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Topics - Sarge

#1
Mods / Fueling Stoves Properly and Help Tab
November 11, 2020, 09:47:40 AM
Hi Guys

I am posting here because I probably suck at searching and I eventually gave up. I can't find a RimWorld Discord server where I could ask and I can't find the info I'm looking for.

I am losing my mind with fueled stoves in areas with very low wood supply. My pawn will go grab the nearest wood, even if it's just 1 piece, refuel the oven and start cooking even though it is obviously not enough, so it burns out which resets the cooking (F) and then just run and grab the next whatever amount of nearest wood and repeat the process again. If there is no wood in the stockpile and the sparse trees don't supply enough to complete a cooking action the pawn can potentially repeat this until all the available wood lying on the map is depleted and not complete a single cooking action.

If he/she knows how many ingredients to use then he/she also knows how much wood is needed to cook it.

If this is driving me nuts, it has driven a modder nuts who's made a fix for this. I can't find it, can someone please point me to it?

Then, the Help Tab. Where has it gone? I can't find it. I managed to find a version 1.0 or something by the original author but I can not find 1.2's and there's no point in using wiki for stuff you need to know about mod content.

Pl0x halp. Thanks kindly in advance.
#2
Mods / [MOD REQUEST] Use ingredients wisely
February 08, 2019, 05:26:48 AM
It's getting pretty annoying when pawns use ingredients that are fresh instead of ingredients that are about to expire. I just had a cook use mushrooms that were harvested less than 2 game hours before instead of peaches that are 3 hours away from expiration - to cook meals. This kind of thing happens all of the time.

Might someone please consider creating a mod that forces pawns to be 'smart' about this and prioritise ingredients closer to expiration first?
#3
Might someone consider making a stand-alone mod to have rain wash away (clean) at least blood and vomit from un-roofed areas? Please.

Not only does this just make sense to happen but will probably help clean up some system resource allocations.
#4
Mods / B19 Minimap
September 26, 2018, 11:39:22 PM
Can someone point me to a minimap mod for B19 please?
#5
Mods / [Mod Request] Biome - Savannah
January 08, 2018, 01:57:38 PM
I'm from South Africa and it is already great that to see gazelle (Springbok) in the game. It is our national fauna.

There is a stack of great fauna and flora that is not yet in the game that could make this biome as unique and rich as it is.

- Lion
- Leopard
- Cheetah
- Buffalo
- Wildebeest
- Impala
- Giraffe
- Zebra
- Hyena
- Wild Dog
- Crocodiles

We have migrations already and I can't help to think about the Serengeti every time the message pops up.

- Acacia
- Baobab
- Bushwillow
- Marula
- Jakal Berry
- Candelabra Tree
- Manetti tree
- Raisin Bush
- Sunflower
- Crape Myrtle

You get the idea  ;)
#6
Mods / [Mod Request] Copy Outfit
January 02, 2018, 05:11:31 PM
Just like Combat Extended has for Loadouts

#7
Mods / [Mod Request] Prioritise Perishables
January 02, 2018, 04:48:19 PM
Dear pawns:

When cooking, please use the ingredients that will spoil the soonest first.

Thanks in advance
Management
#8
Mods / [Mod Request] Tiered Hauling Priorities
January 01, 2018, 01:02:19 PM
I'd like to designate multiple things for priority over other things and have the items I selected prioritised.

E.g. If I have drop pods smashing down with medicine on the far side of the map but I also have devilstrand seeds lying in the open closer to my stockpile, I want both to be hauled urgently, but I want the meds in first.

It would be cool if I could set haul priority 1 on meds and 2 on seeds.

Perhaps a total of 5 usable tiers would be enough, dunno.
#9
Mods / B18 Minimaps
December 23, 2017, 10:43:32 AM
Which is the best minimap for B18?

I don't really know what I'm doing but I'm having some issues with "BetterMinimap". The wildlife dots are too small and when I try change the setting from 2 to 3 in the options, it permanently goes to 9.

What are you guys using and can you link me so I can download it please (not in Steam)?
#10
Mods / [Mod Request] Filter 'Search' Functionality
December 18, 2017, 07:29:54 AM
If I could have just one thing from Hardcore SK it would be the ability to search for filters.

The time I've spent trying to find 'Rotten Mush'... click-no click-no click-no.

Allow and disallow apparel types that colonists are allowed to wear.

'Ok Jim, no more fur coats, snow boots etc for you asshole, it's 42C, what's wrong with you!?'... click-no click-no click-no.