[A10] Project Armory (v.3.00)

Started by Evul, February 05, 2014, 02:24:54 PM

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Evul

Remove them entirely; delete.
Or make sure that the file is named .xml.Whatever
:)

Fish Bowl

Quote from: Evul on February 01, 2015, 06:02:26 PM
Remove them entirely; delete.
Or make sure that the file is named .xml.Whatever
:)

I keep trying to give this kit switcher app a shot, but it can't start up for whatever reason.

Evul

#1292
Bugtracker have been moved:
Bugtracker

TrashMan

Out of curiosity: When I was making the terminator Assault Cannon, I couldn't find data on what ammo it uses.
There are some references that it is a normal (although big caliber) gattling cannon with various ammo options, so no bolt ammo. That said, it doesn't say it can't have explosive ammo or anything.
What do you plan on going with? Normal bullets or explosives?

I personally tried explosives and it's impressive looking (for a accurate, high RoF weapon), but I'm worried about performance.

Evul

What it looks like it uses a bolter round ether .75 calibre or 1.00 calibre
In project armory we have a custom code for the bolsters that makes a secondary explosion and damage
this is how the bullet looks like:

<!-- ============================================================== -->
<!-- .75 calibre (SBR) | .75 Calibre Standard Bolt Round -->
<!-- Velocity: 1105.0 m/s -->
<!-- Energy:   1529.0 J -->
<!-- ============================================================== -->
<!-- ASSAULT RIFLE -->
<ThingDef Class="ProjectArmory.PABulletDef" ParentName="BaseBullet">
<defName>Bullet_75CalibreSBR_AR_PA</defName>
<label>.75 Calibre Standard Bolt Round</label>
<graphicPath>Things/Projectile/Bolt_Standard_75</graphicPath>
<graphicClass>Graphic_Single</graphicClass>
<projectile>
<damageDef>Bullet</damageDef>
<DamageAmountBase>7</DamageAmountBase>
<Speed>71</Speed>
</projectile>
<secondaryExplode>true</secondaryExplode>
<secondaryDamageType>Bomb</secondaryDamageType>
<secondaryRadius>0.3</secondaryRadius>
<secondaryDamage>3</secondaryDamage>
</ThingDef>


secondary parameter is broken due to new stuff in Alpha 9.
So i need to figure out how to make it work again...

Gudinni

#1295
Very cool mod, i love it. Thank you!
Maybe you could add weapons from Dead Spase with some funny description?  ::)

Evul

That I can do have any particular you want in? :)

Gudinni

I was thinking about plasma cutter.
Fast, good only at short (maybe medium) range, and only to chop off limbs. Deadly but not too much. Simple and almost harmless tool, for every space engineer. Which can drive you insane.

And any other weapon you see fit. More weapons, always fun. ;D

TrashMan

7 damage for a bolter seems puny.

Honestly I loved bolters in Chaos Gate.
Devastatingly powerful, but not that fast a rate of fire.

I didn't like them in DoW, they felt too much like normal rifles.

Dragoon

Quote from: TrashMan on February 11, 2015, 09:05:42 AM
7 damage for a bolter seems puny.

Honestly I loved bolters in Chaos Gate.
Devastatingly powerful, but not that fast a rate of fire.

I didn't like them in DoW, they felt too much like normal rifles.

That is..you...um....okay which DoW are you talking about  ??? , becaus they are supposed to be like that read the books. In fact the games actually play them down a lot ( I mean a lot a lot) in order to be "balanced" the bolter is a rapid fire grenade launcher pretty much it's bullets explode and stuff.
Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

Evul

Quote from: TrashMan on February 11, 2015, 09:05:42 AM
7 damage for a bolter seems puny.

Honestly I loved bolters in Chaos Gate.
Devastatingly powerful, but not that fast a rate of fire.

I didn't like them in DoW, they felt too much like normal rifles.

They do 10.
7 at impact and additional 3 in an explotion That all might damage surrounding targets.

TrashMan

Quote from: Dragoon on February 11, 2015, 10:06:17 AM
Quote from: TrashMan on February 11, 2015, 09:05:42 AM
7 damage for a bolter seems puny.

Honestly I loved bolters in Chaos Gate.
Devastatingly powerful, but not that fast a rate of fire.

I didn't like them in DoW, they felt too much like normal rifles.

That is..you...um....okay which DoW are you talking about  ??? , becaus they are supposed to be like that read the books. In fact the games actually play them down a lot ( I mean a lot a lot) in order to be "balanced" the bolter is a rapid fire grenade launcher pretty much it's bullets explode and stuff.

Yeah, the games do play them down a lot.
Space Marine does it better, and evne then I play with a mod that doubles the damage but halves the RoF and total clip count.

You said it yourself - they are basically rockets. Large caliber, armor-piercing explosive warheads. Being hit by a sniper rifle would hurt less...actually would probably hurt more. A bolter would kill you, you might survive a sniper rifle shot.

dareddevil7

i know there's a link for this but it doesn't appear to be working, sorry, but have you ever considered a S&W Model 500?
http://en.wikipedia.org/wiki/Smith_%26_Wesson_Model_500

Evul

Quote from: TrashMan on February 12, 2015, 04:47:26 AMYou said it yourself - they are basically rockets. Large caliber, armor-piercing explosive warheads. Being hit by a sniper rifle would hurt less...actually would probably hurt more. A bolter would kill you, you might survive a sniper rifle shot.

Agree but balancing wise we need to keep down the damage in the core mod. You are tho free to tweak our bolters and release them. :)

Quote from: dareddevil7 on February 12, 2015, 05:33:32 PM
i know there's a link for this but it doesn't appear to be working, sorry, but have you ever considered a S&W Model 500?
http://en.wikipedia.org/wiki/Smith_%26_Wesson_Model_500

Task is added :)
0000555: New Weapon: Smith & Wesson Model 500

We make it when we have the mod working again :)

InfinityKage

Here is a list of some cool weapons you might add. Some of them do not have official names. [For those I added a suggestion in [brackets].] I also donated 10 Krone to the cause (sorry, i'm broke...).

Jericho 941 (Spike Spiegel, of Cowboy Bebop)
The Jericho 941 pistol, in 9mm, is the weapon favored by everyone's favorite bounty hunter, Spike.The real Jericho 941 is produced by Israeli Military industries (IMI) creators of the desert eagle,however the model Spike wields is made by "Poseidon military industries" who don't exist (yet) The Jericho 941 is more commonly known in the U.S.A as the baby eagle and is imported by magnum research, who make the infamous desert eagle Mechanically the Jericho 941 is a double action 9mm based on the CZ-75 it has no firing pin safety, so may fire inadvertantly when dropped. Also available in .40S&W, and .45ACP (compact version only)

Glock 30 (.45ACP) (Faye Valentine, of Cowboy Bebop)
Faye uses a Glock 30, just one in a long line of Glock pistols. Glock pistols are instantly recognizable due to their distinct shape and polymer construction. The Glock 30 is a chambered for the .45 ACP (Automatic Colt Pistol) round, renowned reputation of the .45 caliber round as a man stopper and because the pistol is light and compact .

Vash's gun (Vash and Knives, Trigun) [The Vash .45]
Vash's Gun is an inverted barrel (the barrel is aligned with the lowest cylinder) .45LC (Long Colt, lengthened ammunition made by colt which has similar ballistics to magnum ammo). It was built by his brother Knives, who owns an identical black version. It was recently repaired by gunsmith Frank Marlon. The main technical difference in Vash's gun is that the barrel is aligned with the lowest chamber in the cylinder when firing, this, along with the angle of the grip and the compensators at the end of the barrel reduce muzzle flip considerably, in fact if anything the the weapon should be thrown downwards when firing instead of up.

Wolfwood's pistol (from Trigun) [The Wolfwood Colt 1911]
The pistol used by Wolfwood in the Trigun anime appears to be a customised Colt 1911
(usually in .45ACP although many variants of different calibers are known)
The difference between this custom and so many others is the single-handed cocking mechanism, In place of the front of the trigger-guard, is a cocking handle connected to the slide, which may be used to cock the gun with one hand. Reportedly the finger cocking mechanism is largely pointless because of the difficulty to draw it back, a very strong index finger is required, Evidently Wolfwood does not mind the drawbacks, he has eight of them.

Cross Punisher (Wolfwood, Trigun) [Cross Punisher Machine-gun] [Cross Punisher Rocket Launcher]
This thing is huge, and heavy. It's heavy "Because it's so full of mercy" The cross can be divided into the points of the cross. The long section is the barrel of a machine-gun, one of the horizontal pieces is ammo for the built in gun, the other horizontal piece stores 8 of wolfwood's .45 Caliber handguns, and the shorter vertical piece is a Rocket Launcher.

Joshua, BFG (Big Frickin' Gun) in .454casull
Joshua is the first custom handgun made by Hellsing, specifically designed by Walter. It's essentially a very big gun handgun, with a length of 39cm. It's chambered for the mighty .454 Casull round, which finds use primarily in hunting large game, such as deer and bears. Of course, these bullets are special, being made out of silver obtained from melted holy relics, with an exploding property as well, making for a rather devastating cartridge against the legions of the night. The clips only hold about six rounds, seven with a shell in the chamber.

Jackal (Alucard, Hellsing)
Jackal was made after Alucard's first encounter with Anderson - in fact, it likely was specifically designed with him in mind, considering the 'Jesus Christ is in Heaven, Now!' engraved on the side. Though the gun looks essentially the same, with the same overall length of 39cm, it's radically different, being made from pure silver, weighing 16kg. Obviously, no human could possibly use this gun. The breech also faces the left, instead of the right, though its clips can hold the same amount of bullets that Joshua's are capable of. The bullets are different as well, being a slightly bigger 13mm, with a gold casing, a reinforced core for armor penetration, and each bullet being baptized. Of course, they still share the same explosive quality.

Hallconnon cannon (Seras Victoria, Hellsing)
This is the weapon that Walter gives Seras in Order5, Brotherhood. The 30mm Hallconnon (I'm told that name has something to do with "Dune") Anti-Midians cannon is almost hilariously over-sized, but she soon handles it like a normal rifle (that's vampiric strength for you). This is how Walter describes it: "The Hallconnon cannon uses two types of ammunition, one depleted uranium shells, the other; armor piercing explosive incendiary (that means they set fire to things) rounds." The subtitles state that "It's combat effective against all ground and aerial weapons except main battle tanks" In the next order (episode) Walter gives us some more details on the ammunition by telling Seras to fire the "incendiary shell with VT bursting charge, 4 RED" (with four red meaning the designation on the case bottom for easy distinction in combat) It is effectively an artillery piece scaled down to the size of a massive sniper rifle

Luke Valentine's gun (Luke Valentine, Hellsing) [The L.Valentine 30-06]
Luke's gun is an M1 Garland with cut down barrel and stock to give it a pistol grip, Luke carries two of these hidden in his jacket and uses them to but a pair of bullet in Alucard's head, for all the good that does. The M1 was originally the standard issue rifle for the US Military, but later was replaced with the lighter and generally better M14. For its time, the M1 was a good gun - it boasted a semi-automatic, eight-bullet clip of .30-06 ammunition (each clip much be expended fully before reload), with enough durability to survive the rigors of warfare.

Yan Valentine's gun (Yan Valentine, Hellsing) [The Y.Valentine 5.7]
The P90's appearance is unconventional, with an odd downward ejection port, but it's one of the more prized military SMGs, having formidable penetration power with the FN 5.7mm bullet, an rate of fire of 900 RPM, and even boasts a horizontal clip that lies on top of the gun, which carries 50 bullets. Jan's version is considerably customized, first having part of the stock and handle removed, with a more conventional pistol grip placed instead, which allows for duel wielding, the original p90 was more geared toward two handed firing from the shoulder. A silencer has been added, along with an under-barrel laser dot sight. Of course, his eye sigil also adorns the side of the weapon.

Incognito's MGL (Incognito, Hellsing) [The Inc Armscor 40mm]
Alucard describes this weapon as an "armscor 40mm MGL" (Multiple Grenade Launcher). Armscor are a South African (South Africa is country, not an area of the continent) arms company, among their products is this 12-shot grenade launcher. the mechanism is similar to a double action revolver, a grenade is fired using the double action (presumably) trigger and the drum rotates to fire the next on, shot are loaded through an opening in the back of the drum housing because the drum is fixed on its axis. The weapon does not fire normal explosive grenades (though a wide range of ammo can be used, Incognito loads this with special shell contain multiple darts the 40mm grenades have been modified with odd, double helix flechettes, which spread like a shotgun but with better penetration.

Orbo gun (Various members of the STN-J, Witch hunter Robin)
The Orbo gun is a weapon used by agents of the STN-J, a governmental group of witch hunters. This weapon uses Orbo in it's ammunition, either solidified or in capsules. Orbo is a semi-gelatinous liquid which restricts a witch's power and provides resistance to their abilities. This gun has no blow-back action and appears to use compressed gas to propel it's ammo. The canister on the rear end of the gun could either be storage for the compressed gas or orbo in liquid form.

CZ-100 (Major Motoko Kusanagi, Of Ghost in the Shell)
The CZ-100 is a double action only 9mm pistol (also in .40S&W) produced in the Czech republic It is the favored weapon of the Major. The double action only mechanism means that the firing pin is inert until the trigger is pulled, This means that the gun will not discharge if dropped, but it causes a heavy trigger pull, not a problem for a cyborg though The weapon also features a "single handed charging device, which allow the slide to be caught on a solid object (e.g. a belt, table, etc) and cocked Otherwise the design is somewhat similar to its predecessor, the CZ-75

Mateba revolver (Togusa, of Ghost in the shell) aka Mateba model model 6 (hunter variant) aka Mateba M207 (Masamune Shirow)
Togusa's revolver is something of an enigma,
While it has been clearly identified as a mateba revolver, the exact model has caused some confusion.  the model 6 is the real-life one, and the M207 is the one from GitS (Ghost in the shell) the M207 is a Shirow adaptation The Mateba revolver comes in .357 magnum, .44 magnum and .454 casull and the Mateba company is based in Italy. The barrel on the Mateba is aligned with the lowest round in the six shot cylinder, This reduces muzzle jump in firing, which allows for better accuracy, however this is not the most interesting thing about this gun. What is truly astounding is that this is a semi-automatic revolver,when a round is fired, part of the barrel moves back, re-cocking the gun, like in a semi-auto pistol. Normally, in a revolver, the hammer just drops straight back into the inert position. This gives a significantly lighter trigger pull on follow up shots, but at least .357 magnum ammo must be used for the mechanism to work properly.

Kaneda's laser cannon (from Akira) [The ARASAKA HLR-12X]
The laser weapon Kaneda wields in his battle against Tetsuo it existed under the name : "ARASAKA HLR-12X", the following text accompanied it: "Arasaka once again leading the way in weapons research and development have created a true battlefield laser rifle. While still in experimental stages and unknown to the general public, Autumn Blade has managed to get a hold of 9 of these weapons, and are taking bids now. It operates from a heavy battery belt, and has a variable setting dial, allowing it to either fire 20 shots on low power, or one shot when cranked up to maximum power. Recharging the battery belt takes 6 hours.

Desert Punk's Winchester 1897 (Desert punk) [The DP Winchester 1897]
The titular character uses a classic Winchester 1897 pump action 12-gauge shotgun, later modified with an extended magazine tube which holds an extra round in addition to it's standard capacity. Punk uses a variety of specialist ammunition to get the job done, including 'blinder' flares, smoke grenades and shotgun grenades (some shotgun ammunition like this is actually available, but not to civilians)

I can get you pictures of all these weapons if you need them.