[1.2] Apparello v2.2.2 Dawn of newer deluxier edition [02/03/2021]

Started by Shinzy, July 30, 2014, 08:19:27 AM

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Master Bucketsmith

Shinzy!

Could you make a table displaying which item is which slot and layer?
I'm having SO much trouble trying to make stockpile zones so that each category is split from one another.
I'm trying to see if I can equip my colonists with the best shit I have that raiders dropped for me so far.
But y'know, trying to figure out what goes where is hard. For most items, the tooltip doesn't tell you what layer it is. But the precise item information is only available when you actually have the item - and it won't tell you which layer! Just the parts that it covers! :(

Shinzy

Quote from: Bucketsmith on March 24, 2015, 11:45:45 AM
Shinzy!

Could you make a table displaying which item is which slot and layer?
I'm having SO much trouble trying to make stockpile zones so that each category is split from one another.
I'm trying to see if I can equip my colonists with the best shit I have that raiders dropped for me so far.
But y'know, trying to figure out what goes where is hard. For most items, the tooltip doesn't tell you what layer it is. But the precise item information is only available when you actually have the item - and it won't tell you which layer! Just the parts that it covers! :(

in the about folder of the mod there's a (slightly outdated but still somewhat relevant!) excel sheet for the basic shirts and pants layers
I can't remember all of them from the top of my head ;D
and all the boots and gloves will have the layers explained on the Info tab which you can see before you buy the thing!

the sort of clothing with large or bulky texture will always be on the shell layer (Like anything that would extend over the body)
the only exception is the Scyther frame which only covers shell layer of legs and arms so you could wear any shell/middle layer item that covers chest -> armor vest and Poncho for example

I've tried to make them layers as sensible as possible =P
you can wear socks and then the bigger wool socks on those and then shoes on them

Example for most tit and tat worn at the same time
Head -> Shades and cowboy hat
Feet -> socks, wool socks and shoes
Legs -> pants, suspender pants and leather chaps
Hands -> leather grips, knuckleduster, power glove, leather glove, ringfighter mitten
Shoulders (arms) -> shoulderpads or shield
and then something like -> T-shirt, armor vest and poncho

also I tried to keep smaller items have as small impact on stats/defence as possible so you don't really have to plop socks and stuff on everyone
and the better gloves are more for very specialized colonists like cooks and main fighters and other VIP personnel =P
Go with what looks best I say! that's how I do it! ;D

and I'm hoping it'll become less micromanagey in the next Alpha ;D with the auto apparel equip thing I read about in the change log



Master Bucketsmith

Ah but my colonists all are specialized! I use droids for a lot of tasks. From Mechanical Defense.
I'm having a hard time figuring out which item goes where to sort my stockpile. (By using smaller stockpiles.)

It's not about buying anything, I get shitloads of stuff from raiders. And my colonists mend everything, so it's all mint condition! :D

Shinzy

Quote from: Bucketsmith on March 25, 2015, 01:16:19 PM
Ah but my colonists all are specialized! I use droids for a lot of tasks. From Mechanical Defense.
I'm having a hard time figuring out which item goes where to sort my stockpile. (By using smaller stockpiles.)

It's not about buying anything, I get shitloads of stuff from raiders. And my colonists mend everything, so it's all mint condition! :D

Well! here's one suggestion for stockpiles =P



then I'd just plop all the pants in one pile, hats in one and rest somewhere else
then you sort of learn the right layers by the look ;D

Ungweliante

I just want to thank for this mod.

The most fun I've had in Rimworld was finding out about the new materials this mod used to bring, and then outfitting my colonists with light power armors from exotic materials. I even wrote an excel table about it :D Civilians, on the other hand, wore mostly fibrous xinite, but also devilstrand. And giving them specialised apparel according to careers really helped to give them identity.

I used it together with Glitter Tech. Combat became something like a crossing between Power Rangers and the Kill Bill Deadly Viper Assassination Squad :P

Shinzy

Quote from: Ungweliante on March 25, 2015, 02:33:44 PM
I just want to thank for this mod.

The most fun I've had in Rimworld was finding out about the new materials this mod used to bring, and then outfitting my colonists with light power armors from exotic materials. I even wrote an excel table about it :D Civilians, on the other hand, wore mostly fibrous xinite, but also devilstrand. And giving them specialised apparel according to careers really helped to give them identity.

I used it together with Glitter Tech. Combat became something like a crossing between Power Rangers and the Kill Bill Deadly Viper Assassination Squad :P

Whee, then you are welcome!
also go go power ranger assassin squad!
(I'm also really, really curious about your excel table)

Killaim

Quote from: Bucketsmith on March 24, 2015, 11:45:45 AM
Shinzy!

Could you make a table displaying which item is which slot and layer?
I'm having SO much trouble trying to make stockpile zones so that each category is split from one another.
I'm trying to see if I can equip my colonists with the best shit I have that raiders dropped for me so far.
But y'know, trying to figure out what goes where is hard. For most items, the tooltip doesn't tell you what layer it is. But the precise item information is only available when you actually have the item - and it won't tell you which layer! Just the parts that it covers! :(
do you mean this ?

add a double entry list in the bill list?
like one named layers ?
the seperated into that ? ignoring what they are but focusing on where they go ?

can you even make double entrys into the bill list ?

Master Bucketsmith

Quote from: Shinzy on March 25, 2015, 02:08:51 PM
Well! here's one suggestion for stockpiles =P

-snip-

then I'd just plop all the pants in one pile, hats in one and rest somewhere else
then you sort of learn the right layers by the look ;D

Thank you. :)
I noticed gloves and pants have different layers too, though. OH THE HORROR AND CHAOS THAT YOU HAVE GIVEN ME!

Quote from: Killaim on March 25, 2015, 10:40:03 PM
do you mean this ?

add a double entry list in the bill list?
like one named layers ?
the seperated into that ? ignoring what they are but focusing on where they go ?

can you even make double entrys into the bill list ?

Your 'this' doesn't link to anything?

I meant a table in a document or on the forum, not in-game. :) Like a spreadsheet. :P
Apparently there is one in the download file, but it's outdated.

Viceroy

Can we get a traffic cone for a hat? I just feel... Traffic coney... At times y'know?
Dog goes moo!

Shinzy

Quote from: Viceroy on March 26, 2015, 02:33:09 PM
Can we get a traffic cone for a hat? I just feel... Traffic coney... At times y'know?

Oh! can you relate to the conehead zombies? shuffle mindlessly around but then have something stop you, make you pick up a traffic cone and stick it on your head?
That is a reasonable request! I'll have one for the next update! whenever that may be then

And bucketsmith! I'm glad to hear of the nightmare! ;D
I've always wanted to be evil! if just for a moment *rubs hands together with malice*

Master Bucketsmith

Quote from: Shinzy on March 26, 2015, 03:35:36 PM
And bucketsmith! I'm glad to hear of the nightmare! ;D
I've always wanted to be evil! if just for a moment *rubs hands together with malice*

:'(

Hellandlife

Hoping my post works right.

I'd like to say that I really really like this mod. It adds so much.

Like some of the above post's though it'd be nice if the items had a subsection for head,body,legs,hands and feet. This would help me so much in creating the ultimate lockers :D. Otherwise I just go complete random with an "idea" of what goes where.

I also never use power armor. It's so confusing to micromanage it and has so many negatives if using anything other than light.

Thanks :D
Many wuvs ;)
master tynan the nerfking of alpha muphalo emporium (tynan sylvester my role playing name for you, <3 )

TunaKaan


Shinzy

Quote from: TunaKaan on April 19, 2015, 10:29:49 AM
When A10 is Coming?  ;D

I still need to sort out the categories and some other small things
It's been surprisingly easy to update on this alpha =P there hasn't been many big changes to them
so possibly some day this coming week depending on how much time I have left after I've done all the irl daily quests I need to complete!
the griiind is eternaaal nyaargh! *dies*

Shtuka

Hey, I cannot play without your mod! Your mod is awesome, update it as soon as possible please! XD