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Messages - Sarge

#31
Releases / Re: [B18] A RimWorld of Magic
January 25, 2018, 10:20:32 PM
Quote from: Canute on January 25, 2018, 06:14:26 AM
Hmmm, undead don't mean dumb. Vampire are undead too.
But in this case they are reanimated, but since they nearly got the power of their living live, sure why not social interactions.

It actually is a legitimate problem because their upkeep is dependent on the summoner's mana. Something as simple as a mana drain occurrence and you have a pawn in state of tantrums and depression for 2 seasons because he/she can't get anymore necrophiliac action.

Also, it's just "wrong wrong wrong"  ;)
#32
Releases / Re: [B18] A RimWorld of Magic
January 24, 2018, 12:22:33 PM
When I click on my Druid's Regenerate spell procs the Animal Hunting alert mod and releases it again the moment you cast it or cancel it.

I half shat myself twice before realising what was going on :D
#33
Outdated / Re: [B18] Orc Invasion 18.01.21
January 23, 2018, 07:41:10 PM
Generals gathered in their masseeeeesss!!!! Awwyeah!

https://www.youtube.com/watch?v=LQUXuQ6Zd9w
#34
The only reason I don't like boomrats and boomelopes in the game is because it's completely fucking retarded. Other than that though it's great :P

This mod is definitely for me, thank you.
#36
Outdated / Re: [B18]Animal Range Attack
January 23, 2018, 01:12:43 PM
Are there non-Steam options to download the dragon mods?
#37
This walks straight up into the list of "must have" mods. Awesome.
#38
Releases / Re: [B18] Remote Explosives (1.13.1)
January 15, 2018, 12:02:38 PM
Growing Sparkweed? Now that's something I can get into.
#39
Releases / Re: [B18] A RimWorld of Magic
January 15, 2018, 12:00:44 PM
I got raided by 3 guys in my very early game. RNGesus decided that one would be a fire mage and another a lightning mage. I'm playing with AI Hard activated.

It's a whooooole new difficulty level is what I'm saying. You've been warned.
#40
Quote from: wwWraith on January 14, 2018, 04:58:19 PM
Though maybe I'm the only one who likes to start new colonies without any free techs :)

You're not :)
#41
Releases / Re: [B18] A RimWorld of Magic
January 14, 2018, 02:26:53 PM
Torann,

Can you turn the volume down a little on the Lightning Storm? It's way louder than anything else.
#42
Releases / Re: [B18] A RimWorld of Magic
January 14, 2018, 09:46:46 AM
@Harry

There was a small mod like that which you could use to mark sappers, pawns with cool weapons that you might want  and some such. 4 things in total.

Problem with that mod was that you had to manually go through every enemy and mark them yourself. For obvious reasons in the case of that mod at least.

In this case though I would much rather that you don't need to do all of it manually for every encounter but that it is coded. So if a posse of 20 raiders rock up and then you can see that there are two gifted ones as they enter the map since the lightning mage has a soft yellow glow and the dire mage a red one.

EDIT: The last one was supposed to be fire* mage. Typo. Can we have dire mages now though please?
#43
Releases / Re: [B18] A RimWorld of Magic
January 13, 2018, 11:56:52 PM
I just cast my first Lightning Storm. Ho-ly-fuck... I'm in love.

EDIT: Come to think of it, enemy pawns gifted in magic and all of the other cool special abilities created with this mod will be very dangerous and will require some special attention and tactics to fight and defend against.

Having to run through a pack of enemy pawns one by one to see who is gifted with what and then to try keep track of them just by name in the chaos of a fight is not ideal.

Is it possible to 'mark' any character with any of these talents somehow? Perhaps some glow effects of different colours designating the toon and his gift?
#44
Releases / Re: [B18] A RimWorld of Magic
January 13, 2018, 10:17:35 PM
Quote from: billyma6 on January 13, 2018, 08:58:35 PM
Hey guys, what does "AI hard mode" mean? Ya know, in the options menu?

Quote from: Torann on January 13, 2018, 03:50:27 PM
  • To support AI casting, all mod traits can occur at random on pawns.  These pawns will come equipped with the full spell complement for their class.  If AI casting is turned on, AI mages will occasionally cast a retaliation spell before they die or are downed rather than allowing themselves to be captured.  On hard mode, they will always do this.
#45
Releases / Re: [B18] A RimWorld of Magic
January 13, 2018, 07:29:39 PM
Dayhum that's a sweet update. I'm getting right back in the saddle with this mod. Shit's gonna be awesome.