Since we already have a drugs policy interface, the game would also really benefit from a medicine policy interface. The current system of restricting treatment by character, rather than by affliction ends up wasting medicine on minor cuts and bruises that will heal themselves, or having to micromanage treatment individually.
Instead a system where we could specify:
Instead a system where we could specify:
- No treatment
- No medicine (doctor treatment only)
- Herbal
- Medikit
- Glitterworld
- Cuts/Bruises
- Burns
- Illness (minor - flu, etc)
- Illness (major - plague, etc)
- Trauma (Gunshots, etc)
- Infection
- etc etc