzoxz0 on September 17, 2018, 11:48:12 AM
How long have you had the Masochist trait?
Title: Re: Have you ever executed one of your colonists?
Post by: mebe on September 17, 2018, 02:45:14 PM
A while. Is it OK to say I make the dig their own graves too?
Title: Re: Have you ever executed one of your colonists?
Post by: Shurp on September 17, 2018, 07:19:21 PM
I was afraid you were going to say that.

BTW, why don't you give them parkas for only a -3 penalty?  Or is it so cold there that even that won't keep them alive?
Title: Re: Have you ever executed one of your colonists?
Post by: mebe on September 18, 2018, 03:52:31 AM
In the winter, at night, it's around -112C so a cloth parka isn't much use and I don't have the means to give them anything better.
Title: Re: Have you ever executed one of your colonists?
Post by: Shurp on September 18, 2018, 07:28:31 AM
Yeah, freeze 'n' bury looks like the right answer there.  Too bad you have to send someone out to bury them, they can't lie in the hole and cover themselves up in advance :)
Title: Re: Have you ever executed one of your colonists?
Post by: krnja21 on September 19, 2018, 08:49:22 AM
Useless colonists get arrested and put in a room far out from the base with just a bed and an open door, they often flee without me even noticing, no debuffs no nothing  ;D

But yeah, i've never executed anyone with so many far better ways to dispose of/punish unwanted pawns.
Title: Re: Have you ever executed one of your colonists?
Post by: Ukas on September 19, 2018, 01:40:56 PM
The firing squad is the only way I effectively use to get rid of a colonist, and I have used it twice. In both occasions a colonist had killed two other colonists in brawls.
Title: Re: Have you ever executed one of your colonists?
Post by: Swarx on September 19, 2018, 06:25:12 PM
I'm starting to recruit prisoners/colonists I'd otherwise harvest/abandon and induct them into my little 'militia' (uniform is my profile pic), because even a man who has nothing can give his life! I tag my other colonists with titles like 'doctor', 'farmer', 'miner', etc. if they have useful skills. But the ones who are only good at combat, or something stupid like art/social, get tagged as 'militia' which I treat rather expandably, getting sent out on bandit camp quests and such.

One of the newer militia guys insulted one of my senior ones for no reason, so I let him beat him up. I forgot he had a masterwork sword though, and now my militia recruit has a destroyed kidney...
Title: Re: Have you ever executed one of your colonists?
Post by: Shurp on September 19, 2018, 07:00:11 PM
But how do you manage mood and injuries when you treat pawns that way?  Say one of your militia men gets a leg blown off and can't keep up on the trip home from the quest?  Or he gets killed and all his squaddies are sad?
Title: Re: Have you ever executed one of your colonists?
Post by: Swarx on September 19, 2018, 07:48:56 PM
Quote from: Shurp on September 19, 2018, 07:00:11 PM
But how do you manage mood and injuries when you treat pawns that way?  Say one of your militia men gets a leg blown off and can't keep up on the trip home from the quest?  Or he gets killed and all his squaddies are sad?

Injured/sick pawns can be carried by other caravan members, so I'd just do that if I cared about him enough. If one of them gets killed, it's not big of a deal, since the 'colonist died' thing isn't too much of a mood penalty.

I don't treat them ridiculously expendably- but I take more risks with them than I do my professional workers.
Title: Re: Have you ever executed one of your colonists?
Post by: Shurp on September 19, 2018, 08:11:57 PM
Fair enough.  I try to avoid most mood penalties but my colonies are pretty miserable places to begin with.  You're probably managing that aspect better.

So what do your militia folk do when you're not being raided?  Can you find useful work for them?
Title: Re: Have you ever executed one of your colonists?
Post by: Limdood on September 20, 2018, 10:40:19 AM
I "banish" my colonists instead of executing...avoids the mood buff.

This method has always worked...since I've been playing at least (A12):
1. unequip, surround and "capture" the offending pawn...surrounding him means if he resists, you can bludgeon him into submission.
2. while the pawn is being taken to the prison, set the prison door to "hold open"
3. Prisoner "escapes" off the map (releasing a prisoner makes them rejoin their old faction...in the case of a colonist, that faction is yours)

no mood penalty for colonists.  offending colonist is effectively gone.  Only risk is the initial arrest (for some reason I'm having trouble arresting a downed colonist...i only get the option to rescue them...even if the incapacitation was caused by them resisting an arrest)
Title: Re: Have you ever executed one of your colonists?
Post by: Swarx on September 20, 2018, 10:47:01 AM
Quote from: Shurp on September 19, 2018, 08:11:57 PM
Fair enough.  I try to avoid most mood penalties but my colonies are pretty miserable places to begin with.  You're probably managing that aspect better.

So what do your militia folk do when you're not being raided?  Can you find useful work for them?

They still have civilian jobs, such as wardening, hauling and cleaning. Some are reasonably good craftsmen, socializers, etc., but I already have one or two pawns doing that job better. Still, tasks like cutting stone, cutting plants, laying floors, smoothing stone, mining and such always need to be done.

Technically, all of my pawns are part of the colony's defense, as everyone will pull their weight if a raid occurs. So I'll often give my farmers and other specialists armor and good weapons as well. But the militia is the only 'expeditionary' part of my colony.
Title: Re: Have you ever executed one of your colonists?
Post by: Shurp on September 20, 2018, 10:29:38 PM
Oh, so you're talking about ordinary useful colonists without specialties... not Sheriffs and Nobles and such :)  Yeah, they're generally expendable, but I worry about them accumulating injuries and becoming liabilities before they die.
Title: Re: Have you ever executed one of your colonists?
Post by: SYDWAD on September 21, 2018, 12:06:35 AM
Not usually, but i have euthanized colonists who's only job is researching and are basically incapable of anything else once they have nothing more to contribute.
Title: Re: Have you ever executed one of your colonists?
Post by: jamessimo on September 21, 2018, 02:14:13 AM
Only one, was bed ridden and would only move for Yayo. Ended up giving him some Lufi and let nature do the rest.
Title: Re: Have you ever executed one of your colonists?
Post by: Travinsky on September 22, 2018, 09:08:02 AM
I have, colonist went into a rage and managed to kill one of my other colonists. The one who went into a rage was, half-decent, couple of useful skills but she killed a super useful one. I was so annoyed and irritated that I had her arrested and executed pretty quickly.

Also, I normally build a cool crypt for my colonists when I progress far enough. In a cave or chapel, with like excellent+ stone crypts, but I just buried her in an unmarked grave, far away from the colony. I get annoyed enough when my colonists die in raids, let alone when one is killed because another colonists is throwing a tantrum.