Ludeon Forums

RimWorld => General Discussion => Topic started by: LoSboccacc on November 30, 2018, 04:24:16 AM

Title: toxic fallout is as bad as the old tornado
Post by: LoSboccacc on November 30, 2018, 04:24:16 AM
excuse me what the fuck?

who thought one week of unchallengable poisoning was good gameplay?
Title: Re: toxic fallout is as bad as the old tornado
Post by: Holothurin on November 30, 2018, 04:33:29 AM
One week? You're a lucky one. I had the whole harvest season poisoned and barely made it through the winter with lots of roofs and gasmasks  ;)
Title: Re: toxic fallout is as bad as the old tornado
Post by: 5thHorseman on November 30, 2018, 06:47:41 AM
I must be the only one in the entire community that likes toxic fallout events.
Title: Re: toxic fallout is as bad as the old tornado
Post by: Canute on November 30, 2018, 06:56:44 AM
Quote from: LoSboccacc on November 30, 2018, 04:24:16 AM
excuse me what the fuck?

who thought one week of unchallengable poisoning was good gameplay?
Why do you think it is unchallengable ?

What did all the people did at the Fukushima accident ?
They grab their things they can carry and moved away.
Once the fallout is gone, you can return to that base.
As none tribal, you should roof your growing area, build sunlamps below and keep your job.

Title: Re: toxic fallout is as bad as the old tornado
Post by: Kirby23590 on November 30, 2018, 07:50:57 AM
Toxic Fallout aren't no giant biggies or issues unless it's early if randy thinks it's funny to throw right away in day 25...

Since my first one i was frustrated at first and forced one my colonist to butcher one of their pets. (Luckily he was a psychopath and didn't care about it.)

However if you know about building roofs with supports and know about zoning so that your colonists stay in their zone not to wander around in the toxic fallout it ain't super bad if you had a large farm full of rice and food in the freezer.

I recommend when a toxic fallout happens now or might happen. I do these things...
These are the things i got... But if you live in a Mountain Colony with Colonists who don't care about cabin fever, then follow steps 1,2,4 and 6... If a toxic fallout lasts for like a month, it ain't the end of the world since traders like bulk goods still can be called with food in their hands if you are rich in silver and plus manhunter packs for free meat if they aren't in the open air with toxic clouds since they can rot instantly.....
Title: Re: toxic fallout is as bad as the old tornado
Post by: TheMeInTeam on November 30, 2018, 10:16:33 AM
Old tornado had no counterplay at all, especially on flat maps.

I don't see how toxic fallout is analogous, even for tribal after a year or so.
Title: Re: toxic fallout is as bad as the old tornado
Post by: ReZpawner on November 30, 2018, 11:37:22 AM
Quote from: 5thHorseman on November 30, 2018, 06:47:41 AM
I must be the only one in the entire community that likes toxic fallout events.
I too love the toxic fallout event.
Title: Re: toxic fallout is as bad as the old tornado
Post by: TheMeInTeam on November 30, 2018, 02:01:09 PM
IMO it's annoying to get it early on, but it's hardly a gamebreaker and isn't even close to the most micro-intensive thing to dealt with.
Title: Re: toxic fallout is as bad as the old tornado
Post by: zizard on November 30, 2018, 02:37:56 PM
Really annoying on boreal because the trees never really grow back.
Title: Re: toxic fallout is as bad as the old tornado
Post by: Shurp on November 30, 2018, 07:54:22 PM
That's my complaint too, it turns every biome into boring.  Maybe if it caused mutant trees and wildlife to show up afterwards it'd be more interesting.  But if you're greenhousing in a cold climate already it's almost irrelevant.

BTW, gas masks?  Is the OP using a mod or does 1.0 have some features I don't know about?
Title: Re: toxic fallout is as bad as the old tornado
Post by: kclace on November 30, 2018, 08:09:51 PM
I think it's great for spicing things up.

The first time I had toxic fall out was after a long period of volcanic winter. Since my food supplies were running low we immediately "bugged out." I.E. we abandoned the base and set up a new base next store. This is a survival game, it makes perfect sense that there might be situations where you need to bug out. Heck, I'd vote for a crazy forest fire type event to balance against the easiness of temperate forests.

The second time I had plenty of food stored up so I just built as much roofing as I could and made the roofed in areas a zone for my pawns to stay in. Of course, my kill box wasn't roofed so when there was a raid I foolishly decided not to use my kill box and took some serious casualties in the process.
Title: Re: toxic fallout is as bad as the old tornado
Post by: KalkiKrosah on December 01, 2018, 02:46:42 AM
The counter to toxic fallout is building a roof. Which takes zero resources. And once you get the notification about it you should start hunting every single animal on the map, starting with the biggest ones. Then make the meat into pemmican or freeze the meat. Then you zone every where inside your base, extend some roofing and then keep everyone under a roof for a while. A little bit of toxic fallout won't have any lasting effects. And if you are really struggling, build some turrets, power them up (and power everything else down) and take a vacation 1 tiles over.

Toxic fallout only affects your one tile, but moving over one tile with a caravan and you are safe from anything going on in your primary base.
Title: Re: toxic fallout is as bad as the old tornado
Post by: jpinard on December 01, 2018, 01:21:49 PM
I like this event when it doesn't trigger early in colony.  And since you can play it, it's not like tornado at all.
Title: Re: toxic fallout is as bad as the old tornado
Post by: Bozobub on December 01, 2018, 04:37:52 PM
Agreed.  Apart from Randy popping it on you very early, it's nothing like the tornado; there's nothing arbitrary about your survival.
Title: Re: toxic fallout is as bad as the old tornado
Post by: dearmad on December 01, 2018, 04:50:31 PM
Yep, even if it went on constantly, you could still send out caravans to hunt food elsewhere and haul back carcasses, even set up a food work camp if you had to, or a farm on another area...

they are scary events sometimes, but nothing like a tornado.

Title: Re: toxic fallout is as bad as the old tornado
Post by: Crow_T on December 01, 2018, 09:43:26 PM
toxic fallout is all about zone/roof management assuming you have decent food stores. No food, you probably want to gtfo of the current map. It's a decent event IMO, it adds some excitement. Simple enough to create a scenario disabling it BTW.
Title: Re: toxic fallout is as bad as the old tornado
Post by: Nainara on December 02, 2018, 01:09:36 PM
I like these events such as toxic fallout and super-volcano eruption that have extended effects because they make better drama for the colony. From a gameplay perspective, it might make sense to have some form of advance warning so the colony can have a day or two to prepare. The probability of toxic fallout may benefit from some tweaking, because it seems to trigger during the 1st winter or 2nd summer for my colonies with very high consistency.
Title: Re: toxic fallout is as bad as the old tornado
Post by: fritzgryphon on December 02, 2018, 01:56:53 PM
Toxic fallout is a rude challenge the first time you face it.

The second time, it's an excuse to loaf indoors, drink beer and watch Megascreen.

(https://i.imgur.com/XAFq15z.png)
Title: Re: toxic fallout is as bad as the old tornado
Post by: Maverik on December 02, 2018, 08:01:00 PM
Toxic fallout its an amazing event, I love it.
Title: Re: toxic fallout is as bad as the old tornado
Post by: xion1088 on December 04, 2018, 06:01:31 PM
Indoor farms are the answer, the only time I have had problems with Toxic fall outs was when animals didn't root as soon as they died from it, I would expose my colonist to the fallout just to haul dead animals for free food.
Title: Re: toxic fallout is as bad as the old tornado
Post by: Koek on December 04, 2018, 08:11:28 PM
To be fair, toxic fallout is more of a chore than anything else unless you are not prepared or lack the right tech when playing a tribal start. The latter means you're dead.

Next time you play you'll be better prepared and get killed by something else.

Have fun :)
Title: Re: toxic fallout is as bad as the old tornado
Post by: Shurp on December 04, 2018, 08:14:48 PM
As long as you have some food stored you always have the option of packing up and moving to another hex.  So toxic fallout need never be a game ender, except maybe on Naked Brutality.
Title: Re: toxic fallout is as bad as the old tornado
Post by: Koek on December 04, 2018, 08:18:39 PM
Got a point there. I'd love to see things like toxic fallout and volcanic winter be a region event on the worldmap.
Title: Re: toxic fallout is as bad as the old tornado
Post by: Vlad0mi3r on December 04, 2018, 08:43:17 PM
Nothing like the tornado (that is a stupid comparison, but good grab line) no total destruction with no answer. The tornado is why I had to walk away from Rimworld for a bit.

As some have said Toxic fallout is no biggy by itself once you are established. How ever it can have a layering effect. For example Toxic Fallout with Infestation. If the infestation is not near your base and you have to go outside your roofed area to deal with it that could be an issue. You can't leave the infestation for 2 seasons or you'll have more bugs than you can safely handle.
Title: Re: toxic fallout is as bad as the old tornado
Post by: TheMeInTeam on December 05, 2018, 11:21:10 AM
Quote from: Vlad0mi3r on December 04, 2018, 08:43:17 PM
Nothing like the tornado (that is a stupid comparison, but good grab line) no total destruction with no answer. The tornado is why I had to walk away from Rimworld for a bit.

As some have said Toxic fallout is no biggy by itself once you are established. How ever it can have a layering effect. For example Toxic Fallout with Infestation. If the infestation is not near your base and you have to go outside your roofed area to deal with it that could be an issue. You can't leave the infestation for 2 seasons or you'll have more bugs than you can safely handle.

Infestation itself is necessarily under roof, and you can quickly roof to it with the occasional pillar w/o significant toxic build-up (very quickly, if you're the speed 1 pause buffer micro type).

The worst thing about toxic fallout is the hassle, even for tribal if you've farmed up a food stock you're probably fine and if it's year 1 or something and your tech still sucks you probably don't have a huge base where moving is cost-prohibitive.
Title: Re: toxic fallout is as bad as the old tornado
Post by: sadpickle on December 11, 2018, 01:21:14 PM
Devastating if you are low on food and/or have animals that graze outside. Otherwise it's not even a challenge.
Title: Re: toxic fallout is as bad as the old tornado
Post by: Canute on December 11, 2018, 01:55:12 PM
Then just do what i suggest first.
Grab your pawns and animals, remaining food and form a caravan, settle a few tiles away, until the toxic fallout is gone.
Noone force you to stay at the map.
Title: Re: toxic fallout is as bad as the old tornado
Post by: Merudo on December 12, 2018, 01:05:43 PM
What's the max length of toxic fallout? Can it last longer than a year? That would be quite brutal.
Title: Re: toxic fallout is as bad as the old tornado
Post by: Kramoliun on December 16, 2018, 01:57:40 PM
Quote from: 5thHorseman on November 30, 2018, 06:47:41 AM
I must be the only one in the entire community that likes toxic fallout events.
I  like that as well, its a strong challenge, and its what a vulcanic eruption would be like, toxic gases everywhere and ashes falling from the sky
Title: Re: toxic fallout is as bad as the old tornado
Post by: AileTheAlien on December 16, 2018, 07:16:45 PM
I don't mind toxic fallout, but the base game doesn't have enough ways to meaningfully interact with the event. Your choices are basically to stay inside, micromanage who can go outside based on their toxic percentage, or leave the map entirely. A gas mask could allow colonists to continue working, while the fallout continues to harm plants and animals. Crops could have resistances to chemical fallout, and so could some wild animals.
Title: Re: toxic fallout is as bad as the old tornado
Post by: patoka on December 22, 2018, 05:04:42 PM
i also like it. sometimes. i remember once i got it like three times in a year. that wasnt just hard to survive, that was really lame as in boring. but i guess it always is if you get the same crap over and over again.

what people didnt mention yet i think is how you can easily heal your toxic buildup just like hypothermia and others. as soon as your pawns are roofed, their toxic buildup will sink again. but still, dont let it get over a certain level (30% i think) because above that level your pawns may develop cancer and something else aswell

sorry, didnt play normal games in a while, i am on sea ice and there different rules exist
Title: Re: toxic fallout is as bad as the old tornado
Post by: Kramoliun on December 27, 2018, 06:44:51 AM
Quote from: patoka on December 22, 2018, 05:04:42 PM
i also like it. sometimes. i remember once i got it like three times in a year. that wasnt just hard to survive, that was really lame as in boring. but i guess it always is if you get the same crap over and over again.

what people didnt mention yet i think is how you can easily heal your toxic buildup just like hypothermia and others. as soon as your pawns are roofed, their toxic buildup will sink again. but still, dont let it get over a certain level (30% i think) because above that level your pawns may develop cancer and something else aswell

sorry, didnt play normal games in a while, i am on sea ice and there different rules exist

once a colonist of mine developed dementia because of the prolonged time he went outside, i used him to haul all downed animals for domestication or slaughter them, so he left the roofs various times and was aways between 15% and 40% of toxic buildup.
Title: Re: toxic fallout is as bad as the old tornado
Post by: Kirby23590 on December 27, 2018, 03:50:29 PM
Yea you can get Carcinoma as well... I think some of my guys got it in a arm in some tests during Dev Mode...

They do work slowly and has effected their quality of their work and combat effectiveness when they get the Toxic Buildup and also get the Mood Debuff from the Sick Moodlet... I always keep them low in 18% & 22% Percentage...

Also why is this post still going for some odd reason? ???
Title: Re: toxic fallout is as bad as the old tornado
Post by: 5thHorseman on December 27, 2018, 08:25:42 PM
Quote from: Kirby23590 on December 27, 2018, 03:50:29 PM
Also why is this post still going for some odd reason? ???

To simulate the effects of its subject. :D
Title: Re: toxic fallout is as bad as the old tornado
Post by: Shurp on December 27, 2018, 08:30:20 PM
Quote from: 5thHorseman on December 27, 2018, 08:25:42 PM
Quote from: Kirby23590 on December 27, 2018, 03:50:29 PM
Also why is this post still going for some odd reason? ???

To simulate the effects of its subject. :D

Oh crap, reading this thread gave me dementia and my left foot just fell off.
Title: Re: toxic fallout is as bad as the old tornado
Post by: RicRider on December 31, 2018, 02:29:17 PM
I find that toxic fallout is one of those events that was fun the first few times. Now I just unashamedly disable it in game conditions because I like to build spread out bases and not have to roof everything off!
Title: Re: toxic fallout is as bad as the old tornado
Post by: Yoshida Keiji on January 03, 2019, 07:12:29 AM
I miss the "old" Toxic fallout that allowed players to collect dead animals before they rot beyond use.
Title: Re: toxic fallout is as bad as the old tornado
Post by: Canute on January 03, 2019, 08:59:00 AM
Like you will miss fish without plastic at their stomach/meat ?
Or mushroom without radioactiv isotops from fallout areas ? :-)

Ok, yes that the animal get a chance to instantly rot when they got a toxic buildup is annoying, but made it more dangerous to unprepared colonies.

Title: Re: toxic fallout is as bad as the old tornado
Post by: ManHuntingSquirrel on January 06, 2019, 03:44:15 PM
it's a lategame event,by that you should already have atleast a gasmask from a raider or hydroponics.
Also getting one early game having Randy is fair,it's Random.
Title: Re: toxic fallout is as bad as the old tornado
Post by: 5thHorseman on January 07, 2019, 03:49:49 AM
Quote from: ManhuntingSquirrel on January 06, 2019, 03:44:15 PM
it's a lategame event,by that you should already have atleast a gasmask from a raider or hydroponics.
Also getting one early game having Randy is fair,it's Random.
I got one in year 1 and one in year 2 on Cassandra Medium.

Didn't have much trouble. The first one I bailed on the tile (It was garbage anyway) and the second I nosed to the grindstone and just got all the work done that was needed to survive.
Title: Re: toxic fallout is as bad as the old tornado
Post by: Kirby23590 on January 07, 2019, 05:18:45 PM
It really sucks when you get it in the first year, i won't be a problem for one or two but still...

You can counter this with an large farm and freezer, sure your freezer might not as be two walls wide and made of wood, but large farms and extensive hunting and pemmican making helps a lot or that prisoner only nutrient paste dispenser might come in handy... ;)
Title: Re: toxic fallout is as bad as the old tornado
Post by: Shurp on January 08, 2019, 06:25:18 AM
Why did I read that as "throw your prisoners into your nutrient paste dispenser"?

I've been playing Rimworld way too long :)
Title: Re: toxic fallout is as bad as the old tornado
Post by: Kerr on January 15, 2019, 09:34:43 AM
Toxic fallout is one of the funner events for me, is changes the aesthetic and gives an oppressive atmosphere. It forces you to manage how much time you spend outside. Other than that It's pretty easy to deal with....

Tornado -> Magic eraser - just get out of it's way... no really any fun to play against.
Title: Re: toxic fallout is as bad as the old tornado
Post by: Kramoliun on May 09, 2019, 08:03:08 PM
to me, the toxic buildup is what the volcanos would do on real life when on eruption, tons of ash falling from the sky, killing the plants bit by bit, causing suffocation on animals and people alike if they have weak lungs, ruining potable water, its a disaster, who doesnt suffocate or get poisoned dies starved

Title: Re: toxic fallout is as bad as the old tornado
Post by: tsmt1001 on May 11, 2019, 02:37:02 AM
Once you got hydroponics going, it's really just a nuisance. Stay indoors or under the roof, and it's all good. Tornado, on other hand, sucks, it really wreaks havoc on everything that's not under the mountain.
Title: Re: toxic fallout is as bad as the old tornado
Post by: Prolbo on May 11, 2019, 03:57:23 PM
Toxic fallout is pretty nice. Makes some challenge. Well. When not at day 25. But, you know, sith happens. New colony and all...
Title: Re: toxic fallout is as bad as the old tornado
Post by: khun_poo on May 14, 2019, 10:47:11 AM
it's harsh on new colony of cause. If my colony was hit by the fallout without enough food store for a season, I'll prefer to choose some of the colonist, mostly those good with plant skill to go out for a harvest spree on the world map with some pack animal. Only doable if nearby hex is able to harvest though (winter usually disable world map harvest, but not all hex is affect by winter).

It's not the end of the world anyway. Toxic fallout only occur on your colony map as well as all the nasty event like early heat wave or cold snap. The Rimworld is huge! pack all your stuff and move out :D
Title: Re: toxic fallout is as bad as the old tornado
Post by: AileTheAlien on May 15, 2019, 12:01:17 AM
Quote from: 5thHorseman on January 07, 2019, 03:49:49 AM
Quote from: ManhuntingSquirrel on January 06, 2019, 03:44:15 PMyou should already have atleast a gasmask
I got one in year 1 and one in year 2 on Cassandra Medium
You're playing with mods; The base game doesn't have any ways to deal with fallout except roofing, or leaving the map. ;)