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Messages - frenchiveruti

#181
Hello again, I would like to make a suggestion to the mod, indeed is great, is an addition that allows me to forget about meat (at least in normal circumstances) and it mantains my dumb assassins busy in something.
But there's a little problem with the corpses that some hunters leave when they hunt, the thing is that they sometimes make some colateral damage to other animals and they leave corpses here and there, that i don't see until they are lovely skeletons, my suggestion, then, would be to have something like this mod makes: https://ludeon.com/forums/index.php?topic=8698
But only with the extended function to autohaul animal corpses, wherever they are, so the colonist don't leave valuable meat dropped in the field.
Thanks again! I hope my suggestion is welcome, have a nice weekend.
#182
Quote from: Tebor on January 29, 2015, 08:00:14 AM
Quote from: frenchiveruti on January 22, 2015, 08:45:16 PM
Hey, i'm sorry, but i don't completely understand how the thresholds work, could you explain them a little in the main post?

Lower threshold = Once your stored meat drops below that, the beacon will designate animals to be hunted.
Upper threshold = Once your stored meat hits that or goes above it, the beacon will stop marking animals.
Magnific, thanks a lot!

BTW Carry, you should just copy-paste this into the main post, it helps a lot.
AND, totally make the part that "Calculations are done once a day" to somewhere in the post.
#183
Definetly didn't find the separate download :/
Now i did, MAI 1.8.4
Thanks.
#184
Hi, I have a problem with the mod, i do have it activated, i'm able to build all the other buildings and use keybindings, but i'm unable to find the MAI building system, neither it's production bench, nothing.
Any ideas why is this?
#185
Hey, i'm sorry, but i don't completely understand how the thresholds work, could you explain them a little in the main post?