Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - MengDe

#1
QuoteOr do you think that RW is the only moddable game that has lots of mods?
You seem to be under the impression I just played maybe 3 games ever in my life. And funny that you mention this when one of the games I went out of my way to mention is CK2, which has a relatively big mod scene. I also went out of my way to mention I, another individual, enjoy using a lot of mods.

I go out of my way to buy certain types of games on PC precisely because I love exploring mods and using as many of them as possible, and not necessarily because I think there's anything wrong with the base game. If my mod list is ever under 20 mods, please call 911, because I can only be sick.

Yes, my experience is anecdotal, but it goes to show you really can't have generalized opinion about a game based on your personal practices. If you can't understand that despite everything that has been said in this thread, there's nothing to be done about it.

QuoteYet few where people use that many mods AT ONCE.
You don't know every user, or every game, but you know for a fact few people do it? No doubt there, no hedging? Just magically, without any access to game user data and the such, like that? Ok.

This is the last message I'll post here. I think neither of us is interested in changing their mind.
#2
What you should take away from my post is not how old either of us is, or how many games we play, or what mods we like, or how many mods we tend to use.

The point of it is: the content people like and the mods they use vary wildly, according to each individual. This is true for me, you, or anybody else. You can look at 1000 mod lists and they will all be different. Other people in this thread have reiterated this point too.

If you have an opinion about a game, it shouldn't be because "many people use a lot of mods, therefore game bad and unfinished." You don't know every user on the planet and why they might or might not use mods.

I am not talking about everything else you said, you can have all the opinions you want about Rimworld balance and how to fix it.
#3
"Some mentioned CK2 and Sims4. True, I played CK2 and Sims3 (not 4, it's a downgrade), but I did with 4-5 mods tops."
O-only 4 or 5.....
You see, my mod addiction didn't start with Rimworld, it only made it worse...
Sims 3 was a good game, but also very very breakable. Might be part of the reason why you only had a few mods there. I know I did too.
Sims 4 is a somewhat different beast.
In any case, imagine these games' communities went crazy every time these games released an Expansion pack (and these also break quite a few things when they do!)
I've seen people get salty, sure, but people didn't go barking around that Company broke their favourite mod or save willy nilly, or stole ideas. I'm so confused at Rimworld's playerbase reaction lol.

You know people that play with 200+ mods, and I'm one of those, but see, I've also seen people who play with nearly no mods and I don't know how they live either.
I think the "issue" here is that Rimworld has such a thriving mod community that one person can really make the game whatever they want.

Beyond the more obvious QoL ones, though, how would you even choose which mods are essential? Realize mods are quite the personal thing.
For example, I no longer know what vanilla hair and faces look like because I just use a bunch of anime mods. Would you argue this means Rimworld should be animefied, because a lot of people use those too?
I also don't like playing without races, and those mods are definitely game breakers, but half of the races I use are copyrighted or don't even fit the Rimworld world design. Whose responsibility is it if these break with an update?
If Tynan for some reason implemented CE, which is also a big favourite, that would make me drop the game.

Hey, you said you only played CK2 with "a dozen" of mods.... meanwhile here I am using a metric ton of mods for my own fun, some of them complete overhauls... Oh, new expansion? Time for a prayer and to check what broke...

Again, I reiterate, I don't disagree with the idea the game could use improvements, and people can have their opinions about pricing and what the DLC is worth and so on, I just think there's much ado about nothing regarding mods.


#4
"I cannot imagine ever playing without 100+ mods, simply for all the QoL improvements and adding missing content"

A content is not "missing" from the main game just because you got used to playing with mods and can't do without them now.
Missing implies it was there before and then it got removed, which is not the case.

By your logic, the Sims 4 and CK2 are unfinished too because, well, I sure as hell am not playing them without mods either. Every other game does what Rimworld has done, except there the players+modders don't even have the advantage of the dev team giving them a heads up.

Mind you, I don't take issue with your generally thinking the main game + DLC could have more value added to them to justify their price. It's your money and your game experience. Plus you do raise good points about game balance. I'm just a bit tired of hearing complaints about broken saves+mods when those aren't the dev team's problem, really.

#5
Unfinished / Re: (WIP) Gradual Romance
January 21, 2020, 04:25:57 AM
Well then, yes, I can say so far it seems stable enough. What "isn't working" is stuff you obviously haven't implemented yet, as mentioned in your posts, but this hasn't broken anything in the game as far as I can tell.
Most of the stuff I've spotted have been odd bits of text or "missing label" in-text errors for whatever message the mod is trying to pull from its files, or text that is a bit scrambled, but I suppose from what you say that right now you have more things to worry about that a few sentences that are off or have the pronouns switched around. I'll keep collecting them just in case for later though. Thank you for this mod.
#6
Unfinished / Re: (WIP) Gradual Romance
January 19, 2020, 06:30:10 PM
I've been using this mod and so far conceptually is *chef kiss*, I'm eagerly waiting for the still-missing features.
Sometimes I see small things like "Sent debug label: blah blah blah"

I've been wondering, is there any specific behaviour you'd like people to report?
#7
Releases / [1.0+1.1] FE3H Hair and Accessories
January 15, 2020, 07:17:28 AM


Description:
A collection of mods that add hairs and accessories from the game Fire Emblem Three Houses.
These include all the pre-time skip student hairs, the Byleths, Flayn, Seteth and several accessories.
It's strongly recommended to use these with Gloomy Face mk2, since these were made specifically to fit that head mod.
They work with other heads, but won't look as good.

Download links:
Google Drive
Steam

Previews:


Licensing:
- Feel free to use these in modpacks or your own derivative works as long as they have no commercial purpose. All I ask is for you to give me credit somewhere and let me know!