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RimWorld => Ideas => Topic started by: IdeaBoy on October 06, 2013, 07:26:58 PM

Title: Morgue Ship
Post by: IdeaBoy on October 06, 2013, 07:26:58 PM
When i was watching a rimworld video the guy had a lot of bodies around and debri and you can't really delete it so, how about, like a morgue ship for bodies and a salvage ship for all the debri and they come in trader season and the morgue ship has a small fee for the pick up and the debri ship doesn't. 8)
Title: Re: Idea- Morgue Ship?
Post by: Pheanox on October 06, 2013, 09:01:11 PM
Well, you can dig graves to 'store' dead bodies, so I'm not sure how big of a deal that is.

Though, this did spark an interesting thought.  You could have a morgue in your base, and use frozen bodies for science and stuff.  Cryo-tech exists, and is familiar to your survivors, so shouldn't be too hard to get on a research tree.  Then you can get events like a ship coming by that wants to buy off dead bodies for harvesting organs or other experiments.  Now you have to choose between using the bodies for spare parts for your own colonists, or the cash selling them could get you.  Or alternatively, your colonists could be against experimenting on corpses and just bury them.
Title: Re: Idea- Morgue Ship?
Post by: Eormur on October 06, 2013, 09:05:21 PM
Clearly a Soylent Green processing plant is required, to help manage this waste and remove the depressing sight of corpses. Oh and for extra food...
Title: Re: Idea- Morgue Ship?
Post by: Pheanox on October 06, 2013, 09:33:14 PM
How I missed the opportunity to make a Soylent Green reference I can't imagine.
Title: Re: Idea- Morgue Ship?
Post by: IdeaBoy on October 06, 2013, 09:39:48 PM
Last i checked, the graves were for you're colonists only and i guess you could create a wounding system and could create a morgue to give to your colonist without any limbs.
Title: Re: Idea- Morgue Ship?
Post by: GC13 on October 06, 2013, 09:42:03 PM
Quote from: IdeaBoy on October 06, 2013, 09:39:48 PMLast i checked, the graves were for you're colonists only
Oh, they most certainly are not for your colonists only. I had quite the graveyard going from all of the raiders I was gunning down on that first colony of mine.
Title: Re: Idea- Morgue Ship?
Post by: IdeaBoy on October 06, 2013, 09:44:15 PM
Still a cool concept of a system and when's your next video!?
Title: Re: Idea- Morgue Ship?
Post by: Jakadasnake on October 06, 2013, 10:17:26 PM
Quote from: Pheanox on October 06, 2013, 09:33:14 PM
How I missed the opportunity to make a Soylent Green reference I can't imagine.

This is from that french movie, yeah? The name escapes me...
Title: Re: Idea- Morgue Ship?
Post by: Tynan on October 06, 2013, 10:38:19 PM
You can actually get rid of bodies by blowing them up. Or burning them :)

I need to write some code so there are psychological costs to doing this...
Title: Re: Idea- Morgue Ship?
Post by: Pheanox on October 06, 2013, 11:44:21 PM
@Jaka Not sure if serious, but it's from the movie Soylent Green.
Title: Re: Idea- Morgue Ship?
Post by: golgy on October 07, 2013, 12:19:45 AM
Quote from: Pheanox on October 06, 2013, 09:01:11 PM
You could have a morgue in your base, and use frozen bodies for science and stuff.

Ooh - that's a bit macabre! But I like it :) Perhaps you should even suffer a little negative morale for experimenting on your own people - but make it worth the risk :)
Title: Re: Idea- Morgue Ship?
Post by: Conti027 on October 07, 2013, 12:43:00 AM
haha Soylent Green. Selling bodies as food or making food
Title: Re: Idea- Morgue Ship?
Post by: AspenShadow on October 07, 2013, 09:26:47 AM
I think I've heard the idea of organ harvesting being a part of one of the science research branches on one of the other forums and I like the idea. To do any testing before you can grow your own limbs; future-tech tier that we're almost close to actually, you need to have waste-able organic material/prisoners to work with as subjects.

I like the idea of adding perhaps a mass grave? It counts as disrespectful, but more respectful than other methods. I just want my beloved fallen colonists to have their own individual grave and then a Raider boneyard lol
Title: Re: Morgue Ship
Post by: Raufgar on October 24, 2013, 10:16:36 PM
I'd love to see an event added where a morgue ship crashes or burns up in the atmosphere over your colony. So you'll get a rain of bodies and gore, and the resulting mental trauma  :)

...or, instead of a morgue ship, you can get :

Landing Pad Control - "What is your status over?"
Crippled Ship - "...ship engines critical...structural integrity...won't last long...unable to...it to safe port..."
Crippled Ship - "...our self-destruct systems will make sure no large ship parts makes landfall...vicinity..."
Landing Pad Control - "What is the status of your cargo?"
Crippled Ship - "...wouldn't worry about it too much, you'll mostly be getting a rain of manure"
Landing Pad Control - "Comms protocol does not allow me to answer that properly."
Title: Re: Morgue Ship
Post by: ElcomeSoft on October 25, 2013, 02:40:14 AM
A use for corpses other than littering the nice landscape would be great. Some of these ideas might be a bit dark and gloomy but bodies for research (expanding research from a simple desk to requiring specialised equipments or parts/bodies) and being able to sell them to a passing ship, or use them as some sort of fertiliser actually sounds useful.

You're a small colony of people trying to start a life on a new planet with barely any resources and raiders attacking every other day. You would bend normally accepted social and moral rules to make it work and stay alive. It might make you a bit less happy to randomly pick a colonist, a friend, to kill and eat but it sure as heck would beat having everyone starve.

Good ideas here.
Title: Re: Morgue Ship
Post by: Semmy on October 25, 2013, 03:49:39 AM
Tynan maybe its not as political correct as putting a raider in a grave.
But how about mass graves.
I cant see your colonists dump every body in a single grave.

So make mass graves. The graves can hold upto lets say 25 corpses but are 1 use only.
They are 2*2 or 3*3.
So after an attack you can dump a certain number of bodies in there. And close the grave.

To make it even more like in the civil wars and big battlefields of old.
You could let your goons dump the bodies in the grave. Set it on fire and than let them close it off.

You do need a goon with a strong tummy for this.
Maybe even make it a trait.
Title: Re: Morgue Ship
Post by: British on October 25, 2013, 04:08:58 AM
On the subject of ships, alternatively to "morgue" ships (which doesn't make much sense in and of itself), we could have science ships (that is, ships with scientists exploring the galaxy, well... for science), that could use bodies for experimentation.
They might even have strange things to sell...
Title: Re: Morgue Ship
Post by: AspenShadow on October 25, 2013, 09:48:15 AM
Quote from: AspenShadow on October 07, 2013, 09:26:47 AM
I like the idea of adding perhaps a mass grave? It counts as disrespectful, but more respectful than other methods. I just want my beloved fallen colonists to have their own individual grave and then a Raider boneyard lol
Quote from: Semmy on October 25, 2013, 03:49:39 AM
Tynan maybe its not as political correct as putting a raider in a grave.
But how about mass graves.
I cant see your colonists dump every body in a single grave.

So make mass graves. The graves can hold upto lets say 25 corpses but are 1 use only.
They are 2*2 or 3*3.
So after an attack you can dump a certain number of bodies in there. And close the grave.

Ha pa dapa teph hu...  :'( I feel so alone.
Title: Re: Morgue Ship
Post by: Bobthefarmer1 on November 06, 2013, 07:13:31 PM
Quote from: British on October 25, 2013, 04:08:58 AM
On the subject of ships, alternatively to "morgue" ships (which doesn't make much sense in and of itself), we could have science ships (that is, ships with scientists exploring the galaxy, well... for science), that could use bodies for experimentation.
They might even have strange things to sell...
Why did I think of Bill Nye when you said that?

But morgue ships, or ships to take away the dead bodies would be a good idea, or even to harvest organs for when people get wounded.
Title: Re: Morgue Ship
Post by: NephilimNexus on November 06, 2013, 08:59:05 PM
Dead bodies make for good fertilizer, helps crops grow.

Yes, being serious.  New grave type: "Pit Grave"  No headstone, no memorial.  Once filled it reverts to "Fertile Soil" which gives +10% to farming yield within 3 squares for a few months.  Soil can be built over, with a farm, for example.
Title: Re: Morgue Ship
Post by: light487 on November 07, 2013, 04:35:26 PM
Incineration is very common all over the world for when space is a premium. I don't see any issue with incineration even from a morale point of view.

Definitely need some kind of "garbage truck" type ship though, even if you have to pay them a fee to take all the debris away for you.. and perhaps a morgue ship could be the same thing for corpses, for those who don't want to build an incinerator etc.. of course a fee would be charged per body as well.
Title: Re: Morgue Ship
Post by: Evul on November 07, 2013, 04:46:25 PM
At the moment i make a line with mines and blow them up. So some kind of solution to the corps pile would be nice.
Title: Re: Morgue Ship
Post by: Shaft on November 07, 2013, 05:01:13 PM
Quote from: light487 on November 07, 2013, 04:35:26 PM
Incineration is very common all over the world for when space is a premium. I don't see any issue with incineration even from a morale point of view.

Definitely need some kind of "garbage truck" type ship though, even if you have to pay them a fee to take all the debris away for you.. and perhaps a morgue ship could be the same thing for corpses, for those who don't want to build an incinerator etc.. of course a fee would be charged per body as well.

I like this idea.  Anything in your debris pile(slag, rocks, whatever) and anything in a grave could be removed for a fee.
Title: Re: Morgue Ship
Post by: RADIOACTIVEham on November 08, 2013, 01:30:24 PM
That is an AMAZING idea! I hate cleaning up debris and bodies all around, it makes the colony look horrible
Title: Re: Morgue Ship
Post by: Grimreaper1704 on November 08, 2013, 02:49:17 PM
Quote from: Semmy on October 25, 2013, 03:49:39 AM
Tynan maybe its not as political correct as putting a raider in a grave.
But how about mass graves.
I cant see your colonists dump every body in a single grave.

Oh man your Mind is Cruel...Raider or not a little respect for them..they a Hungry Homeless Raiders they must Fight to Survive :D

I put all Raiders in a Grave :)

@TE I have learn the Debris can use for slow the Raiders. Put them around your Base and a Turret near by and see the Raiders slow down and get shot by the Turrets :)
Title: Re: Idea- Morgue Ship?
Post by: serge89 on November 20, 2013, 02:15:22 AM
Quote from: Tynan on October 06, 2013, 10:38:19 PM
You can actually get rid of bodies by blowing them up. Or burning them :)

I need to write some code so there are psychological costs to doing this...

Two ways in doing this, burns those boodies with respect will resullts a boost in morale and destroying those corpse without proper handling will cause a drop in morale. :)

Perhaps we should add a leadership system in this game. Like appointing a leader at the beginning of the game. If just in case he/she died, you need to re-appoint a new one. XD
Title: Re: Morgue Ship
Post by: windruf on November 20, 2013, 05:25:58 AM
no-no-no!
only bioreactor!  ;)
Title: Re: Idea- Morgue Ship?
Post by: Stickle on November 20, 2013, 04:27:04 PM
Quote from: Tynan on October 06, 2013, 10:38:19 PM
You can actually get rid of bodies by blowing them up. Or burning them :)

I need to write some code so there are psychological costs to doing this...

Allow us to build funeral pyres! Right now I just fake it with designated dumping zones, but an actual funeral pyre would be kinda neat.

I wouldn't burial being the only way to deal with our own colonists' corpses (although I wouldn't mind other options), but there are too many raider bodies to have to bury. Fire seems like a perfectly valid, and possibly respectful, alternative.
Title: Re: Morgue Ship
Post by: DeltaV on November 20, 2013, 06:14:38 PM
There should be a slight positive boost to burying someone, even a raider. 'Being humane' or something like that.
Title: Re: Morgue Ship
Post by: Stickle on November 20, 2013, 06:20:25 PM
Quote from: DeltaV on November 20, 2013, 06:14:38 PM
There should be a slight positive boost to burying someone, even a raider. 'Being humane' or something like that.

I don't see why. Considering dozens, if not hundreds, of cultures around the world burn or used to burn their dead out of respect... It just so happens that the Abrahamic religions stress the importance of burial, there is nothing particularly humane or extra moral about it. It's just a matter of perspective.

That said, burying the dead in individual graves vs. piling them in a dump and setting them on fire... Sure. Which is why I think there should be an actual funeral pyre or something.
Title: Re: Morgue Ship
Post by: Nasikabatrachus on November 20, 2013, 08:48:24 PM
Quote from: Stickle on November 20, 2013, 06:20:25 PM
Quote from: DeltaV on November 20, 2013, 06:14:38 PM
There should be a slight positive boost to burying someone, even a raider. 'Being humane' or something like that.

I don't see why. Considering dozens, if not hundreds, of cultures around the world burn or used to burn their dead out of respect... It just so happens that the Abrahamic religions stress the importance of burial, there is nothing particularly humane or extra moral about it. It's just a matter of perspective.

That said, burying the dead in individual graves vs. piling them in a dump and setting them on fire... Sure. Which is why I think there should be an actual funeral pyre or something.

This is why I'd like to see more granulated personalities to the pawns. The cultural composition of a colony could be expressed differently from game to game, depending on which choices make colonists happy, and which utilitarian compromises make them unhappy.

Edit: For example. Maybe a person from a very advanced world thinks bodies, no matter what the dead people did, should be put in refrigeration, because on their world the dead can be resurrected with relative ease. After all, it's only humane.
Title: Re: Morgue Ship
Post by: GhostxxxShadow on January 12, 2014, 02:36:54 AM
I have 25+ dead bodies in my front yard wasting valuable space.
err.... I mean in the game. LOL
Title: Re: Morgue Ship
Post by: Untrustedlife on January 12, 2014, 02:45:32 AM
On Day 80 in my current game
I just leave the bodies to rot, and put some in gibbets and scare the crap out of my prisoners which increases loyalty because of the fear alongside a few vicious beatings.
Then recruit them (because when you get to a point fear increases loyalty because the prisoner doesn't want to die)

I put all the colonists who die in actual graveyards with gravestones.

and i have a huge minefield that kills every raider who attacks me.

My map looks like a bloody battlefield. Full of raider bodies.
Title: Re: Morgue Ship
Post by: Sinnick on January 13, 2014, 03:45:00 PM
    At this point I just set up a couple of dump sites with dead bodies enables out of the way.  As those get full I send a colonist with a Incendiary launcher over to give them a nice viking funeral for my vanquished foes.  Get a couple hits off and the fire spread nicely and destroys most of the bodies.  That being said, the idea of a crashing morgue ship, or hell debris from space battles above the colony,  makes me very happy.  The space battle one in particular would be a fun positive/negative type event.  The positive being material and perhaps escape pods to salvage.  The negative being large chunks of ship and possibly a missile or two raining down on your world. 
Title: Re: Morgue Ship
Post by: Hektoer on February 25, 2014, 01:58:20 AM
Partially on topic, I have noted that if a fire sweeps through my cemetery of filled graves, I have shiny new unoccupied graves to make use of.
Title: Re: Morgue Ship
Post by: OobleckTheGreen on February 25, 2014, 02:23:35 AM
I have a decent strategy for this. One, I build an enclosed morgue with a corpse-only dump zone. It has a door that exits out to my "fire lane" where I corral incoming invaders with a strategic corridor so my defenders can pick them off at a distance. Before each raider battle, I put 2-3 mines directly in the center of my room. They're spaced so their explosion doesn't touch the walls. After the battle, my colonists get priority tasking to clean up bodies, which go straight to the "morgue." Then, just set off one of the mines, which sets off the other 2. All bodies instantly gone.
Title: Re: Idea- Morgue Ship?
Post by: colonistPally on February 25, 2014, 01:15:43 PM
Quote from: Tynan on October 06, 2013, 10:38:19 PM
You can actually get rid of bodies by blowing them up. Or burning them :)

I need to write some code so there are psychological costs to doing this...

If I may humbly whine about this.. the psychological impacts are already almost completely game-ending. You get a debuff for watching the death, a debuff for the blood making the place dirty, and a debuff because you're around a dead body.

Unless you're going to make it a positive buff for like, burying the body (a temporary one) I feel like an additional body-splosion debuff would pretty much wipe your entire group. I know I'd be mad too if a flying arm hit me in the face from across the colony but... I don't know. I personally bury mine. Although I did have an entire grid of bodies until I figured out how to properly bury them.

I love the morgue ship idea too, but then I think if we have morgue ships, there needs to be an option for the morgue ship to crash land and add like an influx of bodies on the ground just like other materials (scaling as the game moves forward).

I also like a bioreactor idea, the soylent green idea, and the fertilizer idea. :) I think we should have them alllllll! :)

Mmm so much fun ideas for this game. :)
Title: Re: Morgue Ship
Post by: Coenmcj on February 25, 2014, 10:11:47 PM
True that, Bioreactors could probably make a base entirely self sustainable, disolving the bodies or incinerating them could make for a few accidents. ;)

Morgue ships floating about the place full of corpses would only really make sense if there was a reason to ship them around, Like a bioreactor for instance...
Title: Re: Morgue Ship
Post by: keylocke on February 26, 2014, 11:05:53 AM
agreed with the soylent green reference.

nutrient paste. yum.  ;D

asides that, how about body decomposition and disease? most times colonists die of explosions, burns, and gun wounds. i also want them to have a higher chance of contracting diseases after eating food made from corpses or just by simply handling dead bodies or living in bloodied surroundings.
Title: Re: Morgue Ship
Post by: Vas on February 27, 2014, 11:14:00 AM
Technically you can dispose of bodies.  Use the mines to blast them.  It takes one or 2 mines on bodies and you can clear debris the same way just takes about 6 mines.
Title: Re: Morgue Ship
Post by: Headshotkill on April 05, 2014, 11:39:58 AM
Morgues for preserving body's, harvest organs... wounded colonist ---> transplantation... needs doctor... Is the organ compatible?!

The drama!
Title: Re: Morgue Ship
Post by: OmegaConstruct on April 05, 2014, 04:20:36 PM
The solution during my first playthrough ever was to skip graves entirely and just go straight for crypts buried in the mountain. Out of sight out of mind.

(http://i.imgur.com/LSUo1QE.png)

Since then, I've been using bolti1703's cremation/morgue table mod (wood version). http://ludeon.com/forums/index.php?topic=2413.0 (http://ludeon.com/forums/index.php?topic=2413.0) to bury everyone in stone graves. (http://i.imgur.com/1WYEjip.jpg)
Title: Re: Idea- Morgue Ship?
Post by: SPAZZx7 on April 07, 2014, 11:16:39 AM
Quote from: Pheanox on October 06, 2013, 09:01:11 PM
Well, you can dig graves to 'store' dead bodies, so I'm not sure how big of a deal that is.

Though, this did spark an interesting thought.  You could have a morgue in your base, and use frozen bodies for science and stuff.  Cryo-tech exists, and is familiar to your survivors, so shouldn't be too hard to get on a research tree.  Then you can get events like a ship coming by that wants to buy off dead bodies for harvesting organs or other experiments.  Now you have to choose between using the bodies for spare parts for your own colonists, or the cash selling them could get you.  Or alternatively, your colonists could be against experimenting on corpses and just bury them.

This
Title: Re: Morgue Ship
Post by: Zack_Wester on April 09, 2014, 05:57:18 AM
An morgue would work to, Yes just burning the corpse out in the open should give an penalty, but an proper Morgue and something to store the ash in maybe an 3X3 (2X2) pound/well that can store X amount of ash and each body produce 1 ash unit, jars may or may not be needed for this.
Title: Re: Morgue Ship
Post by: jamieg on April 09, 2014, 09:28:09 AM
well we have a mod being release when Alpha 3 is release, so that if you chop your people up into meat, you can box the meat up out of site and sell it to the cannibal traders ;) so now you can make money from your dead enemy's rotting corpses :)
Title: Re: Morgue Ship
Post by: Towely_ban on April 09, 2014, 06:24:13 PM
Yeah I just used an old mine, set a human corpse dumping ground and put max priority. My colonists just dump the dead in there and it keeps them out of sight out of mind. they even exhumed the raiders I had previously buried and dumped them there, they seemed rather excited to do so even...
There's this one colonist that went a little crazy though, I restrained him and put him in the brig, he got in a fist fight with a very well traveled raider also in the cell and got himself killed. For some reason nobody will remove his corpse... I'm starting to worry.

It would be nice to have a few options. +1 to all the science, harvesting, and disposal ideas here. And since debris and slag seems to be part of the whole body cleanup issue, just make a furnace (for now you could use the nutrient machine graphic and hopper setup and put crap in there and refine usable metals from all that garbage)
Title: Re: Morgue Ship
Post by: Nedlam on April 30, 2014, 01:00:24 PM
First of all, fantastic game!

One of the first problems I had in my first "successful" colony was the graveyard started getting pretty big until I figured out you can burn the corpses.  I ended up using an existing stone structure, slightly modified it , and turned it into a crematorium.  I'm not so much looking for a ship but  a flame thrower would be nice!  :)

Did I mention this is a fantastic game?