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Messages - Distman

#166
Quote from: jamaicancastle on June 12, 2017, 11:02:40 AM
The reason for this is that a number of derivative defs are code-generated. What that means is that instead of having to spell out separate defs for each animal corpse, or each type of leather or whatnot, the game uses a couple of unique tags on each animal's def to quickly generate its corpse, leather, meat and the like.

Ah, makes sense! Thanks for the info.
#167
Follow up question... Would it be possible to enable an operate job on a specific race of animals (Boomrat)?
I have made these Sleep Grenades and want to make a "harvest boom organ" operation job on just the boomrats. You know, before they go boom...
#168
Thanks dude! "Boomrat_Corpse" worked fine.  :)
Strange that the reference is only found in translations.
#169
I want to add a custom job bill to crafting spot that let's you harvest organs from Boomrat corpses - is it possible?`
All i find is Animalcorpses... But nothing specific to animal race.

Question 2: is it possible to add an animal corpse in a crafting recipe? Had no luck, don't know if i reference it wrong... "Materials needed" blah blah