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Messages - Bozobub

#91
Frankly, most hobbies are utterly boring to those who don't share the same interest(s).  Stamp collecting ("philately") is a perfect example :P.
#92
Quote from: RicRider on March 31, 2020, 12:39:57 PM
Even if you are gonna argue about semantics with people and school them about their choice of words to describe the game, OP has a good point.
First off, OP is arguing semantics, themselves; it's the basis for their main point.  Second, I don't see any inappropriate comments here, in the context of OP's post.  Relax a bit, perhaps?
#93
If you own the Steam version, opt in to Betas and choose your version; they go back a good ways but not all the way to the beginning.

If you bought RW from Ludeon directly, I *believe* you can d/l some older versions via SendOwl but I'm not sure.
#94
I live in Seattle; I know exactly how it goes :-\.
#95
Quote from: scorlew on March 30, 2020, 05:04:32 AMGreat.  Thanks for stepping up.  I've been playing since alpha-something but I only have 8,600 hours.  My question is:  Why do we spend so much time and effort on such a maddeningly frustrating game?
https://www.health.harvard.edu/newsletter_article/how-addiction-hijacks-the-brain
#96
That killbox is missing traps/IEDs.  One reason to use stools to slow down enemies, btw, is that they burn.
#97
Yes, drop pods can and WILL land in/on your base, assuming it isn't under full mountain cover; that's pretty much their purpose, in fact.  Furthermore, they tend to gravitate towards where there's a lot of pawn activity in a small space, such as workshops or bedrooms.

This is WAD, nothing "broken" about it.  Balance complaints are perfectly legit but your current trajectory is going to get you absolutely nowhere.
#98
Once again, the Steam version IS DRM-free.  Yes, really.

To change the save folder add this to the command line (via the "Target" field of a RW shortcut):
-savedatafolder=C:/Path/To/The/Folder
This *should* only be necessary if you're doing this to run multiple versions of RW on the same PC.  Try it w/o the switch, if you're just doing this to get rid of Steam; AFAIK it'll work fine without it, in that case.

Note:  If that doesn't work, try using backslashes ("\") in the path; I think that may have been a typo in the game's readme =o .

Remember to delete "steam_appid.txt" in the new location!  You will need to select *local* mods, btw, that you place in the "Mods" folder (you can simply copy them from the Steam Mods folder, if they're for the same version).

I thought there was a command-line switch for this, but apparently not ^^' .  On my system, the Steam Workshop mods are at:
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100
#99
Quote from: logikzer0 on March 28, 2020, 01:34:09 PM
I can live with the fact that I just got unlucky I suppose.  I wonder if it matters what part of the planet you land on like some have theorized?  I guess my solution for now is to use a mod that just offers more quests more often.
I'd guess that location only matters, re: how many settlements are nearby.
#100
RW is *already* DRM-free, no matter which version you buy.  If you copy the game to a non-Steam folder and remove the Steam files, it runs just fine (it would also run fine where it is but ofc deleting the Steam files would break Steam functionality).  Steam is used purely for distribution and updates.

Notably, you can use this to have two or more versions of RW available at the same time; you merely need to specify the mod and save file locations as command-line arguments.  Unfortunately, I don't remember the syntax for these but they ARE mentioned here pretty often ???.
#101
Makes sense to me; Mech serums, for example, SHOULD be pretty rare.
#102
If you add mods slowly, one or a few at a time, and check carefully for conflicts each time, you'll end up wasting FAR less time, once something goes south; you'll already know which mod it is, or at least be very close to the answer.
#103
Understandable, and within limits, perfectly OK, BUT there are definite disadvantages to mod addiction:
  • Longer load times.  Any mod that adds or changes item definitions will cause the saves to take longer to load.
  • Overall gameplay slowdown.  Any mod that adds "per-tick" scripting/calculations will slow down gameplay.  It's possible (and common) for a given mod to have both scripting AND item changes!
  • Fragility.  Your game environment will be far more susceptible to bugs and outright weirdness, much of which is nearly impossible to properly diagnose.
  • Difficulty in maintenance and troubleshooting (see above).
  • Susceptibility to breakage from updates, whether the main game or individual mods, UNLESS you properly copy mods into the local folder.
If you don't mind the negatives, mod away!  But remember, the more mods you have running at the same time, the less people can, and will even be willing to help you when problems appear ^^'.
#104
More than one medically-talented pawn is pretty damn useful, as well.  Your only doctor goes down in RimWorld at the wrong time, and well...  Hasta la vista, colony, without some serious luck (and/or very easy settings).
#105
I get your point and it has merit, but you should also consider that it's very easy to go too far, when supplying a game-generated framework for events, when the player very likely will, and really should by design, generate as much as possible of that "story" themselves.  Too much framework = herding the player into a given narrative, not something I'd support.

*shrug* It's a fine line.