[1.2] Apparello v2.2.2 Dawn of newer deluxier edition [02/03/2021]

Started by Shinzy, July 30, 2014, 08:19:27 AM

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Shinzy

Quote from: Igabod on January 10, 2015, 04:08:31 PM
I was just playing and noticed that the Legionaire Cap increases the minimum comfortable temp quite a bit (meaning going the wrong way, as though it were a hat made of ice or something) and not increasing or decreasing the max comfortable temp. I'm pretty sure you meant to decrease the max comfortable temp on that one. Wouldn't be bad if it lowered the min comfortable temp by a couple degrees as well, but that's not absolutely necessary.

oh yeah it was supposed to be same as cowboy hat ;D
there's been really strangely low amount of mistakes in this update =/ I'm worried
I've lost it.. I don't .. make mistakes anymore?
I'm counting only two

Oh now that I'm replying here I can show off with the new apparel I got coming soonish! whee!


NoImageAvailable

So from the looks of that picture we're getting glowy gloves (great for farming at night), a codpiece, alien headgear and what looks like a brocade vest with shoulder pads?
"The power of friendship destroyed the jellyfish."

Shinzy

Quote from: NoImageAvailable on January 10, 2015, 05:25:30 PM
So from the looks of that picture we're getting glowy gloves (great for farming at night), a codpiece, alien headgear and what looks like a brocade vest with shoulder pads?

oh come on! the glowy stuff is radioactive mountain dew, and liquified doritos great for gaming through the night, the "codpiece" is just a sifter for making spaghetti, then there's really futuristic VR reality helmet (see the ai core on it? it plays games)
and obviously the last one is cosplay gear of space captain Max Marvellous, it has shoulderpads because it was the only way he'd survive the fight against spacelord Edgard the enormous and his many goons at the pillars of creation

hesoyam

Spaghetti, mountain dew and dorito based headgear
Are you trying to sneak in a new faction based on the Dorito Pope?  :D

Igabod

Quote from: Igabod on January 10, 2015, 04:08:31 PM
... increases the minimum comfortable temp quite a bit (meaning going the wrong way, as though it were a hat made of ice or something) ...


Also found the same mistake as the legionaire cap on the psy co. gasmask.


Quote from: Shinzy on January 10, 2015, 05:16:21 PM
there's been really strangely low amount of mistakes in this update =/ I'm worried
I've lost it.. I don't .. make mistakes anymore?
I'm counting only two


The reason the mistakes/bugs/whatever-you-wanna-call-em are taking so long to report is probably because there are just so many different clothing items in this mod and not many players ever bother looking at the stats that closely because usually they are wearing the gear for the looks.

sethlesser

As I havent used this mod before alpha 8 I'm not sure if its a bug, but I cant find the hive helmet to craft anywhere, I have the schematic and all the crafting areas but I cant find it. Great mod and amazing visuals Shinzy!

Igabod

Quote from: Igabod on January 12, 2015, 01:08:25 AM
Quote from: Igabod on January 10, 2015, 04:08:31 PM
... increases the minimum comfortable temp quite a bit (meaning going the wrong way, as though it were a hat made of ice or something) ...

Also found the same mistake as the legionaire cap on the psy co. gasmask.

And the Top Hat also has the same problem. I'm suspecting that all of your hats which modify comfy temps are going to have the same exact problem. :-p The problem with copy/paste is that if you copy a mistake then you make a lot of work for yourself cleaning up afterward. I have been guilty of some copy/paste errors in my plants mod a few times. Just fixed one of them yesterday.

[edit to add] And I just saw the baseball cap, those stats seem all out of whack. The same minimum temp problem as before, -10% shooting accuracy, -10% aiming time, -10% diplomatic gift impact, -10% social chat impact, and -10% trade price improvement.

[edit again to add] Add the hardhat to the list of hats with the minimum temperature reversed.

Shinzy

Quote from: sethlesser on January 13, 2015, 11:18:04 PM
As I havent used this mod before alpha 8 I'm not sure if its a bug, but I cant find the hive helmet to craft anywhere, I have the schematic and all the crafting areas but I cant find it. Great mod and amazing visuals Shinzy!
It's not a bug in itself
I just didn't put lot of the recipes in for the first alpha 8 update (I wanted to some testing with them), I just only forgot to take the schematic out of order, too ;D
But don't get rid of your schematic yet! Imma try to update this week with all the previously missing recipes, then you can craft it! if your colony is still up and running :P

Quote from: Igabod on January 13, 2015, 11:50:35 PM
Quote from: Igabod on January 12, 2015, 01:08:25 AM
Quote from: Igabod on January 10, 2015, 04:08:31 PM
... increases the minimum comfortable temp quite a bit (meaning going the wrong way, as though it were a hat made of ice or something) ...

Also found the same mistake as the legionaire cap on the psy co. gasmask.

And the Top Hat also has the same problem. I'm suspecting that all of your hats which modify comfy temps are going to have the same exact problem. :-p The problem with copy/paste is that if you copy a mistake then you make a lot of work for yourself cleaning up afterward. I have been guilty of some copy/paste errors in my plants mod a few times. Just fixed one of them yesterday.

[edit to add] And I just saw the baseball cap, those stats seem all out of whack. The same minimum temp problem as before, -10% shooting accuracy, -10% aiming time, -10% diplomatic gift impact, -10% social chat impact, and -10% trade price improvement.

[edit again to add] Add the hardhat to the list of hats with the minimum temperature reversed.
I'll have to recheck all the temps now =P
the -10% are all correct though! it's the 'vandal' cap the description should explain most of those! and I know it looks grim at first but it does make you 10 faster shot so I think the other negatives are good balance
and negative social skill actually makes abrasive people less abrasive ;D they lose 10% of their offensive vocabulary
I may adjust the numbers though, so they don't seem like someone had crush on number ten ;D

kremil1


Shinzy

Quote from: kremil1 on January 14, 2015, 01:14:15 PM
Scyter Frame is increasing the aiming time now.

Yus! it was intended for more hauling than run and minigun ;D (It was way too op)
forgive me but it was too difficult to wrap my brain around how negative numbers would affect some things positively before so I made a huuuge mistake with it

you can still slightly reduce aim time with few other items
-> Vandal's cap, Furx headgarment, Infiltrators headgear, discharger glove and leather chaps ..may have some other items but I can't tell from the top of my head! ;D
Leather chaps you can craft yourself on the tailoring table, but rest of them needs some amounts of luck to find =P

Oh oh oh! while I'm here, log of most of the things I've done towards the next update (I think I'm getting very close to being able to update this just need to do quite a bit of testing for just to make sure I didn't forget/mess up anything too badly)

Apparello v1.4.1
XX.xx.XxxX
-----------------

Changes - Surgeon's headgear recipe (needs medikits now)
- Increased the price of War-Engineer's comm-link so new colonists wouldn't spawn with them as often
- Reduced some prices on the Tailor goods trader
- changed some recipes itsy bitsy bit, okay? power armors need plasteel instead of steel and other small changes
- Minimized the armor bonuses/stats from hats only worn on eyes, As they can be worn with some other hats. #Balance, probably
- other small tweaks with stats on various items
- 'specialists' hats have their own category and should be more available on tailor goods traders (I still haven't had one single playthrough with chef hat gosh darn it you elusive bastard!!)
- Prototype nerve-enhancer recipe moved to recipe defs (Recommend removing all recipes from SAR-device assembler table before updating this version!)

Fixes - 80% tradeprice improvement of the headset changed
- put a max where it was min before in most of the hats
- Tribals spawn with tunics more often

Added
- Doctor's Brocade
- Injector glove: Soothonyl
- Injector glove: Calmax
- uniform jacket
- Schematic: AI Core Nerve-enhancer
- Nerve-enhancer
- AI Core Nerve-enhancer
- clawed boots for tribals
- ragged patch pants, for general waste of space (The negative social skill helps with abrasive colonists)
- Trader's paddyhat
- ArchNem(co) Ski(tm) goggles
- Hooked in lot of the "missing, presumed dead." recipes
- Alloy vest, Light power armor and helmet, Power armor helmet, Hive helmet.. and so on!

kremil1

Why not just decrease the aim time by -20 instead of 50?
And decrease accuracy?

Dragoon

Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

kremil1

Cause you go 2fast2quick. No but seriously if you wore an unstable frame that increased your speed. Then usually that would decrease the accuracy

Dragoon

Quote from: kremil1 on January 15, 2015, 02:58:52 PM
Cause you go 2fast2quick. No but seriously if you wore an unstable frame that increased your speed. Then usually that would decrease the accuracy

Not really I mean it would speed up how fast you squeeze the trigger but that would not mess with you aim unless you were moving while shooting (I think it would increase it if anything because you're reflexes would be better at aiming at/keeping up with a moving target if anything) It would make you stabalise faster as well.
Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

wikusaurus

great mod, thanks, but i have a few question, it seems i cant craft the helmets and other stuff beside hive armor, steamhull, schyter frame, jumpsuit and overall, is there anything wrong? i want to craft helmets and other armor, there are obly megascarab head gear and muffalo for crafting helmet