"A little different from last time you played."
Playing around with how you do things, finding things that work and things that fail is a big part of what makes the game fun for a lot of people. Be careful about robbing yourself of exploration in this regard.
I recently started playing again, and have been attempting some new layouts compared to how I played before. In the past I frequently used trap corridors and turret heavy kill zones. This time I've been trying to build 'strong houses', with lots of doors in and out of the base, and bedrooms/workshops ringing the core of the base as a sort of double layer defence wall, with two or three ways outside of the base to repel attackers from while not using turrets.
For my next game I'm going to take it a step further and essentially build "Star Forts" from the 15th century from the get go to address issues I had early on with my current run. The outer walls get loaded with doors and the doors are fronted with sandbags, and every now and then, spaced about the range of my main weapon at the time, I'll put narrow bastions projecting out from the wall.
When an attack comes along I will recruit all my soldiers and rush them to the doors on the side the attackers are coming from, but they'll remain safely hidden INSIDE the walls. After the attackers have spread out and are looking over the walls I'll start popping them out of the doors in strategic locations. Anyone who starts to draw fire ducks back inside, and I can safely run them to the next point-of-fire.
If a section of wall comes under attack, then I main the bastions and catch the enemies in a cross fire. If they attack a bastion then my soldiers start popping out the doors along the walls.
Playing around with how you do things, finding things that work and things that fail is a big part of what makes the game fun for a lot of people. Be careful about robbing yourself of exploration in this regard.
I recently started playing again, and have been attempting some new layouts compared to how I played before. In the past I frequently used trap corridors and turret heavy kill zones. This time I've been trying to build 'strong houses', with lots of doors in and out of the base, and bedrooms/workshops ringing the core of the base as a sort of double layer defence wall, with two or three ways outside of the base to repel attackers from while not using turrets.
For my next game I'm going to take it a step further and essentially build "Star Forts" from the 15th century from the get go to address issues I had early on with my current run. The outer walls get loaded with doors and the doors are fronted with sandbags, and every now and then, spaced about the range of my main weapon at the time, I'll put narrow bastions projecting out from the wall.
When an attack comes along I will recruit all my soldiers and rush them to the doors on the side the attackers are coming from, but they'll remain safely hidden INSIDE the walls. After the attackers have spread out and are looking over the walls I'll start popping them out of the doors in strategic locations. Anyone who starts to draw fire ducks back inside, and I can safely run them to the next point-of-fire.
If a section of wall comes under attack, then I main the bastions and catch the enemies in a cross fire. If they attack a bastion then my soldiers start popping out the doors along the walls.