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Messages - Osucarus

#1
Why don't you just release a nightly build, buggy as hell version? or some kind of beta branch if you are in steam?
#2
Outdated / Re: [A16] Camping Stuff v0.1.0
January 04, 2017, 11:48:18 PM
I think you should add a "Dried Meat" for meals made from 10 units of meat, it's like a pemmican but has shorter lifespan  7 days maybe? and only has half amount of nutrient of simple meals.

How do you think?
#3
I understand that Rimworld is best only to have one colony at a time, according to Tynan himself. But, wouldn't it be good if we can settle for a while in a small pocket settlement that not meant to be the main colony, a settlement for resupplying.

If we can do that we don't have to worry about resupplying by launching our transport pod to our temporary settlement without worrying its gone. As for the build right now, I have to set the maximum colony at 2.

Or, we can just make the caravan stop, then we launch our transport pod there and the caravan dialog came out, the dialog about what we can take from the pod and what we have to left behind because we exceeded the weight. It's just a solution to prevent them being running out of food in the their travels.
#4
Quote from: ReZpawner on December 15, 2016, 09:36:51 PM
Not sure why so many speak out against the changes to clothing. It makes total sense both in a realistic way, as well as design-wise.
If you wouldn't have any problems at all with putting on a t-shirt that is soaked in some dead guy's blood, your life must have been pretty fucked up, and you have my deepest sympathies.
Well, t-shirt from dead guy wasn't always soaked in blood. It might be from the man who died from an old age or someone sick. I agreed that wearing their cloth would cost a mood debuff, but I'm not against the effect wearing off. Well the effect could be longer if it's taken from wet-death.

and I would like a feature to de-fabricate of whatever it called, I mean "deconstruct" the cloth to get its raw materials.