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RimWorld => Ideas => Topic started by: bobucles on March 08, 2017, 07:16:16 AM

Title: Melee skill should be more meaningful
Post by: bobucles on March 08, 2017, 07:16:16 AM
Currently there isn't much benefit to the melee skill. Characters have decent chances to hit regardless of skill and most of the lethality is in their weapon instead.

Some ideas
- evade chance: high skill gets an extra chance to dodge. Probably 1-2% per skill point.
- damage boost: universal damage multiplier. Like 80% base damage plus 5% per skill point
- melee damage resist: just plain tougher in combat. .5-1.5% per point
Characters with 20 melee skill should be extremely dangerous and feared on the field.
Title: Re: Melee skill should be more meaningful
Post by: BetaSpectre on March 08, 2017, 07:27:36 PM
The Melee skill affects dodge and hit chances no?

Another cool addition to the suggestion IMO would be melee cooldown reduction.
Title: Re: Melee skill should be more meaningful
Post by: b0rsuk on March 08, 2017, 07:55:43 PM
That's not meaningful, that's simple damage increase. The problems with melee are not damage. Damage per second is already pretty high.
Title: Re: Melee skill should be more meaningful
Post by: bobucles on March 08, 2017, 08:13:43 PM
Well it's a good thing that 2 of 3 of the ideas are a damage decrease. And the 3rd one is a damage decrease if the 100% threshold is above your typical melee skill. The melee attack speed can also be an average decrease if the formula is like 80% + 2% per skill point, because most colonists have under 10 melee skill.

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