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Messages - minimurgle

#46
Well if anyone is watching this thread I'd like to let them know that I haven't dropped to project. I have a bad habit of seeing projects I like more and moving to them. I still do plan on finishing this though.
#47
I would love to give it a shot. Alas I'm already procrastinating on one project. I will be giving the series a looks though.
#48
Oh sweet you have a playable release now. I'll try and get you some feedback soon.
#49
Glad you got the help you needed. Textures are looking great BTW
#50
Ideas / Re: Basic Need Manifesto
April 22, 2017, 08:28:31 PM
While I would also like water and hygeine in the game Tynan has stated before that he doesn't want to add them as it would create to much micromanagement.
#51
Help / Re: Bigger Item Graphics
April 22, 2017, 08:26:45 PM
I'm not sure it or not but the method your looking to add that would be patching (I think). As for why I suggested dnspy, that's because it finds things that ilspy misses. In the same way ilspy finds things that dnspy misses. Hence why I'd reccomend trying both. Of course it is completely possible you missed something. I do all the time.
#52
Help / Re: Bigger Item Graphics
April 22, 2017, 11:21:43 AM
Unfortunately I can't really be of much help here, but I would recommend looking through things with dnspy too. It seems that ilspy sometimes misses things dnspy picks up and vice versa. Or I could be crazy.
#53
Help / Re: question about rimworld texture masks.
April 22, 2017, 11:18:36 AM
I didn't even have the question of what those were for and it was super helpful. Thanks Shinzy
#54
Mods / Re: .cs file help?
April 22, 2017, 11:15:46 AM
You may not need any cs. Show us the errors and code and I'm sure someone can help. Otherwise this should help you get into the c# dll modding https://ludeon.com/forums/index.php?topic=3408.0
#55
I don't know what your using right now but Notepad++ is nice and I would say Sublime is amazing.
#56
I see the problem. In the <texpath> you have the textures folder included.
It should go like this <texpath>Things/Buildings/Improved</texpath> It's an easy mistake.

The building base is a parent. When something has the parent it inherits properties from it. So for building base all you need to do is copy and paste it at the top of your xml file. So it'd go right above your improved cabinet.
#57
Ideas / Re: Caravan Relationship Event
April 20, 2017, 08:02:30 PM
That would be a nice story mechanic. Although I also think that we shouldn't be seeing nearly as many family members as we should.
#58
Ideas / Re: Colony Culture based on player decisions
April 20, 2017, 08:00:07 PM
I think this needs to be less colony based and more pawn based. I'd still like it either way.
#59
As much as I would love to try building a powered gun I think I'll leave that to you. I'll definately test it though  ;D
#60
I would recommend looking at the core files for information like that. You can look at an existing image for the h/w and the xml for the object for the <drawSize>