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RimWorld => General Discussion => Topic started by: foolcow on November 11, 2018, 12:51:37 AM

Title: Is there any downside to psychite tea compared to the other two social drugs?
Post by: foolcow on November 11, 2018, 12:51:37 AM
It seems way better than either beer or smokeleaf. I don't see why anybody would use those instead of psychite tea.
Title: Re: Is there any downside to psychite tea compared to the other two social drugs?
Post by: Sometenranadom on November 11, 2018, 01:35:52 AM
Its more addictive, and less addictive. I think(The wiki is not doing so well these days thanks to an awesome dev who updates the game, so the aging information is all over the place). What I've learned is on any given consumption Psychites a bit more addictive. Than alcohol. But you can use it more often (Every two days) without increasing the base chance(Vs beer and smoke that you need to wait 3 days without increasing tolerance). So its either purely better than them. Or better on the frequency part. That depends on whether zero tolerance addiction exists(IDK). So if first zero tolerance addiction exists. Its kinda worse(not much). If zero tolerance addiction doesn't exist (that means if you wait the 2 cooldown days so the invisible tolerance goes to zero) then its way better. Its definitely a little bit more addictive for binges and habitual use.

Long story short: Don't do drugs kid dedicate all the drug production resources to making two large sculptures for each bedroom, and 6 large sculptures for your main hall(rec and dinging room). Then start making drugs for money.
Title: Re: Is there any downside to psychite tea compared to the other two social drugs?
Post by: zizard on November 11, 2018, 01:37:11 AM
pork quay no los dos
Title: Re: Is there any downside to psychite tea compared to the other two social drugs?
Post by: AileTheAlien on November 11, 2018, 04:20:04 AM
I just sell all drugs until I get a way to produce or trade for Wake-Up. They're all too minor of a boost, for too much hassle / addiction. :)
Title: Re: Is there any downside to psychite tea compared to the other two social drugs?
Post by: Canute on November 11, 2018, 08:38:16 AM
But special at early colonies, it is nice to have some mood boni for pawn's with extrem low mood.
Just don't give them to much of them at once.
Title: Re: Is there any downside to psychite tea compared to the other two social drugs?
Post by: Scavenger on November 11, 2018, 02:47:49 PM
I think a beer can now be safely used once or twice a day without any risk of addiction.
Title: Re: Is there any downside to psychite tea compared to the other two social drugs?
Post by: jpinard on November 11, 2018, 03:39:27 PM
What would be the parameters I'd set if I only wanted them to use Beer every other day, but only when their mood is atrocious (or their fun-time)?
Title: Re: Is there any downside to psychite tea compared to the other two social drugs?
Post by: BLACK_FR on November 11, 2018, 07:00:10 PM
Smokeleaf has too much drawback, beer is too much hassle. Psychite tea is the way to go for smart players.
Title: Re: Is there any downside to psychite tea compared to the other two social drugs?
Post by: Scavenger on November 12, 2018, 03:59:20 AM
Quote from: BLACK_FR on November 11, 2018, 07:00:10 PM
Smokeleaf has too much drawback, beer is too much hassle. Psychite tea is the way to go for smart players.

Min-maxers prefer beer I'm sure, zero risk even if more hassle. And those Hooligans will exploit any  mechanic or bug haha.
Title: Re: Is there any downside to psychite tea compared to the other two social drugs?
Post by: Canute on November 12, 2018, 04:28:37 AM
Quote from: jpinard on November 11, 2018, 03:39:27 PM
What would be the parameters I'd set if I only wanted them to use Beer every other day, but only when their mood is atrocious (or their fun-time)?
I set the drug policy for tea,joint,beer and ambrosia so they don't get used for recreatation.
Then if their mood are below 33, they can use 1 of them each day.
Title: Re: Is there any downside to psychite tea compared to the other two social drugs?
Post by: BLACK_FR on November 12, 2018, 07:21:58 AM
Quote from: Scavenger on November 12, 2018, 03:59:20 AM
Min-maxers prefer beer I'm sure, zero risk even if more hassle. And those Hooligans will exploit any  mechanic or bug haha.

You are wrong on this one. First of all you have to research this. Secondly, you have to build brewery and fermenting barrels. Thirdly, it affects your stats. Compare this to just "grow and craft" for psychite tea. Psychite tea doesn't have drawbacks, increases mood for 12, gives you 40% recreation, 10% rest and reduces you tiredness level. Choice is clear for me.
Also "no hassle" is a big deal, I like to avoid as much as everyone else when possible.

Also you have distorted view of min-maxers. Using exploits or bugs is not related to it.
Title: Re: Is there any downside to psychite tea compared to the other two social drugs?
Post by: Shurp on November 12, 2018, 07:28:14 PM
The danger of psychite is tolerance more than addictiveness.   If you use it occasionally to manage a random bad mood it's ok.  But if you use it constantly you'll soon find your pawns hitting it more and more frequently, pushing their tolerance and risk of addiction up even further.  Or spending a lot of time with no psychite effect at all.
Title: Re: Is there any downside to psychite tea compared to the other two social drugs?
Post by: Crow_T on November 12, 2018, 08:13:27 PM
I start off with tea, then do tea and beer if I have the growers available for both. I like making beer, it's a fun to me to have a climate-controlled brewery, and I like to gift beer to visitors because who doesn't appreciate free beer. In my case it's more for role playing, but I do let colonists use beer and tea to keep spirits up. Smokeleaf however is a different story, slows everyone down way too much, although it is a good money maker.

*I should add that tea can become an issue if you allow it multiple times a day, I had a brain damaged pawn and thought the extra speed would be a good idea. It wasn't... In general I think every 3 days is decent for tea/beer/smokeleaf.
Title: Re: Is there any downside to psychite tea compared to the other two social drugs?
Post by: BLACK_FR on November 13, 2018, 04:00:51 PM
Quote from: Shurp on November 12, 2018, 07:28:14 PM
The danger of psychite is tolerance more than addictiveness.   If you use it occasionally to manage a random bad mood it's ok.

Why would anyone use it not for the mood buff when mood-depriving events stack? You have to have big stock of it to use it regularly and that just adds more raiders. Not worth, you can improve pawns mood by other means.

@Crow_T
Role-playing is only good reason to go for beer)
Also no drug production is really good money-maker. Best money-maker is to kill some big animals (like muffalos or megasloths), store their corpses, butcher them when bulk trader comes and sell meat and leathers.
Title: Re: Is there any downside to psychite tea compared to the other two social drugs?
Post by: bbqftw on November 16, 2018, 05:21:24 PM
Both beer and tea are safe when administered on schedule...
Title: Re: Is there any downside to psychite tea compared to the other two social drugs?
Post by: ashaffee on November 16, 2018, 07:21:17 PM
Quote from: BLACK_FR on November 13, 2018, 04:00:51 PM
Quote from: Shurp on November 12, 2018, 07:28:14 PM
The danger of psychite is tolerance more than addictiveness.   If you use it occasionally to manage a random bad mood it's ok.

Why would anyone use it not for the mood buff when mood-depriving events stack? You have to have big stock of it to use it regularly and that just adds more raiders. Not worth, you can improve pawns mood by other means.

@Crow_T
Role-playing is only good reason to go for beer)
Also no drug production is really good money-maker. Best money-maker is to kill some big animals (like muffalos or megasloths), store their corpses, butcher them when bulk trader comes and sell meat and leathers.


Money can buy you weapons or mats needed to progress faster. Drugs help  a lot when you caravan across the map. Managing bear, smoke, tea on every 3 days lowers break risks at extreme levels where those could be the primary way you loose. I also give them options for all other drugs besides lucifer every 5-10 days(depending on how the colony is doing). Sometimes it is better to keep a colonist a drug addict to prevent them from mentally breaking.


All of this is in extreme cases in merciless when caravanning to final destination. ( personally prefer to caravan instead of launch pads.
Title: Re: Is there any downside to psychite tea compared to the other two social drugs?
Post by: BLACK_FR on November 17, 2018, 11:46:16 AM
@ashafee
Why caravan when you can make drop pods and then launch yourself to the final destination?
Also I think that friendly AI quest makes it too easy.

Regarding managing your mood. Every drug except tea and beer has risk of disaster from every dose. And Murphy law says that if something bad can happen it will happen. Considering that you can have zero mental breaks by other means all other drugs seems unnecessary.
Title: Re: Is there any downside to psychite tea compared to the other two social drugs?
Post by: ashaffee on November 17, 2018, 04:25:01 PM
Quote from: BLACK_FR on November 17, 2018, 11:46:16 AM
@ashafee
Why caravan when you can make drop pods and then launch yourself to the final destination?
Also I think that friendly AI quest makes it too easy.

Regarding managing your mood. Every drug except tea and beer has risk of disaster from every dose. And Murphy law says that if something bad can happen it will happen. Considering that you can have zero mental breaks by other means all other drugs seems unnecessary.

I don't like drop pods personally. I find the journey more fun. I didn't want to turn my response into a guide about how to use drugs but every person is on a drug policy. Risky drugs at the lowest level of options. Some colonist are amazing additions but might be depressive. My point is that people really shouldn't fear drugs but utilize them sparingly (basically like it is in real life) . I never let pawns use it for recreation but they are all set on mood %s.
Title: Re: Is there any downside to psychite tea compared to the other two social drugs?
Post by: BLACK_FR on November 17, 2018, 08:04:20 PM
@ahafee
There is no fun in journey. If you like encounters you can do quests. If you like traveling you better play Fallout)

Regarding drugs. Just control mood well and you won't need hard drugs.
My current run is with one pawn so even one usage of hard drug can be lethal. If you have several good doctors this offsets risks. But that only means that you should have reserve of go-juice for hard fights. If you are using other drugs then you can't safely use go-juice when needed (because of overdose).
So no matter how you play you shouldn't use hard drugs except go-juice.
Title: Re: Is there any downside to psychite tea compared to the other two social drugs?
Post by: ashaffee on November 18, 2018, 09:03:23 PM
Quote from: BLACK_FR on November 17, 2018, 08:04:20 PM
@ahafee
There is no fun in journey. If you like encounters you can do quests. If you like traveling you better play Fallout)

Regarding drugs. Just control mood well and you won't need hard drugs.
My current run is with one pawn so even one usage of hard drug can be lethal. If you have several good doctors this offsets risks. But that only means that you should have reserve of go-juice for hard fights. If you are using other drugs then you can't safely use go-juice when needed (because of overdose).
So no matter how you play you shouldn't use hard drugs except go-juice.

I'm doing a run right now where I've used flake and yayo twice. Event that caused dead father (failed mission) during an injury and another time for a colonist with hypersensitivity during drone event. I do this mainly in the event of a huge raid arriving or other bad moments. In a perfect world it isn't needed. As for original topic. I see no downside to psychite tea if used for mood and not recreation.
Title: Re: Is there any downside to psychite tea compared to the other two social drugs?
Post by: Gadfly on November 19, 2018, 03:13:25 AM
I use psychite for caravans.

Ambushed, we all drink some tea before the battle, gets rec up usually they are bored and gives a nice mood boost.

Beer after a battle in the base.

Smokeleaf gets used in the hospital as a pain killer, if it does not kill the pawn.

Not much experience with hard drugs, but Go-juice is a nice combat drugs.

But still prefer no hard drugs for my pawns.