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RimWorld => Ideas => Topic started by: panggul_mas on April 16, 2016, 11:55:42 PM

Title: Social events are a thing now, but the most important one is still to come-
Post by: panggul_mas on April 16, 2016, 11:55:42 PM
Funerals.

Nothing stands out in Rimworld more than the death of one of your favorite colonists. Friends, lovers, leaders, when they die, it hurts. What better use for scripted social events than a funeral?

http://i.imgur.com/4T8Sqci.jpg

_
Title: Re: Social events are a thing now, but the most important one is still to come-
Post by: NightingaleSGT on April 17, 2016, 12:39:39 AM
+1. It would definitely add more to the game, maybe there could even be a mood buff for it .

"Attended Funeral"

I found solace in a friend's death
Title: Re: Social events are a thing now, but the most important one is still to come-
Post by: Silvador on April 17, 2016, 12:56:49 AM
+1

It might need some tweaking, though. Wouldn't want to have a large raid and then have your entire colony slowed down due to holding a dozen funerals for all the dead raiders. XD

Perhaps scale the size of the funeral, and chance of one being wanted, by how long the pawn has been a part of the colony? This would reflect the effect on surviving pawns. Someone who has been in the colony for a long time probably has made connections, friends and even a lover (or more?). This would raise the chance that a funeral would be held for them when they die, and the scale of the funeral and its effect on the rest of the colony.

Someone who has only been there for a few days or a season likely may not have made many connections with the rest of the colonists, so others may not be in a huge hurry to hold a big event over their death. They may simply hold a small burying ceremony that lasts very briefly and doesn't really affect anyone too greatly.


Additionally, I'd like to suggest that perhaps colonists could be cremated, as well. Perhaps during the funeral event, a dice roll determines "this person wanted to be cremated" or something. If they have loved ones, perhaps they could have an ash sprinkling ceremony, instead of a burial. Or colonists could craft urns from stone, steel or silver so that loved ones can keep the ashes of their lost friends and so forth.
Title: Re: Social events are a thing now, but the most important one is still to come-
Post by: A Friend on April 17, 2016, 01:21:06 AM
Quote from: Silvador on April 17, 2016, 12:56:49 AM
Perhaps scale the size of the funeral, and chance of one being wanted, by how long the pawn has been a part of the colony? This would reflect the effect on surviving pawns. Someone who has been in the colony for a long time probably has made connections, friends and even a lover (or more?). This would raise the chance that a funeral would be held for them when they die, and the scale of the funeral and its effect on the rest of the colony.

Someone who has only been there for a few days or a season likely may not have made many connections with the rest of the colonists, so others may not be in a huge hurry to hold a big event over their death. They may simply hold a small burying ceremony that lasts very briefly and doesn't really affect anyone too greatly.

The length that they stay to mourn should be connected to how high their relation pts was with the pawn. To get that dramatic "everyone else left except this girl who was very close to him" type of scene.

Eitherway, +1 for funerals.
Title: Re: Social events are a thing now, but the most important one is still to come-
Post by: mumblemumble on April 17, 2016, 02:30:34 AM
I like the idea,  but instead of a mood buff (or included with) have the mood penalty be removed and replaced with "friend died,  had closure"  or something. This way it still has impact  ,  but having closure makes the death more manageable than incineration of the body and going on like it never happened. I could also see it as a source for fights,  an enemy of the dead person talking trash,  and a friend snapping and starting a fight during.
Title: Re: Social events are a thing now, but the most important one is still to come-
Post by: IronSquid501 on April 17, 2016, 02:59:29 AM
On that note, perhaps friends of the deceased might get an extra debuff if they weren't buried or were cremated w/o service, receiving a "No Funeral" negative impact. Caskets - Especially well-made ones - Could provide a greater and greater positive mood, and Caskets & Graves would prevent a negative impact even if the bodies are dug up and burned later (Though a more temporary "Friend's Grave Defiled" debuff might apply?)

Still, +1 for this, definitely.
Title: Re: Social events are a thing now, but the most important one is still to come-
Post by: mumblemumble on April 17, 2016, 03:06:31 AM
If those things are added,  i hope ceremonial funeral pyres are added. I honestly hate using graves for every death,  and i burn most people unless i find them dear..  In a 2 year colony I've buried 3 people, and 6 people died in that time.. 
Title: Re: Social events are a thing now, but the most important one is still to come-
Post by: Aarkreinsil on April 17, 2016, 05:35:04 AM
And for the psychopaths, lets just have a feast where the dead colonist is made into tasty steaks so he can live on INSIDE his comrades forever.  ::)
Title: Re: Social events are a thing now, but the most important one is still to come-
Post by: Vaperius on April 17, 2016, 05:56:41 AM
Quote from: panggul_mas on April 16, 2016, 11:55:42 PM
Funerals.

Nothing stands out in Rimworld more than the death of one of your favorite colonists. Friends, lovers, leaders, when they die, it hurts. What better use for scripted social events than a funeral?

http://i.imgur.com/4T8Sqci.jpg

_


I renamed one of my colonists "Corpse bearer" because he was constantly having to haul corpses (no spare dirt to bury them on the ice sheet). People died just entering the map on a good day, and winters were brutal for anyone without shelter, a heat source and a parka. It averages -100F on my ice sheet colony. I am mostly just playing it to see how ludicrous the body pile-up can get so I've cheated mood bonuses (no items), and occasionally zapped some raids that get sent that are way out of my league.


Anyway point of the matter is that if this was added you'd have a lot dying from colonists freezing their asses off mourning a dead friend or family member on the extreme end of the cold biomes at least.
Title: Re: Social events are a thing now, but the most important one is still to come-
Post by: Silvador on April 17, 2016, 07:39:13 AM
Quote from: Aarkreinsil on April 17, 2016, 05:35:04 AM
And for the psychopaths, lets just have a feast where the dead colonist is made into tasty steaks so he can live on INSIDE his comrades forever.  ::)

This makes me think of Dune, where they take the water from the body of the dead and share it among the survivors.
Title: Re: Social events are a thing now, but the most important one is still to come-
Post by: panggul_mas on April 17, 2016, 12:44:16 PM
Quote from: Vaperius on April 17, 2016, 05:56:41 AM

I renamed one of my colonists "Corpse bearer" because he was constantly having to haul corpses (no spare dirt to bury them on the ice sheet). People died just entering the map on a good day, and winters were brutal for anyone without shelter, a heat source and a parka. It averages -100F on my ice sheet colony. I am mostly just playing it to see how ludicrous the body pile-up can get so I've cheated mood bonuses (no items), and occasionally zapped some raids that get sent that are way out of my league.


Anyway point of the matter is that if this was added you'd have a lot dying from colonists freezing their asses off mourning a dead friend or family member on the extreme end of the cold biomes at least.



This is a good point. Not every death calls for a funeral. I liked Silvador's suggestions up above, where there is a xx% chance of "pawn A wants to have a funeral for recently deceased pawn B", just like engagements and parties that give you some time to prepare and set the locale, etc.

This xx% chance of funeral trigger could be based on numerous factors, like:

-deceased needs to have been a colonist
-deceased needs to have been recently buried
-deceased needs to have more than xx% affinity with one or more living colonists
-deceased needs to have been a member of the colony for xx% of its entire duration

I just had another death. Man, losing a colonist you really love is the #1 "thing" that happens in Rimworld.

Title: Re: Social events are a thing now, but the most important one is still to come-
Post by: MarcTheMerc on April 17, 2016, 04:07:11 PM
I bury colonists in sarcophagi, visitors/ defenders who dies defending my colony get buried and everyone else gets burned (or turned into soylent green).
Title: Re: Social events are a thing now, but the most important one is still to come-
Post by: Thane on April 17, 2016, 05:14:20 PM
I have even buried the relatives of my colonists. I also bury any bonded pets in their own separate room. Raiders even get tossed in the ground. I'm going for a moral play through, but man my colony is POOR! Even after 4 years. No royal beds, scraping by for steel, fuel wood is a constant issue etc. There is a lot of money to be made in this game by being a psycho.

I like the idea of a funeral being held for my recently interred colonists. Make it a thing!
Title: Re: Social events are a thing now, but the most important one is still to come-
Post by: panggul_mas on April 19, 2016, 06:52:52 PM
My god, a tribal I recently converted had to watch as we killed her mother and sister on their next attack. The colony wouldn't even let her bury them within the walls; she had to find a secluded place in the woods to bury them herself, then carved two awful wood statues to memorialize them. Then, when she is feeling like visiting a grave, she always goes to where somebody elses pet pig Reginald is buried instead of her own family members.

I know this is a different issue than funerals, but it would definitely be compelling if pawns choose what grave to visit based on their relations with the deceased.

- chance to visit grave as joy activity: [however it is currently calculated vs other joy activities]
- choice of which grave to visit: [check distance, and relationships with the deceased] "visiting mother's grave" "visiting husband's grave"
- add chance to get a special buff/debuff upon visiting a friend/relative/enemy's grave: eg. "you killed my father, prepare to die!" or "spits on grave of enemy" or "saying farewell"


something like that

Title: Re: Social events are a thing now, but the most important one is still to come-
Post by: Captain Sho on April 19, 2016, 07:17:41 PM
i thought you were gonna say orgies but yeah that too
Title: Re: Social events are a thing now, but the most important one is still to come-
Post by: sadpickle on April 19, 2016, 07:19:02 PM
I like it. Should come with a small positive mood buff to offset time lost to grieving. Honor the dead and all that.
Title: Re: Social events are a thing now, but the most important one is still to come-
Post by: mumblemumble on April 19, 2016, 07:21:51 PM
Actually,  instead of a mood buff,  maybe reduce the current penalty afterwards.  Reason being the mood shouldn't worsen if the funeral expires,  and shouldn't go up if the death expires before the funeral.
Title: Re: Social events are a thing now, but the most important one is still to come-
Post by: sadpickle on April 19, 2016, 07:29:03 PM
Quote from: mumblemumble on April 19, 2016, 07:21:51 PM
Actually,  instead of a mood buff,  maybe reduce the current penalty afterwards.  Reason being the mood shouldn't worsen if the funeral expires,  and shouldn't go up if the death expires before the funeral.
Yeah, that too. Some way to lessen the blow from losing a friend (it's a massive debuff IIRC.)

Quote from: Captain Sho on April 19, 2016, 07:17:41 PM
i thought you were gonna say orgies but yeah that too
I like it   :-*
Title: Re: Social events are a thing now, but the most important one is still to come-
Post by: Nictis on April 20, 2016, 09:10:30 AM
I think I'd rather hold a funeral for the abrasive chick who staged a prison breakout with a cut off foot, at least then I know it's a party.
Title: Re: Social events are a thing now, but the most important one is still to come-
Post by: mumblemumble on April 20, 2016, 09:17:16 AM
I'm sure it will be situational,  but have huge room for social tension.... Say,  a funeral for a guy who killed someone's wife... Awkward..
Title: Re: Social events are a thing now, but the most important one is still to come-
Post by: b0rsuk on April 20, 2016, 09:29:53 AM
My colonists don't even have a mood loss when a colonist dies.