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Messages - Turtuhl

#1
While I see your point this game has always been about risk-reward. If you risked your colonists to gain enough favour to turn a faction the reward should be consummate. I will respectfully defer to Tynan in the final version.
#2
I was also going to report this bug. It seems to me that if you garner enough goodwill to make them now "Neutral" they should only decay to the lowest Neutral goodwill level.
#3
Just a note of encouragement. Been playing for a long time, and I really like all your mods, but especially the different weapons. I can't wait for them to be added to steam now that I switched over to that platform. Thanks for doing all this work! :-)
#4
Will Extended Surgery and Dermal Regenerator be on Steam Workshop? Or can they be manually loaded in the Mod folder as they are and work?
#6
Is Extended Fabrics ok to use now or still needs updating?
#7
Whisky is a proper spelling. Just look at the best bourbon on the market...Makers Mark.
#8
I am having a bug where colonists can't resume work on the Bionic Crafting Table if they are interrupted. It is giving a error in the debug log:

Val threw exception in WorkGiver FinishUnfinishedApparel: System.NullReferenceException: Object reference not set to an instance of an object at Verse.RecipeDef+<>c__IteratorDC.MoveNext () [0x00000] in <filename unknown>:0

Other all the other tables seem to work fine for resuming work.

This is one of my favorite MODS so thank you for all the work you have done on this!
#9
False alarm there. Sorry. It seems that the world is corrupted not just that colony. I was able to get the error just using an incendiary launcher in the bugged world.

In the new world, with no mods loaded, I could NOT reproduce the bug with the turret-boomrat scenario.
#10
OMG ! I just reproduced it in a new colony. Went into God Mode and made a vanilla turret and forced fire on a boomrat. As soon as the boomrat exploded from turret fire the Exception Drawing Fire errors started. I will try with a new un-modded world as well.
#11
I have had this bug twice now as well. It corrupts the colony and even loading a previous save or autosave will not fix the Exception Drawing Fire problem. Anytime after this bug hits, any new fire will set off that error log. A new colony from the same world is fine.

Now this may be coincidence but: the most recent time this happened (Alpha 9e) was when a boomrat (gone crazy) was exploded by turret fire. I can't remember if that was the case the first time this happened to me (Alpha 8). I mention this because the other person said a boomrat exploded when he noticed the problem first.

Not sure if that helps any.
#12
This is probably a stoopit question that has been answered...but...how do you craft gadgets?
There are only the 3 workstations correct? If so I'm not seeing how to craft some of the needed items for armor etc.
Are some of the needed components only obtained by trade/capture from raiders?
Awesome mod!
Thanks!