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RimWorld => Mods => Help => Topic started by: Tormound on September 12, 2015, 01:36:20 PM

Title: Prosthetic parts question
Post by: Tormound on September 12, 2015, 01:36:20 PM
I was editing a prosthetics file for my own reasons when I came upon the offset setting, I have no clue what it is and what it does. Does anyone else know? It's under stages, li, capmods, and li again.
Title: Re: Prosthetic parts question
Post by: chaotix14 on September 12, 2015, 01:43:05 PM
The offset is the amount it changes the capacity value. Capacity mentions a specific body function like moving. So let's say there is an offset of 0.2 on the moving capacity, this means it'll give a +20% to moving. If it's a -0.2 it translates into -20%.
Title: Re: Prosthetic parts question
Post by: Tormound on September 12, 2015, 01:46:11 PM
Quote from: chaotix14 on September 12, 2015, 01:43:05 PM
The offset is the amount it changes the capacity value. Capacity mentions a specific body function like moving. So let's say there is an offset of 0.2 on the moving capacity, this means it'll give a +20% to moving. If it's a -0.2 it translates into -20%.
I thought that was part efficiency?
Title: Re: Prosthetic parts question
Post by: chaotix14 on September 12, 2015, 01:52:27 PM
Quote from: Tormound on September 12, 2015, 01:46:11 PM
I thought that was part efficiency?

I'm not sure what part efficiency is for. Maybe for parts like the peg leg that have a less than 100% efficiency. But I'm pretty sure the offset value is what changes the capacity. Maybe they have an influence on one another. Like say an offset of 0.2 and an efficiency of 1.2 coming out with a final value of 144%.
Title: Re: Prosthetic parts question
Post by: Tormound on September 12, 2015, 01:57:17 PM
Quote from: chaotix14 on September 12, 2015, 01:52:27 PM
Quote from: Tormound on September 12, 2015, 01:46:11 PM
I thought that was part efficiency?

I'm not sure what part efficiency is for. Maybe for parts like the peg leg that have a less than 100% efficiency. But I'm pretty sure the offset value is what changes the capacity. Maybe they have an influence on one another. Like say an offset of 0.2 and an efficiency of 1.2 coming out with a final value of 144%.
Alright, thanks for the help.
Title: Re: Prosthetic parts question
Post by: Liegeman on September 17, 2015, 01:04:49 PM
As far as I've been able to find with experimentation, Offset is a bonus the part applies to the whole. 0.2 for instance provides a flat 20% boost in, say, Moving.

Efficiency applies only to replacement parts, and refers to how much of the previous part they replace. So a peg leg slows down a pawn because it is only some percent as efficient as a meat leg. A bionic part is better because it as efficient as a meat leg and also provides a boost.

(At work and would need to see the defs for better/more accurate examples)